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Basic Guide to Color Calibration using a CMS (updated and enhanced) - Page 15

post #421 of 1810
Seems that I missed a few posts while visiting Atlanta during the day…




Quote:
Originally Posted by TomHuffman View Post

Something that has always puzzled me is the concept of saturation..."distance from the white point" is a serviceable operational definition if you are familiar with CIE charts, but it doesn't really explain the concept.

Agreed...I can look at a CIE chart and see which colors (i.e. xy co-ordinates) are further way from the white point.




Quote:
Originally Posted by TomHuffman View Post

What is difficult about the concept is that hue and intensity can each be understood as part of a wave phenomenon. Hue is like frequency and intensity (or brightness) is like amplitude or loudness. But is there an analogy in nature that fits saturation? "Excitation purity" doesn't really doesn't mean anything to me.

I will give your analogy of hue/intensity to frequency/amplitude some thought...as to saturation I am, as you, not going to be of much help..that is, at least not yet...




Quote:
Originally Posted by zoyd View Post

A purely saturated color contains one wavelength (intensity or lightness doesn't matter here). 550 nm is a purely saturated green, and so is 551 nm. This is equivalent to laser at 1 excitation wavelength which I gather is what Gregr was alluding to. You can think of hue as telling you where you are in the spectrum(frequency or wavelength) but it's always relative to some reference system (like RGB) to make any sense. Intensity is the area under whatever spectral curve you're looking at.

Zoyd, much thanks, the first part of your posting may prove helpful




Quote:
Originally Posted by krasmuzik View Post

You need at least two textbooks - Poynton would be best until Gregr writes one. He will cover the video engineering extensively especially SMPTE formats with a smattering of color science. But you also need a solid textbook on color science especially CIE formats with a smattering of video engineering. Start your research at a good engineering school with a decent library that you can use before you waste your time buying "How Stuff Works...." or googling clueless ad-sponsored blogs spewing ignorant drivel based on something they read on a forum from someone who writes a blog. You would be hard pressed to find any blog or forum with thousands of pages whose information content is as high as a well regarded textbook!

Agreed and thanks for the suggestions re: books.




Quote:
Originally Posted by krasmuzik View Post

If you do not have an engineering/science background - you will never get beyond the paint by number automation of the charted sensors.

While I do not have any technical background – I am neither an engineer nor a scientist -- I am nonetheless hoping that my actuarial / applied math / statistics education/training will enable me to get beyond the paint numbers…that said, based on your experience am I over-reaching?




Quote:
Originally Posted by krasmuzik View Post

Tom's Basic Guide thread here is an excellent paint by number system that can get people a long way- but if you desire to know why you measure Red at 21% to set Color Decoding...it requires significant learning on your part

Agreed and understood…hard work has NEVER scared me away and I will not let it do so now…that said, I do want to know the hows and whys as painting by number, in anything, is just not me!




Quote:
Originally Posted by krasmuzik View Post

So your questions really do not belong in this thread - because you are scaring away those who are thinking about trying Tom's simple approach to calibrating a display - though certainly 'ask gregr' would make an excellent sticky.

Read the textbooks - then ask questions regarding what is not clear. The standard learning/teaching method works the same even on the internet. You are not helping casual readers by posting everything you have yet to read on the forum - you are just confusing them. Whereas if you point to the book and say this is the question I have not resolved - they can go check out the same book and see if they come to a different conclusion - then have the intellectual debate/discussion moderated by those who know more than the both of them. I of course vote gregr to keep that sticky in line - kicking out those who don't do their homework before they waste the time of a master.[/

Apologies to ALL…it never has been nor never will be my intention to scare people away…I was simply trying to push the discussion on the basis that others would benefit as well…that said, I will cease and desist unless other posters indicate otherwise.




