Originally Posted by skogan
Maybe what is happening is too many people are trying the demo's and deciding the game sucks, so they don't buy it. Maybe the demo's are costing them money.
I can only think of a couple of demos in recent months that said "Hey, you should think about buying this game!" (Overlord and Ace Combat, just FYI.) Most of the rest overwhelmingly make me want to hold my nose, and turn a potential purchase into a complete turn-off.
Be that as it may, I don't think this is really the rationale behind pay-to-play game demos. Print mags like OXM are struggling to find ways to stay relevant in an increasingly wired world, and there's almost always been a "Super Special Secret Video Game Member" tier for gamers -- anyone remember the Atari Club, and how you had to be a member to purchase Crazy Climber and Gravitar for the 2600? Or how paid subscribers to IGN/Gamespy have been getting "exclusive" first dibs at PC game demos in the past year or so?
At $2.50 a pop, I think it's actually a pretty decent value for the material, but OXM is the kind of thing I like reading while I'm on the can. If I'm on my Xbox, I wanna be playing, dammit...