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White Knight Story: a truly next-gen action RPG - Page 3

post #61 of 217
Thread Starter 
Hopefully an english version is not far behind. No doubt a huge presentation of it will be at TGS. Thanks for the update.
post #62 of 217
Quote:
Originally Posted by joeblow View Post

Hopefully an english version is not far behind. No doubt a huge presentation of it will be at TGS. Thanks for the update.

Looks like I spoke too soon.

Quote:
Originally Posted by kotaku View Post

Oh ho ho. We told you to take that White Knight Story-is-dated-for-Japan-December-11th story with a "pinch nay, a handful of salt". And good thing! Pictured is the new issue of Famitsu which was supposed to contain this announcement. It doesn't. At all. Not only is there not a single article on the PS3 RPG exclusive, the game isn't even given a launch window. Just look at the cover and see how there's not a single mention of White Knight Story (in Japanese 白騎士物語). You'd think a big Level-5 developed Sony published PS3 exclusive would at least get a cover mention. Still, don't believe us? Hit the jump for the proof.

http://kotaku.com/5045717/nope-white...ated-yet-folks
post #63 of 217
Thread Starter 
Well, TGS will still likely reveal all. If not, the project must be in serious trouble.
post #64 of 217
Okay, NOW it has been OFFICIALLY dated.

December 25th, 2008.

http://kotaku.com/5050930/white-knig...ated-for-japan

Quoted for the lazy and incapable:
Quote:
Originally Posted by kotaku View Post

The Level 5 developed PS3 exclusive White Knight Chronicles has finally been dated: The game will be released in Japan on December 25, 2008. The RPG follows the relationship between a girl and a hero named Lenard who transforms into the White Knight. In an interview with Famitsu, Level 5's Akihiro Hino states that "game development isn't over yet" and "this is the biggest game Level 5 has ever developed." About the PS3, Hino added:

Quote:
This is the first, big RPG that the PS3 has been waiting for.

New White Knight Chronicles screens below.







The images are more like scans than screenshots.
post #65 of 217
I'm not an RPG guy, but if this thing has human-sized talking frogs (like in the scans) I might consider it.

Brandon
post #66 of 217
Quote:
Originally Posted by bplewis24 View Post

I'm not an RPG guy, but if this thing has human-sized talking frogs (like in the scans) I might consider it.

Brandon

I *think* the game is supposed to be an action RPG. It sort of reminds me of the later iterations of SD Gundam G Generation series (specifically, the first 2 games on the PS2) that was more of a Strategy game that allowed you to pick the type of attacks you wanted (depending on how many attack points you had and the number of attack points your attacks used) to do combos.

It appears like you pre-load your attacks and execute when you get into a fight. And you can change up your attacks in mid battle.
post #67 of 217
Quote:
Originally Posted by bplewis24 View Post

I'm not an RPG guy, but if this thing has human-sized talking frogs (like in the scans) I might consider it.

Brandon

Hell yeah, those gangster frogs with the bling look hilarious! The bigger Jabba looking one looks funny as well.

If it is action rpg in that I can actually contol the fighting and not just give orders I think I'll buy it. I know my friend will buy this regardless so I'll at least watch him play if it is more turn based style.
post #68 of 217
Quote:
Originally Posted by briankmonkey View Post

Hell yeah, those gangster frogs with the bling look hilarious! The bigger Jabba looking one looks funny as well.

If it is action rpg in that I can actually contol the fighting and not just give orders I think I'll buy it. I know my friend will buy this regardless so I'll at least watch him play if it is more turn based style.

It looks like you can pre-load attack combos and switch to each character in mid battle to change their combos.
post #69 of 217
Quote:
Originally Posted by ppshooky View Post

It looks like you can pre-load attack combos and switch to each character in mid battle to change their combos.

Yeah, I read your post but I'm not quite sure how that will feel. If it just feels like I'm giving orders and changing mid battle then I don't think it will be for me. Of course I'm open to a demo.
post #70 of 217
Quote:


This is the first, big RPG that the PS3 has been waiting for.

And yet we'll not even give you a hint of when the possible NA release might be
post #71 of 217
Thread Starter 
The action is definitely fluid and on-going - not turn based it the traditional JRPG sense where you jump forward, do an attack, then jump back to your ranks. I get the impressio from the early vids that you control every action in real time and the CPU takes over with your setup once you switch over to someone else, but I could be wrong.

The encouraging thing is that the developer (Level 5) has made action RPGs in the past, so we'll see what the final gameplay looks like at TGS no doubt.
post #72 of 217
Quote:
Originally Posted by DubBucket View Post

And yet we'll not even give you a hint of when the possible NA release might be

First big RPG PS3 has been waiting for?

Wasnt Oblivion an RPG?
post #73 of 217
Quote:
Originally Posted by pbicich View Post

First big RPG PS3 has been waiting for?

Wasnt Oblivion an RPG?

I'm guessing we're supposed to read either "Japanese" or "exclusive" between the lines.
post #74 of 217
Quote:
Originally Posted by bplewis24 View Post

I'm not an RPG guy, but if this thing has human-sized talking frogs (like in the scans) I might consider it.