Quote:
Originally Posted by gregr View Post

In an RGB display a color is 100% saturated if there are only one or two RGB components in a color, but desaturated if all three RGB color components exist in the color. If you have two RGB color components, say red and green, those two color components produce a "yellow" color with a hue somewhere along the line between the red and green primary colors. So the "yellow" hue shifts according to the proportion of red and green, but the color stays on the line connecting the red and green primaries. But if the color also includes some blue (i.e. it now has some proportion of all three RGB components) then the color moves toward reference white and it becomes less saturated. It is contaminated by white, i.e. it is less pure, it is less saturated. For instance, if the RGB color is (80%,80%, 0%) we have a 100% saturated, 80% amplitude, yellow hue color. But if the RGB color is (80%, 80%, 10%) it is equivalent to adding together two colors (70%,70%,0%) and (10%,10%,10%). The first color is a 100% saturated, 70% amplitude yellow hue and the second color is a 0% saturated, 10% amplitude white (i.e. gray). Together they form a color that is still a yellow hue, but it moves toward the reference white color. It is now desaturated by the white "contamination", i.e. less purity.

Now here's the tricky part. What is the saturation of the (80%, 80%, 10%) yellow color? Well it depends on how you decide to model the human visual system's perception, because saturation is a perceived quality. There are lots of models (HSL, HSV, etc.), but each is device dependent since different displays have different RGB primaries. Or we could take into account the CIE x,y or CIE u',v' positions of the RGB primary colors and the reference white color to figure out how much the yellow moved toward the reference white point compared to where it was without the blue component. Or use some other CIE perceptual model. Or we could completely ignore the human visual system and the actual colors and just define a saturation value based on the RGB signal levels (taking into account gamma). That's what we normally do if we define color bar test signals with less than 100% saturation.

The point I'm trying to make is that none of these "measures" of saturation will tell us what happened to the colors without knowing exactly what model was used, and what the original device primary colors were, and then reversing the saturation calculations (and reverse similar hue calculations) to get back to CIE coordinates. Or we could simply use the device independent dominant wavelength and Purity which define a unique CIE point as I described earlier.

Understood mostly…much appreciate your time…hopefully after much more study and research on my part we can better resume our exchange…
post #422 of 1810
Another thread is fine for this discussion. I refrained from participating early on - I don't like seeing sticky threads getting sidetracked - be it the newb saying what side of the sensor do I point at the display or like yourself someone trying to figure out all the answers!
post #423 of 1810
A page or so back there were requests for a good book on color science. I didn't mean to ignore the request - just got busy and forgot to answer. krasmuzik had a good list that I think were applicable to video somewhere in a previous thread. Maybe he can dig that out and repost. I don't remember if it was on his list, but the classic (and unfortunately somewhat expensive) reference book is Hunt's, The Reproduction of Colour.

Another way to learn more about color and video (and it doesn't cost anything) is to visit a good technical library (probably a university library for most people) and read the classic tutorial papers published in 60's, 70's and 80's technical journals such as the SMPTE Journal (usually the easiest reading, minimal technical background required), the IEEE Transactions on Broadcast Television Receivers, IEEE Transactions on Consumer Electronics, etc. Search for papers by DeMarsh, C. Bailey Neal, Hirsch, Parker, Pritchard. Their tutorial papers are easy ways to learn since they are focused on certain basic relationships between color and video, plus they often provide fascinating background on the history of how we got to where we are now. Reference books often provide essential detail, but newbies can be intimidated by the plethora of topics. The classic tutorial papers are more directed at essential video issues. Plus if you have a technical background and eventually want to really get into video technology, recent technical journals are really the only place to learn about current video technologies.
post #424 of 1810
Thanks Greg
post #425 of 1810
Thread Starter 
Two good sources I've run across are:

Colorimetry: Fundamentals and Applications by Ohta and Robertson
Colorimetry: Understanding the CIE System by by Janos Schanda (Editor)

The problem with Hunt's 1957 book is that it is quite dated.

You can also go to CIE's web site (http://www.cie.co.at/index_ie.html) and search their publications. The SMPTE Journal that Greg refers to is available online at http://www.smpte.org/resources/smpte_journal
However, you have to join SMPTE and pay a fee to have access to it.
post #426 of 1810
Quote:
Originally Posted by TomHuffman View Post

The problem with Hunt's 1957 book is that it is quite dated.

