Quote:
Originally Posted by
scs0 
I don't totally understand the universal dislike for the Wii's Super Monkey Ball from people who like the concept of Super Monkey Ball. When it comes to the main game the controls make sense: tilt and the ball goes in that direction with an intensity that matches how much you're tilting. Is it that people expected the controller to be held NES style with two hands? I did notice that the wrist makes it a little more difficult to rotate in one direction over the other.
I agree that the minigames range from meh to awful and the sad thing is a lot of them had potential. For example, the puzzle game could have been fun but the controls were broken (the pieces always rotated as soon as I'd pick them up). One bright spot was Monkey Wars which did what Red Steel failed to do: it proved that the controller was capable of perfecting FPS controls.
I thought the main game in SMB was superb (I'm still stuck trying to unlock world 10 though). It took some practice, but after awhile it felt very natural, and I would not enjoy replaying the previous games as much. They did, IMO, a great job of adding new gameplay dynamics such as jumping and obstacles that make it the best in the series.
I do agree that they ruined the minigame portion, however. The handful of really good games are buried among the crappy ones. If they wanted to go overboard with 75 minigames, they could have put in a "favorites" option to allow quicker access to the "good" games.