Brandon


Then you shuold see The Spiderwick Chronicles.
post #75 of 217
Quote:
Originally Posted by Cucuy View Post

Then you shuold see The Spiderwick Chronicles.

Ahh, you nailed it. I was dead certain I had either just played a video game or seen a movie with a large talking frog in it. And you are right, it was Spiderwick Chronicles which I saw a couple months ago.

Brandon
post #76 of 217
I suspect when this finally gets released in the US it will be dubbed only and we will lose the original Japanese vocal track- that seems to be the way things are going these days. Any idea how long until it will be released in the US?
post #77 of 217
Thread Starter 
Soul Calibur IV offers both english and japanese voice tracks. And actually, with Blu-ray's storage the Japanese voice track for this RPG may be allowed to stay.
post #78 of 217
The frog dudes look just like the ones in the Last Remnant. Also its about time some decent RPGs hit the shelves. I haven't played one since Oblivion like two years ago, and now there's like five good RPGs coming out in the next few months.
post #79 of 217
Thread Starter 
The developer Level-5 is having its own press conference on 9/26:

Quote:


One of the most talented Japanese developers, Level-5 (White Knight Story, Dragon Quest IX : Protectors of the Starry Sky), has announced in the latest Famitsu magazine that a press conference named Level-5 Vision 2008 will take place in Japan on September 26. Level-5 wrote "A game revolution is beginning […] Wait for shocking announcements from Level-5!" as a slogan on the advertisement page.

Likely a new game announcement of a known franchise. And before someone speculates about WKS going multi-platform, remember that it's a Sony published game.
post #80 of 217
Please, please, please be Dragon Quest IX.

I had never tried a DQ game until VIII, and it turned out to be one of the best JRPGs of the PS2 generation.
post #81 of 217
Quote:
Originally Posted by Dioneo View Post

Please, please, please be Dragon Quest IX.

I had never tried a DQ game until VIII, and it turned out to be one of the best JRPGs of the PS2 generation.

That's because it played like the best JRPGs of the NES generation!
post #82 of 217
Quote:
Originally Posted by Dioneo View Post

Please, please, please be Dragon Quest IX.

I had never tried a DQ game until VIII, and it turned out to be one of the best JRPGs of the PS2 generation.


DQVIII was good because it played like DQI, the game I first honed my rpg skills on when I was young, but it was most definately NOT a final fantasy. The story was way too predictable, there was no emotional attachment between me and the chars, and it wasnt "mature" enough to fit into my catagory of best of the ps2 gen.
post #83 of 217
Thread Starter 
A word from the developer:
Quote:


Everyone, thank you for your patience.

White Knight Chronicle -Pulse from the Past-

It's been a while, but we will be bringing you a lot of new information rapidly, so please check back frequently.

Now, this mega epic RPG is LEVEL5's largest project to date. We went through a lot of hardships to bring the game to this point, but the effort was worth it, and is something we can present with much confidence, as we bring the development to its conclusion.

In this orthodox fantasy world, in addition to the satisfaction of controlling a giant character, we have a transforming hero (lol) which has allowed us to create a world where kids now and kids of yester-year can get excited about.

There is a feature that we haven't told anyone about which we are preparing. We will announce this at TGS 2008 in October so please look forward to it!

Signed,
Hino Akihiro
post #84 of 217
I'll take a guess, remote-play? This game looks interesting.
post #85 of 217
Quote:
Originally Posted by Dioneo View Post

Please, please, please be Dragon Quest IX.

I had never tried a DQ game until VIII, and it turned out to be one of the best JRPGs of the PS2 generation.

DQIX was announced for the DS LONG ago. It was supposed to come out earlier this year, but they keep delaying it, most likely until DQIV-VI are all released on the DS.

OT: I captured some screens from the SCEJ site:









post #86 of 217
Thread Starter 
Looking good. Here's a new Famitsu interview (rykomatsu translation) which goes on to say that the unrevealed new feature will be something new to the genre, and only possible on the PS3. PS-Eye tie in? I dunno:

Quote:


White Knight Chronicles - Ancient Pulse

Translated Hino (producer) interview:

Hamamura: The fact that you called us into the Level5 studio must mean that something big's stirring right?
Hino: Of course. We're finally nearing completion and decided on 12/25 as the release date, so we wanted to inform you of that.

Ha: December! That's right around the corner!
Hi: Yeah, lol

Ha: Ah..so the game development is almost done then.
Hi: Actually...not as close as you might think so we're working very hard at the moment...
Ha: LOLOLOL
Hi: We're finally seeing the light at the end of the long development tunnel, so the entire staff is doing some major final work.