Wiley; 6th edition (November 15, 2004)

From Amazon:

Book Description
Increasing use of digital signals for transmitting data in television, photography and printing means the reproduction of pictorial colour in the 21st century continues to drive innovation in its development.

Hunt’s classic text The Reproduction of Colour has been fully revised and updated for the sixth edition to provide a comprehensive introduction to colour imaging and colour reproduction. New illustrations, diagrams and photographs ensure that both students and practising engineers using colour images can gain a full understanding of the theory and practical applications behind the phenomena they encounter.
post #427 of 1810
Thread Starter 
Quote:
Originally Posted by gregr View Post

Wiley; 6th edition (November 15, 2004)

Hunt’s classic text The Reproduction of Colour has been fully revised and updated for the sixth edition to provide a comprehensive introduction to colour imaging and colour reproduction.

I didn't know that. The copy I have is the original. Great, more books to buy.

Edit: I see now how I ended up with an old copy. The latest edition is an eye-popping $137. Used copies are as little as $15, but they are, unfortunately, also quite outdated.
post #428 of 1810
Quote:
Originally Posted by TomHuffman View Post

I didn't know that. The copy I have is the original. Great, more books to buy.

Edit: I see now how I ended up with an old copy. The latest edition is an eye-popping $137. Used copies are as little as $15, but they are, unfortunately, also quite outdated.

Yeah, I would rather get technical books on CD ROM now and then print out pages if I need a hardcopy of something in particular. They should sell them that way with some sort of lessor charge for subsequent editions.
post #429 of 1810
My Sharp Z12K has a full complement of CMS. I am trying to calibrate based on excellent written up procedure from Tom. However, I am confused about setting Contrast & Brightness. Do I need to reset Contrast, Brightness, Gamma and CMS values to 0 before calibrate the source.

Thanks,
post #430 of 1810
Quote:
Originally Posted by awssvtt View Post

My Sharp Z12K has a full complement of CMS. I am trying to calibrate based on excellent written up procedure from Tom. However, I am confused about setting Contrast & Brightness. Do I need to reset Contrast, Brightness, Gamma and CMS values to 0 before calibrate the source.

Thanks,

Sean, it is, based on my understanding, just the opposite...that is you calibrate from the projector backwards...in other words us a test pattern generator to calibrate the projector first to the best of its capabilities and then, for each source, calibrate/tweak that source using the projectors calibration settings.

Hope that helps.
post #431 of 1810
Joel. I do not have a Test Pattern Generator. Is it alright for using Getgrey disc playing from the PS3 to calibrate?

Thanks,
post #432 of 1810
Quote:
Originally Posted by awssvtt View Post

Joel. I do not have a Test Pattern Generator. Is it alright for using Getgrey disc playing from the PS3 to calibrate?

Thanks,

Ideally and, once again as I understand things, one wants to calibrate the projector*...the projector and the video processor (assuming oen has a video processor) and then the projector, video processor and source (ps3)...as you do not have this capability -- which, so you know, most (as in the general population) do not then yes, using Getgrey and the PS3 is the way to go noting that you may need to tweak other sources...

Hope this helpful.

* I amusing projector to mean display (i.e. RPTV, projector, plasma, lcd, etc.)
post #433 of 1810
gregr

I don't recall what I had for lunch yesterday - so I know I cannot remember where/when I posted something. So I leave it to someone to search for. I did list references in my LCH spreadsheet in the sticky charts thread. Another one I might not have listed there is the one I used in imaging classes (computer engineering masters degree) over a decade ago, Digital Pictures 2nd Edition Netravali & Haskell. It has some nice figures on how Munsell color notation maps to the various CIE formats. Those without engineering/science background best stick to tutorials gregr mentioned - a lot of these textbooks you will not get very far without advanced matrix algebra or calculus used in engineering fields. If you are not getting student loans or have no biz writeoffs - you don't want to be buying $$$ textbooks - find a good university library. Its cheaper and less time consuming to pay an ISF guy to do it for you - though it is no guarantee they are well learned...

