Quote:
Originally Posted by
aaronwt 
That's what the Memory units are for. My Gamertags are only on the MUs. That way I can move them from 360 to 360 as I need it. I don't keep them locally on the box.
I use the MU to keep my profiles as well since I have 3 360s and sometimes work with other 360s. Now that I've looked in this a bit I see that using a Memory Unit is one reason I haven't run into as many problems.
I thought this worth looking into a bit since I haven't thought much about the cotent usage on XBLM. I inquired with a few of my gaming industry sources a bit to clarify and I was pointed to read the "Media Usage Rights" that is attached to the video purchases when you browse thru you content list on the 360. (some of the free "does not expire" content doesn't display the license entry and can be viewed any time)
Quote:
Video Purchase
You are granted a limited, non-transferable, non-commercial license to view and privately display this content solely via your Xbox 360 console as provided herein and more fully described in the Xbox Live Terms of Use. You may download this content only on your initiating Xbox 360 console and view the content only via such console or via a "roaming" Xbox 360 console in accordance with the Xbox Live Terms of Use.
I was also directed to check out the
Xbox Live Terms of Use.
Who reads those licenses? (doh!)
JackBee, I notice that you said you used your harddrive on your brother's 360. Something you may want to try is moving your profile to a memory unit and then you can re-download again from accounts history list to another Xbox.
From what I'm told when you use a memory unit on a different console you are then establishing the
roaming Xbox 360 console. Now you should have the right to download any content you purchased under the xbox live
retained rights concept. I believe this is content is that you "own" so to speak such as television shows. For movies you are under a strict rental model license.
But then that still leaves the other issue which is the fact that content usage requires a connection to Xbox Live. As I understand you do not have to be actually logged in to Xbox live on the original console that you download on but the console needs to be connected and able to reach the service. All any other consoles you download to you have to be logged in to view the content.
So this is XBLM version of "space shifting". If you use the "roaming console" model you can spaceshift your content as much as you want by redownloading and logging in.
Recently the online requirement has lead to this little issue with a lawsuit:
Microsoft sued over Xbox outageQuote:
The suit, filed in U.S. District Court in Houston, claims Microsoft's outages represent a breach of contract and negligent misrepresentation for which the software maker is liable. The suit doesn't claim specific damages, but notes the amount is in excess of $5 million
Downloadable content and the ownership model still apparently have a few brdiges to cross. If the service is down then what is the liability? Then if they did not have the internet connection requirement or decided one day to relax that requirement they would probably be in violation of agreements with the original content holders who rely on the license enforcement.
No doubt requiring an internet connection for a license check makes content providers happy but for users it definitely a loooong way from the convenience and reliability being able to
walk over to your shelf and pick up a shiny disk.

Packaged media is going to be around a long time yet I'd wager.