Ha: I see. When I first saw WKC, I was astounded by the quality of the artwork. You know...how those humongous monsters actually move, the beauty of the artwork contrasted with some very grotesque monsters. I thought "wow!" at the initial stage, but thought it would take a considerable time to develop.
Hi: I've created a lot of RPGs to date so there were a lot of parts where I could apply my experience, but due to the fact that it was an RPG on an epic scale, compounded with tackling another huge aspect of the game, caused the development to take a very long time. This is a title that had 3 major parts to it: developing on the PS3, developing an epic RPG, and a tremendous additional piece. From a gamer standpoint, it is a very rich title, but from a developer's standpoint, it gave us a lot of headaches. This is the largest title I've ever created, even at Level 5. I've been very fortunate that I have been able to create this title with SCE.

Ha: There's a keyword that's grabbed my attention, but I'll ask about that in a bit lol. Is there any story aspects which haven't been talked about before?
Hi: The concept of transforming in a fantasy world hasn't changed. We decided to make WKC an orthodox story where the protagonist goes to rescue a kidnapped princess; where the protagonist fights evil and rescues the princess.

Ha: Orthodox, indeed. lol. A lot of the characters are also very charming aren't they.
Hi: Not necessarily charming. There are a good number of characters that have an "out there" personality and because of that, it was difficult to balance out the character settings as well as the world view. Because I've learned from working on the Dragon Quest series that character design is painfully important, I struggled a lot with character design and world views. It got to the point where I struggled so much that there was a time where I wandered aimlessly trying to deal with this. Creating the world view was also something that my staff put a tremendous amount of time and effort into out of necessity. Also, as a game, I felt it was important to include situations where some tense situations could be relieved in a fun manner so we've included a good amount of that. To the point where it was sometimes difficult to incorporate such events.

Ha: I can hear your suffering lol.
Hi: The story is so immense that every aspect of the game took a lot of time to develop. Because of that, though, this game has an immenseness that I feel will be difficult to recreate in future titles, nor will that opportunity rear it's head for at least a very very long time.

Ha: So the official title has been decided.
Hi: Yes, WKC -Ancient Pulse-

Ha: What does the subtitle mean?
Hi: WKC is, in fact, a very sorrowful story, but the event that started the chain reaction of events occured ages ago. The event that occured ages ago affects the present day time that the protagonist and friends live in. The title essentially has the meaning that the event of the past is reawakening in present time. How should I put this; from the title, I tried to portray that this is only the beginning, that this is the first chapter of an epic. I hope that this story will go on for a long time.

Ha: Hm...I sense something electrifying lol. So we'll actually be able to play the game at TGS in October right?
Hi: Actually, we're still trying to determine how to have players experience the title in the best way possible. There's no doubt that we will have visitors experience the game, but whether that will be via playing the game? Please look forward to TGS.

Ha: I see. It's exciting to hear that everything is moving forward nicely. BTW, at the beginning of the interview, you mentioned an aspect outside of an epic scale RPG, but what is that about...?
Hi: I think how gamers play RPGs have changed over time. There are many different games out there now, so it's no longer just an era where people just enjoy the storyline.

Ha: Things have indeed changed.
Hi: Because of that, we wanted to include an aspect that everyone would be able to look forward to, beyond the concept of just playing an RPG. While WKC is an epic RPG, games also have a new function, which is contained in this new aspect.

Ha: So that means, instead of a game where you just blindly play to move forward, there's another, completely different face to this game?
Hi: That's exactly it. WKC has a lot of different aspects to it, and has playstyles which have never even existed conceptually in existing RPG's. I can't go into much detail atm, but WKC is not just about enjoying the adventure.

Ha: When you say it's not just about enjoying the story...
Hi: Unfortunately, I can't reveal the details just yet, but we're added this aspect which is only possible on the PS3.

Ha: Hm....I'm really curious. When will we be able to find out the details?
Hi: Hm...I'd like to reveal it as soon as possible.

Ha: Understood. I will be looking forward to it! Finally, a mesage to all the readers. There hasn't been any articles about WKC in close to a year so I'm sure there are quite a few people who are waiting for something.
Hi: It's been 3 years since we started development on WKC. An immense game on the PS3 ends up taking a tremendous amount of time, but we feel that the additional time it took to develop this game has allowed it to become a title with a tremendous amount of content and a lot of impact. It's coming to be an amazing title. Because everyone's waited so long, we hope to make sure that the game was worth the wait. As such, the entire staff and myself will work dilligently to finish and polish up the game. Please look forward to, more or less, PS3's first mega epic RPG.

Ha: We'll be looking forward to more information in the future!
Hi: Gotcha, lol.
post #87 of 217
PS Eye features have already been revealed, so I doubt it's that.

You can use the PS Eye to map your face to that of the extra, fully customizable party member.

Rumor has it's online features. There's a part in the original gameplay trailer during which shows the words "Online" in two different spots. There's a screen floating around on Gaf somewhere.

People are speculating it might be something akin to Monster Hunter, but more robust, taking full advantage of what the ps3/PSN has to offer.
post #88 of 217
Quote:


Ha: LOLOLOL

When I first read this line I read it as "Haha: LOLOLOL"

post #89 of 217
post #90 of 217
This game looks really good graphically. Only time will tell if the story and gameplay will match the looks. This or FF13 will probably encourage me to finally buy a PS3!
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