The CEDIA bookstore on Amazon is another good resource list - some books they will sell you a digital edition for an extra fee over the paper book. Now you know why a CEDIA Designer has to charge so much - I just wish I had the whole list

http://www.cedia.net/resources/
post #434 of 1810
What is the best calibration disk to use to calibrate the color decoder?
post #435 of 1810
Quote:
Originally Posted by krasmuzik View Post

gregr

I don't recall what I had for lunch yesterday - so I know I cannot remember where/when I posted something. So I leave it to someone to search for. I did list references in my LCH spreadsheet in the sticky charts thread. Another one I might not have listed there is the one I used in imaging classes (computer engineering masters degree) over a decade ago, Digital Pictures 2nd Edition Netravali & Haskell. It has some nice figures on how Munsell color notation maps to the various CIE formats. Those without engineering/science background best stick to tutorials gregr mentioned - a lot of these textbooks you will not get very far without advanced matrix algebra or calculus used in engineering fields. If you are not getting student loans or have no biz writeoffs - you don't want to be buying $$$ textbooks - find a good university library. Its cheaper and less time consuming to pay an ISF guy to do it for you - though it is no guarantee they are well learned...

The CEDIA bookstore on Amazon is another good resource list - some books they will sell you a digital edition for an extra fee over the paper book. Now you know why a CEDIA Designer has to charge so much - I just wish I had the whole list

http://www.cedia.net/resources/



Krazmusik and Gregr:

While I do thank you for your input re: books I do nonetheless believe that there is a need for references that are more at a basic level with the view of over proceeding to the references that you site -- for example, books that require a good knowledge of calculas or algebra are probably not appropriate for those reading this thread...with that in mind, do you have any such suggestions.

TIA.
post #436 of 1810
Quote:
Originally Posted by Joelc View Post

Krazmusik and Gregr:

While I do thank you for your input re: books I do nonetheless believe that there is a need for references that are more at a basic level with the view of over proceeding to the references that you site -- for example, books that require a good knowledge of calculas or algebra are probably not appropriate for those reading this thread...with that in mind, do you have any such suggestions.

TIA.

Yes, the tutorial papers I mentioned earlier are generally less complex, and directly to the point of video. Plus they are free at a good university (one with engineering degrees). I suggest looking for ones in the SMPTE Journal first, which are usually written for less technical readers. Just search on the authors names I listed and you should find some easily. Once you find one, it will probably have many references to others. Plus while you are there, you can peruse the engineering/color science bookshelves and perhaps find some book with a math level that you are comfortable with and that you may want as a reference after reading a few tutorials. Trouble is, technical books are very expensive these days.
post #437 of 1810
Quote:
Originally Posted by gregr View Post

Yes, the tutorial papers I mentioned earlier are generally less complex, and directly to the point of video. Plus they are free at a good university (one with engineering degrees). I suggest looking for ones in the SMPTE Journal first, which are usually written for less technical readers. Just search on the authors names I listed and you should find some easily. Once you find one, it will probably have many references to others. Plus while you are there, you can peruse the engineering/color science bookshelves and perhaps find some book with a math level that you are comfortable with and that you may want as a reference after reading a few tutorials. Trouble is, technical books are very expensive these days.

Understood and thanks...on a personal note I am interested in seeing the degree to which I have retained my math skills re: matrix algebra as it has been some time...that said, I am hoping that I will be able to get through things without too much trauma!
post #438 of 1810
Thread Starter 
Quote:
Originally Posted by ragingd View Post

What is the best calibration disk to use to calibrate the color decoder?

Any disc that has RGB fields/windows and a white field/window.

Just make sure that you use the same output level for both: i.e., use 75% red with 75% white. If you mix 75% patterns with 100% patterns, you will get a inaccurate result.
post #439 of 1810
Tom:

I have been reading your thread on calibration procedures and to that end have a few basic questions:

1. Video Level (i.e. PC/Video)

In reviewing your suggested method you do not how to determine set the video level...the approach that I can think of is -- assuming one has a video processor -- to set the output and input video level to video (as these should be be proper settings for devices other than a PC), calibratethe projector using a test pattern generator (set to video level) and then on a source by source basis determine whether the whites and blacks are being crushed and , if so, change the input video level accordingly.

