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LCD motion blur test - Page 2

post #31 of 132
Quote:
Originally Posted by EADGBE View Post

Plasma has it's issues too though. 1080p plasmas aren't much of an option right now, the sets that are out are expensive and have room for improvement. After getting used to the matte LCD screen, I don't think I could ever go back to a TV with a glass screen. I can't emphasize enough how nice it is to be able to watch TV in the day, and at night with no issues due to lights/reflections. Burn in/IR might be less of an issue with Plasma now, then it was, but regardless it's still something you have to deal with in someway, with current LCD's it's a non-issue. I'll agree Plasma has it's benefits but right now I don't see it as a clear winner over LCD. I think they both have their pro's & cons, but right now, for my needs a non-reflective LCD is the way to go.

The 700 series from Panasonic isn't expensive at all. Relatively speaking.

I went through 6 different LCDs with uniformity and clouding issues. The new 1080p panasonic is a god send, IMO.
post #32 of 132
Quote:
Originally Posted by Jeff Flowerday View Post

The 700 series from Panasonic isn't expensive at all. Relatively speaking.

I went through 6 different LCDs with uniformity and clouding issues. The new 1080p panasonic is a god send, IMO.

I wish it was just that easy for others. I went through plasma issues before finding my LCD, just like you from the other way around. For every experience like yours theres one of mine.

You should be happy it worked for you. I still have a hard time with plasma because I went through a unfortunate experience. But I'm learning to let it go and maybe I can choose objectively again someday.

But I do believe that LCD's are more versatile technology with less worries. When I go looking at TV's like I did yesterday I remember why I prefer LCD. The Samsung 4665 just pop out at me, and plasmas are so dark in comparison. Its preference not an absolute.
post #33 of 132
Quote:
Originally Posted by Jeff Flowerday View Post

The 700 series from Panasonic isn't expensive at all. Relatively speaking.

True at $3500 it's very competitive with LCD's, however my feeling is that it's still new technology and 5000:1, contrast ratio for a Plasma isn't that great.
post #34 of 132
Quote:
Originally Posted by RLReady View Post

I guess I miss-spoke in one of my sentences ... I know that it is not the same material. But the basic question remains ... why don't plasmas use a more non-reflective material instead of the highly reflective galss that is currently used?

Um....I don't think you miss said anything, I understood what you said just fine. My understanding is that Plasmas need a glass screen because of the Plasma. i.e., due to the nature of how a Plasma works it requires the glass screen because of the Plasma or gasses or whatever it is. I think the gasses might even be sandwiched in the middle of two pieces of glass, but I'm not 100% sure.
post #35 of 132
Quote:
Originally Posted by isucamper View Post

Yep that's the one, but I think they might have had a few models along those lines. I think my model number is 36XBR400.

Anyway, I'd really appreciate it if you were able to try out that Tony Hawk demo. Its really important that you also try it on a CRT though so you can compare the two.

I'm going to download that demo late tonight, I'll let you know tomorrow how it goes, but I'd bet $100 that the picture isn't going to blur or break up.
post #36 of 132
Up until a few weeks ago I had been doing my gaming on a 24" Sony GDM-FW900 CRT Monitor (that ran 1080p), but the small size was really starting to get to me. I had never been a fan of either LCDs or Plasmas as I knew the technology was never going to match that of my trusty CRT, but finally decided to go LCD and picked up a Samsung LNT4061F.

When I first hooked it up to my 360 I was initially as shocked by it's poor motion performance as you were. I seriously considered packing it up and bringing it right back, but opted to at least configure it first to see how much better I could get things. Switching off the Digital NR and DNIe did make a noticeable difference, but by no means completely solved the problem; it just made it more manageable. Now I should say even with the default settings the native 1080p picture moves far better than the heavily processed 480i. I noticed a while back playing Guitar Hero that the picture was total garbage, but I booted up Timesplitters last night to see what you were talking about and I couldn't believe how much worse it moved at 60fps.

The bottom line is that when you properly configure the Samsung 4061F and feed it the kind of picture it was meant to display the results are manageable, but not perfect. Then again, moving from a CRT to an LCD I was expecting this and the luxury of not having to deal with any reflections on the screen is to me worth the sacrifice, especially when you consider the fact that 95% of games these days don't even come close to running at a flawless 60fps.
post #37 of 132
I have a new Samsung T4053H 40" LCD. I have 360 hooked up using the VGA cable. No blur at all. Crystal clear and very smooth. I had it on a computer monitor prior to this.

