Quote:
Originally Posted by
skiob2 
From what I can tell it doesn't fix this issue. I am not sure why (can someone clarify this for me). I was so excited when I found out about update 1.80 because I figured that I would finally be able to play 720p games (Resistance, Motorstorm, almost all current ps3 games, etc.) in HD on my 1080i only tv. But for some reason, I can play old ps1/ps2 games in 1080i but not the new ps3 games. They are still scaled down to 480p.
Is there a setting I missed or is this issue still not fixed? And are there any rumors as to when/if this will be fixed?
This issue won't be fixed in that way. I'll explain why.
When you are playing a PS1 or PS2 game or watching a DVD, the PS3 engine is sleeping (mostly). When you are playing a blu-ray or a PS3 game, it's working (more or less hardly) to get the result you see. PS1/2 games are considered "easy" to run today (thus the emulators etc...).
So, to do anything to a PS3 game that was'nt planned for that PS3 game would be bad (like 1080p on xbox360). If the game is designed and tested to run at 720p with 60 players and in the most extreme exterior scene it has thousand of very detailed objects moving fast and shooting everywhere with fog and everything on top of that. The developper did a lot of test to make sure that the game stay above 30fps at all time for example.
What would happen if with a firmware update, you could flip an option and that same game would now play the same BUT the PS3 OS would use a 5% of the PS3 processing to do a little 720p to 1080p conversion and show it on the screen? Well, for one, that big nasty exterior scene would surely get below minimum fps level which could seriously affect the gameplay/network connectivity. The hardware is assured to always run the same.
Now if it has processing power to do that AND the developpers of the PS3 game would'nt have access to this part of the OS at ALL, then Sony could use it for something like that. But if it's usefull, I'm sure the developpers are already using it to push the hardware.
The only way to fix that problem (from my point of view) would be a patch by the game developper themselves for the games to allow it to upconvert if they have some free processing/cycles.
Now for old stuff, this problem does'nt exist as the developper at that time were using the maximum of the old hardware so they are "shielded" from using the new stuff, since it was'nt there!