Any thoughts -- additions, corrections, etc?



2. Color Gamut

Although this seems simple I would nonetheless like to confirm this (at the most basic level)...based on your definition of color gamut as "... the display's ability to correctly render the chromaticity and hue of all of the colors, typically represented as by/through the primary colors and the secondary colors..." it strikes me that a CIE diagram (xy or u'v') can be used to both measure and correct chromaticity and hue by comparing and "moving" their measured points relatibe to their target points.


Any thoughts -- additions, corrections, etc?



3. Color Decoding

As it relates to color decoding you define it as "... the display's ability to properly render the relative luminance of the primary colors (red, green, and blue) and hue of the secondary colors (cyan, magenta, and yellow)...".

As, presuambly, the hue of the secondary colors can be measured and calibrated as noted above, what are the target "relative luminance" settings for the primary colors so that one could presumably use calibration software to measure and calibrate these.

Any thoughts -- additions, corrections, etc?


As always, TIA.
post #440 of 1810
Thread Starter 
Quote:
Originally Posted by Joelc View Post

In reviewing your suggested method you do not how to determine set the video level...the approach that I can think of is -- assuming one has a video processor -- to set the output and input video level to video (as these should be be proper settings for devices other than a PC), calibratethe projector using a test pattern generator (set to video level) and then on a source by source basis determine whether the whites and blacks are being crushed and , if so, change the input video level accordingly.

I don't cover gamma because the focus of the tutorial is on color calibration. But basically pick a target gamma and then adjust luma up or down at each 10% step to match the level; recommended by the chosen target.

Quote:
Originally Posted by Joelc View Post

Although this seems simple I would nonetheless like to confirm this (at the most basic level)...based on your definition of color gamut as "... the display's ability to correctly render the chromaticity and hue of all of the colors, typically represented as by/through the primary colors and the secondary colors..." it strikes me that a CIE diagram (xy or u'v') can be used to both measure and correct chromaticity and hue by comparing and "moving" their measured points relatibe to their target points.

That's right.

Quote:
Originally Posted by Joelc View Post

As it relates to color decoding you define it as "... the display's ability to properly render the relative luminance of the primary colors (red, green, and blue) and hue of the secondary colors (cyan, magenta, and yellow)...".

As, presuambly, the hue of the secondary colors can be measured and calibrated as noted above, what are the target "relative luminance" settings for the primary colors so that one could presumably use calibration software to measure and calibrate these.

I list the levels in the tutorial.
post #441 of 1810
Quote:
Originally Posted by TomHuffman View Post

I don't cover gamma because the focus of the tutorial is on color calibration. But basically pick a target gamma and then adjust luma up or down at each 10% step to match the level; recommended by the chosen target.

I believe -- and I stand to be corrected -- that we are talking at cross purposes in that I understand (i) gamma is "part" of grayscale and (ii) the method of setting it per your excellent note.

What I was referring to -- and plese correct me should I prove wrong -- is that for those who use a video processor like me we have the possibility of setting the Video Level (i.e. pc/video) for each input which, based on my undersatnd" is separate of gamma as the gamma curve is set in what I will call the "projector calibration" (i.e. absent a specific source) whereas what I am talking about is what I will call ("source calibration")...the question thus is how to determine whether it should be set to PC/Video which leadws to my thinking/"suggested method' of :

1. Calibrate projector/sacler setting the "output" video level to video.

2. Calibrate each surce and, as part of the calibration process, FIRST set the "input" video level to "video" to see whether the the whites and blacks are being crushed. If no, then setting the "input" video level to "video" is correct. If yes, then repeat the process with the "input" video level set to "pc" and see what happens.

Correct?




Quote:
Originally Posted by TomHuffman View Post

That's right.