I have DNIe off. I also don't get any tearing. I've played PGR3, Gears of War and Lost Planet. All looked flawless.
post #38 of 132
Thread Starter 
Well, I dragged my Xbox 360 into Best Buy to try the Tony Hawk test. I was testing on the same Sammy LN-T4661 that I tried my Timesplitters test on (see initial post of this thread). This time I made sure to that DNIE and DNR were turned off. Tests were done in movie mode. I tried both component and VGA each at 1080p.

Just to remind everyone, Tony Hawk runs at 60 frames per second. To test for motion blur, I simply got close to a wall and swung the camera back and forth so the textures on the wall passed from one side of the LCD to the other.

As suspected, it blurred like crazy. I will say it wasn't nearly as bad as the Timesplitters test, but still lots of detail was lost.

If you don't believe me, try it yourself. Download the Tony Hawk demo on the Xbox 360 and try it out.

Be sure to hook it up to a CRT first so you know what it's supposed to look like. If you've never seen a game running in 60 frames per second, you probably won't know what to look for. On this LCD, Tony Hawk simply looks like it's running at 30 frames per second, so if you don't know what 60 fps looks like, you probably won't notice the blur.
post #39 of 132
Quote:
Originally Posted by EADGBE View Post

True at $3500 it's very competitive with LCD's, however my feeling is that it's still new technology and 5000:1, contrast ratio for a Plasma isn't that great.

How is it new technology, I think this line is 10th generation for Panasonic already? Comparing contrast ratio numbers from manufacturers doesn't tell you allot there is no standard.
post #40 of 132
Quote:
Originally Posted by Jeff Flowerday View Post

How is it new technology, I think this line is 10th generation for Panasonic already? Comparing contrast ratio numbers from manufacturers doesn't tell you allot there is no standard.

1080p is new for Plasmas, obviously not Plasma TV's themselves. This is why the first Plasma sets coming out now have some compromises, such as a lower contrast ratio. The Pioneer set is super expensive. The new Sammy 1080p Plasma, I guess we'll just have to wait and see.
post #41 of 132
Quote:
Originally Posted by isucamper View Post

Well, I dragged my Xbox 360 into Best Buy to try the Tony Hawk test. I was testing on the same Sammy LN-T4661 that I tried my Timesplitters test on (see initial post of this thread). This time I made sure to that DNIE and DNR were turned off. Tests were done in movie mode. I tried both component and VGA each at 1080p.

Just to remind everyone, Tony Hawk runs at 60 frames per second. To test for motion blur, I simply got close to a wall and swung the camera back and forth so the textures on the wall passed from one side of the LCD to the other.

As suspected, it blurred like crazy. I will say it wasn't nearly as bad as the Timesplitters test, but still lots of detail was lost.

If you don't believe me, try it yourself. Download the Tony Hawk demo on the Xbox 360 and try it out.

Be sure to hook it up to a CRT first so you know what it's supposed to look like. If you've never seen a game running in 60 frames per second, you probably won't know what to look for. On this LCD, Tony Hawk simply looks like it's running at 30 frames per second, so if you don't know what 60 fps looks like, you probably won't notice the blur.

I checked the Xbox Live Marketplace and I didn't see Tony Hawk on the list of game demos. Maybe they removed it? Perhaps it's the game, it could be an issue with that particular game and it's 1080p support. Every single game I play on this TV so far has look great to me. The larger TV will show some "issues" with the software programing that isn't really visible on our old CRT's. Do you play Oblivion at all? That game has so much more detail and colors then Tony Hawk does, and if I do the same test and stand by a wall or anywhere else and spin the camera around I get no blurring. I'm not discounting what you're saying, and I believe you're being accurate in describing what you're seeing, however I'm not ready to blame the TV just yet, I still think it could be the programing in those games you're running have really be fine tuned for 1080p. Forgive me if you've already mentioned this but are you using the component cables with the update that support 1080p over component? If so do the TV's you've tried this on support & display a true 1080p signal through component without scaling the picture?