Great...now, we have grayscle tracking and color gamut covered...albeit, at a basic level.




Quote:
Originally Posted by TomHuffman View Post

I list the levels in the tutorial.

Doh...how I missed this is a mystery...I should really get more sleep.

So, to be clear, color decoding accuracy, per your definition, can be determined by:

1. Calibrating to achieve the proper luminace for each of R,G and B which for REC 709 you have posted above (do you have either the link or values for REC 601, etc.) noting that the luminance values should be determined by the "calibration software". AND

2. Calibrating top achieve the proper hue for M/C/Y which, as discussed in my previous posting, is accomplished by comparing and moving actual position to the target position in a CIE diagram.

Correct? And, if so, we now also have color decoding done at the same basic level.



As always, much thanks.
post #442 of 1810
Quote:
Originally Posted by Joelc View Post

(do you have either the link or values for REC 601, etc.)

I asked that in the first page of the thread. Here is the answer
post #443 of 1810
Thread Starter 
Quote:
Originally Posted by Joelc View Post

1. Calibrate projector/sacler setting the "output" video level to video.

2. Calibrate each surce and, as part of the calibration process, FIRST set the "input" video level to "video" to see whether the the whites and blacks are being crushed. If no, then setting the "input" video level to "video" is correct. If yes, then repeat the process with the "input" video level set to "pc" and see what happens.

I can't think of any reason why you would set an input level to PC unless you were using a HTPC or gaming system. If you were, then you'd have to use 0-255 test signals from that source. Otherwise, any differences in system gamma between sources would be minimal.
post #444 of 1810
Quote:
Originally Posted by angryht View Post

I asked that in the first page of the thread. Here is the answer

Angryht, apologies, I missed that one and thanks for the links...that said, those luminance values are based on what IRE window...that is, to calibrate, as an example red which has Y= 0.213 what is the IRE of the red window that is to be shown?

TIA.
post #445 of 1810
Quote:
Originally Posted by TomHuffman View Post

I can't think of any reason why you would set an input level to PC unless you were using a HTPC or gaming system. If you were, then you'd have to use 0-255 test signals from that source. Otherwise, any differences in system gamma between sources would be minimal.

Tom, I completely agree with one caveat...you are assuming that all DVD players, setip boxes, etc. get the "video level" right...what I am interested in is a way of confirming this...

TIA.
post #446 of 1810
Thread Starter 
Quote:
Originally Posted by Joelc View Post

Tom, I completely agree with one caveat...you are assuming that all DVD players, setip boxes, etc. get the "video level" right...what I am interested in is a way of confirming this...

The only way to confirm it would be take a direct measurement off a test pattern, which assumes that your source can generate a test pattern. Unless your cable/satellite system broadcasts the needed patterns, you are stuck with using a DVD or signal generator and hoping that they are representative of broadcast content. Fortunately, they usually are.
post #447 of 1810
Quote:
Originally Posted by TomHuffman View Post

The only way to confirm it would be take a direct measurement off a test pattern, which assumes that your source can generate a test pattern. Unless your cable/satellite system broadcasts the needed patterns, you are stuck with using a DVD or signal generator and hoping that they are representative of broadcast content. Fortunately, they usually are.

That is exactly what I was afraid of...
post #448 of 1810
Quote:
Originally Posted by Joelc View Post

Tom, I completely agree with one caveat...you are assuming that all DVD players, setip boxes, etc. get the "video level" right...what I am interested in is a way of confirming this...

TIA.

Check the black level during a fade to black. That should tell you if are "mixing" levels.
post #449 of 1810
Quote:
Originally Posted by gregr View Post

Check the black level during a fade to black. That should tell you if are "mixing" levels.

Thank you...
post #450 of 1810
Quote:
Originally Posted by Joelc View Post

Angryht, apologies, I missed that one and thanks for the links...that said, those luminance values are based on what IRE window...that is, to calibrate, as an example red which has Y= 0.213 what is the IRE of the red window that is to be shown?

TIA.

It's in the first post under color. It's very straight forward.
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