If not and it is the TV's, I guess at some point you're going to have to ask yourself if you're willing to trade off some smoothness in the frame rate for a TV that's larger, doesn't reflect and doesn't weigh as much as a horse. From what I've seen on my TV the trade off is minimal so it's worth it. Perhaps you should try some different games on 360 and also watch some HD movies/Bluray discs if possible and see if you still feel the same way.
post #42 of 132
Quote:
Originally Posted by EADGBE View Post

Do you play Oblivion at all? That game has so much more detail and colors then Tony Hawk does, and if I do the same test and stand by a wall or anywhere else and spin the camera around I get no blurring.

The problem with using Oblivion as a test is that it normally runs at roughly 30fps and even lower at 1080p in populated areas. You probably aren't going to notice any significant blurring because due to the lower frame rate the picture isn't moving as smoothly to begin with. I couldn't find the Tony Hawk demo either, but I have tried testing DOA4 (which runs at 60fps) on my Sony GDM-FW900 CRT (that displays 1080p) against my Samsung LNT4061F and there is a noticeable amount of blurring on the LCD. Like I said in my original post and as was confirmed by isucamper's second round of tests, the blurring is nowhere near as bad in the native 1080p than the processed 480i, but for those sensitive to the effect it is noticeable.

Again though, very few games run at 60fps these days so I think issue isn't as important as it was a few years ago when there were quite a few games that ran at 60fps. Then again, I imagine if you're going to buy a TV this expensive you're going to keep it around a few years and as the 360 and PS3's hardware ages developers may find a way to get the frame rates higher than they are now, thus making the issue somewhat relevant again.
post #43 of 132
Quote:
Originally Posted by Gutter Bird View Post

The problem with using Oblivion as a test is that it normally runs at roughly 30fps and even lower at 1080p in populated areas. You probably aren't going to notice any significant blurring because due to the lower frame rate the picture isn't moving as smoothly to begin with. I couldn't find the Tony Hawk demo either, but I have tried testing DOA4 (which runs at 60fps) on my Sony GDM-FW900 CRT (that displays 1080p) against my Samsung LNT4061F and there is a noticeable amount of blurring on the LCD. Like I said in my original post and as was confirmed by isucamper's second round of tests, the blurring is nowhere near as bad in the native 1080p than the processed 480i, but for those sensitive to the effect it is noticeable.

Again though, very few games run at 60fps these days so I think issue isn't as important as it was a few years ago when there were quite a few games that ran at 60fps. Then again, I imagine if you're going to buy a TV this expensive you're going to keep it around a few years and as the 360 and PS3's hardware ages developers may find a way to get the frame rates higher than they are now, thus making the issue somewhat relevant again.

How about the Forza demo, it runs at 60fps.
post #44 of 132
Thread Starter 
Quote:
Originally Posted by EADGBE View Post

I checked the Xbox Live Marketplace and I didn't see Tony Hawk on the list of game demos.

It might be listed under THUG or some such nonsense as that.

Quote:
Originally Posted by EADGBE View Post

Do you play Oblivion at all?

See what Gutter Bird said. Oblivion does not have what I would call a fluid framerate. If you're lucky, you're getting 30 fps. You probably won't be able to tell the difference between the inherent blur in the frame rate (which is standard for console games these days) and the blur that's being caused by the TV.

The only time you are going to REALLY notice a difference is in a 60 fps game. That being said, it doesn't mean that the blur is not there in 30fps games, its just harder to visually isolate.

Quote:
Originally Posted by EADGBE View Post

I still think it could be the programing in those games you're running have really be fine tuned for 1080p. Forgive me if you've already mentioned this but are you using the component cables with the update that support 1080p over component?

Tony Hawk (and 99% of all other Xbox games) is natively rendered at 720p. The hardware scaler gets it up to 1080p, so there should be no lag based on the resolution. I was running at 1080p on both component and VGA.
post #45 of 132
I've also played DOA4 demo and Forza 2 and there is no blur at all with either of those games. Someone already mentioned but I am a bit concerned with this TV in the long run, especially since the new Sony LCD's are touting HDMI 1.3, 1080p/24 & 120hz. Perhaps I should return the XBR2 and wait for the XBR4, however I think the 52" version won't be out for a few more months and it will be $$$$ for a while, so I really don't want to wait for it, I can't watch my 36" CRT any more! What to do?
post #46 of 132
Thread Starter 
I'm back!

My local Best Buy in Cedar Rapids, Ia got in the new Sony 32XBR4 and I just had to get in there and put this TV to the test. Particularly, the XBR4s have Sony's new 120Hz interpolation thing, and I've been dying to know if this feature would meet my motion needs.

So here's the set up. Unfortunately, my Xbox red ringed on me two weeks ago, and it's getting fixed right now (thank god for extended warrenties). So, it was back to the PS2 and the Timesplitters test. For a detailed description of this test, see the first post of this thread. Please go back and read my first post to see exactly what I'm looking for in these motion tests.

Also, the 32XBR4 only does 720p, unlike the 1080p TVs all my other testing has been on.

Hooking up my PS2, I went into the TVs options and set the 120hz motion thing to "high". The other options were "standard" and "off".

So how did it do? Well, it wasn't perfect, still noticably worse than CRT, but I can say I am VERY impressed with the results. After trying the Sharp D82's 120hz mode (as detailed earlier in this thread) with disappointing results, I was pretty much going to be happy if I saw any improvement at all. But the improvement was substantial. The best I have seen on any LCD.

So here's a comparison of everything I've tested, as well as a percentage of how much texture detail is retained during motion (very rough estimate based on my observations).

CRT 100%
Panny 58PZ700 (Plasma) 80%
Sony 32XBR4 (120hz LCD) 70%
Sammy LN-T4661 (LCD) 40%
Sony 40V2500 35%
Sharp D82 (120hz LCD) 35%

Honestly, the difference with the 120hz on was very noticable, and exciting. Still a hair behind the plasma I would say, but pretty comparable. In another 2 or 3 generations, LCDs are going to have this motion thing licked.
post #47 of 132
Quote:
Originally Posted by isucamper View Post

In another 2 or 3 generations, LCDs are going to have this motion thing licked.

WHAT DO WE DO IN THE MEANTIME??1/111111!!!!???? arrrTTGHHH!!!!!!


Thanks for the review though, you're making me want to wait it out for a 52XBR4.
post #48 of 132
I don't know if any of the retailers have this, but it might be worth testing this on the Panasonic TC 32LX700, which also has the 120Hz LCD.

This article has reviewd the European version of this model and had this to say:

The improved 100hz refresh rate looks like it has a big impact on this screen. Fast panning, especially the type seen on detailed action movies or sports coverage is remarkably free of motion blur or smearing. Inconsistencies are still visible, with a tendency for loss of focus the most notable, but the TX32LXD700 is nevertheless a leap forward for LCD motion handling capabilities.
post #49 of 132
Can anyone report how the XBR2/3-perform gaming-wise with XBOX360/ PS3?

I am looking to get a XBR4/5 to go along with a PS3. My only worry would be relating to response time in fast moving FPS games as well as sports games.

In theory, IMO this seems like an ultimate gaming setup, or am I wrong?

Do the TV's manage games like Madden, NHL and soccer games perfectly, with constant panning?

I am aware that XBR4/5 models also come with the above mentioned 120 Hz motion flow thing. But is this enough to secure a performance which basically means that I won't feel bad about the $3,500 paid for the TV...?

Thanks!
post #50 of 132
can some1 recommend some good 60FPS game demos for the 360 to download for free off the marketplace? I will be heading to the store in 2 weeks with 460 in check and would be more then happy to test all the lattest 120hz models to see which TV preforms the best when it comes to motion blur.
post #51 of 132
Quote:
Originally Posted by EADGBE View Post

I have the same issue. Games are amazing and no bluring or issues. SD sucks, but that was to be expected. HD cable bradcasts are good as long as no one is moving. Once things get moving fast I see blocks. I've been assured that this due to poor compresion and bandwidth issues and this is basically the Cable Company's fault. I believe it to be, because sometimes I see blocks even when no one is moving. Some movies/broadcasts are more prone to it then others. A good test will be to run a Blueray movie through your PS3 and it should look much better then what you're getting from HD cable.

Just hit pause on your DVR next time you see the blocks and you'll see that it's in the source, not the fault of the TV.
post #52 of 132
Thread Starter 
Quote:
Originally Posted by Kozok View Post

Can anyone report how the XBR2/3-perform gaming-wise with XBOX360/ PS3?

Here's the thing. I tested on the Sony 46V2500, which is basically the same as the XBR2 and XBR3. If you're going to be playing a game that is 60 frames per second, it is not going to look like 60 frames per second. The blur induced by the fast motion is going to make it look like 30 frames per second. This is true of every LCD TV I've tested. The XBR4 I tested uses 120 hz which improved things substantially, although it still blured noticably.

But there are not many games that run at 60 frames per second. Most are only 30. These games are probably still blurring, but there is already a good amount of blur just from the game only being 30 fps, so you won't notice much.

Quote:
Originally Posted by Kozok View Post

Posts: 73 can some1 recommend some good 60FPS game demos for the 360 to download for free off the marketplace? I will be heading to the store in 2 weeks with 460 in check and would be more then happy to test all the lattest 120hz models to see which TV preforms the best when it comes to motion blur.

The only ones I know about are the newest Tony Hawk game (which I think is listed as "THUG" on marketplace, and Froza.
post #53 of 132
Quote:
Originally Posted by Chris NYC View Post

Just hit pause on your DVR next time you see the blocks and you'll see that it's in the source, not the fault of the TV.

Yeah, I've determined that's is definitely the source.
post #54 of 132
Quote:
Originally Posted by isucamper View Post

Here's the thing. I tested on the Sony 46V2500, which is basically the same as the XBR2 and XBR3. If you're going to be playing a game that is 60 frames per second, it is not going to look like 60 frames per second. The blur induced by the fast motion is going to make it look like 30 frames per second. This is true of every LCD TV I've tested. The XBR4 I tested uses 120 hz which improved things substantially, although it still blured noticably.

But there are not many games that run at 60 frames per second. Most are only 30. These games are probably still blurring, but there is already a good amount of blur just from the game only being 30 fps, so you won't notice much.

The only ones I know about are the newest Tony Hawk game (which I think is listed as "THUG" on marketplace, and Froza.

Thanks, it clears it up a little. But the upcoming games for nexgen consoles, won't they run @ 60 Hz...? What would this mean to the motion blur?

Based on your answer I am a little afraid that I will actually be experiencing quite significant motion blur on a TV like the XBR4/5(?)

Is this interpretation correct? (please say it's not)
post #55 of 132
Thread Starter 
Quote:
Originally Posted by Kozok View Post

Thanks, it clears it up a little. But the upcoming games for nexgen consoles, won't they run @ 60 Hz...? What would this mean to the motion blur?

Based on your answer I am a little afraid that I will actually be experiencing quite significant motion blur on a TV like the XBR4/5(?)

Is this interpretation correct? (please say it's not)

Looking at the last generation, about 20% of Xbox/PS2/Gamecube games ran at 60 fps. As developers figure out the next gen hardware, we can probably expect the same ratio (right now I would say about 5% of PS3/360 games run at 60 fps).

Having done the tests that I've done, I can say without a doubt there was noticeable blur on the 120hz XBR4 during the test I ran (though it looked far better than any other LCD I've tried). Keep in mind, I was sending it a 480i source from a PS2. I finally get my fixed Xbox 360 back tomorrow so I'll probably take it back in to try it out on the XBR4 at 1080p and see how THUG (Tony Hawk Underground which runs at 60 fps) looks.

But to tell you the truth, you've really got to see it for yourself to see if it is going to bother you. Being a huge gamer, and a PQ snob at the same time, I can say that LCD technology just isn't there for my needs. There are many, many other people gaming on LCD who are prefectly happy with how it looks.

So to answer your question: Yes, there will be blur. Whether it is a show stopper for you is going to be subjective. Your going to have to take in a 60 fps game and try it out for yourself.
post #56 of 132
isucamper, thanks for running all these tests for us gamers. JFYI, all games are output at 60hz (refresh rate). You are confusing (as are many others) 60hz with 60 fps (frames per second). Most games run at about 30fps, but are output at 60hz to the TV. Some games run at 60fps (TGUG, Forza 2) and are also output at 60hz. 60hz is a north american standard refresh rate. Europe uses 50hz. So all European games are output at 50hz to the TV. Ex. THUG runs at 60fps and is being sent at 50hz to the TV.

Anyway, could you please bring your xbox 360 and also test the Sharp 82 again? Im wondering if it will perform better with a higher quality signal. While your at it, might as well test out the new Pioneer 5080. thanks
post #57 of 132
Quote:
Originally Posted by isucamper View Post


But to tell you the truth, you've really got to see it for yourself to see if it is going to bother you. Being a huge gamer, and a PQ snob at the same time, I can say that LCD technology just isn't there for my needs. There are many, many other people gaming on LCD who are prefectly happy with how it looks.

So to answer your question: Yes, there will be blur. Whether it is a show stopper for you is going to be subjective. Your going to have to take in a 60hz game and try it out for yourself.

I really appreciate your inout, which helps a lot on this issue.

Two things: I look VERY MUCH forward to your feedback on how the XBOX360 performs on the XBR4. Can't wait.

2 (a little bit off topic): Do you (or anyone else) see high risk of burn-in on the new 5080 Pioneer-series? They look really promising, but risk of burn-in due to video gaming makes me prefer the XBR 4/5.

Thanks!
post #58 of 132
Quote:
Originally Posted by Kozok View Post

I really appreciate your inout, which helps a lot on this issue.

Two things: I look VERY MUCH forward to your feedback on how the XBOX360 performs on the XBR4. Can't wait.

2 (a little bit off topic): Do you (or anyone else) see high risk of burn-in on the new 5080 Pioneer-series? They look really promising, but risk of burn-in due to video gaming makes me prefer the XBR 4/5.

Thanks!

From everything I've read on this site and others, true burn-in is hardly an issue anymore with a quality plasma, especially if you baby the set in the break-in period by keeping contrast and brightness down. The sets are much more prone to burn-in in the first 100-200 or so hours. That said, some still do complain about image retention. That is, while it is nearly impossible to burn in an image with regualr usage and varied aspect ratios, some plasma still hold images fairly easily--if only for a few seconds. This is annoying to some, but barely noticable to others. And the extent of IR is depedent on how high you crank up the contrast and brightness. I've read that this is the case on the new Samsung plasmas which conveniently come with wipe functions that get rid of IR. I for one would prefer a set that didn't need such a function. I've heard good things about the new pioneers so far. And Panasonic seem to be pretty good in this regard as well.

Edit: I'm a gamer too. Frankly, as far as long term phospher wear, I'm much more worried about all of the 4:3 aspect ration content I view than gaming. I doubt I'd ever leave a static hud on the display long enough to cause any real harm--most are saying that if you don't worry about burn-in on your CRT, don't worry on the new plasmas.
post #59 of 132
Quote:
Originally Posted by isucamper View Post


Having done the tests that I've done, I can say without a doubt there was noticeable blur on the 120hz XBR4 during the test I ran (though it looked far better than any other LCD I've tried). Keep in mind, I was sending it a 480i source from a PS2. I finally get my fixed Xbox 360 back tomorrow so I'll probably take it back in to try it out on the XBR4 at 1080p and see how THUG (Tony Hawk Underground which runs at 60 fps) looks.

So to answer your question: Yes, there will be blur. Whether it is a show stopper for you is going to be subjective. Your going to have to take in a 60hz game and try it out for yourself.

Do you - or anyone else - think that the inclusion of HDMI 1.3 in the setup between PS3 and the XBR4 will help deal with blur?

Or do the two things not at all have anything to do with wach other?
post #60 of 132
Thread Starter 
Quote:
Originally Posted by conan48 View Post

isucamper, thanks for running all these tests for us gamers. JFYI, all games are output at 60hz (refresh rate). You are confusing (as are many others) 60hz with 60 fps (frames per second).

Yes, you are right. everytime I said 60hz, I was meaning 60 fps. I should go back and fix that.

Got my Xbox back last night. I'll make every effort this week to get back into Best Buy and try it out on the XBR4. I'll also do the Sharp D82 again. Just so I know for sure, the only thing I have to do to enable the 120 hz on the sharp is turn "Fine Motion Mode" on right? When I did this for the Timesplitters test, I saw no discernable improvement, which made me wonder if I was setting it up wrong.

The inputs on the 5080 were extremely hard to get to the first time. I had to climb up on the rack behind the TV and reach through to the other side. I was really worried about knocking it over so I'll have to see how brave I am to try it again.

Also, no, HDMI 1.3 isn't going to do anything for motion blur that i can think of... unless somewhere down the line TVs start accepting true 120Hz only over 1.3 (rather than doing the frame interpolation they do now).
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