Originally Posted by KBI
Trial & error.. But correct headphone positioning is bigger then people think..
I found some interesting info on headphone positioning. Cool, what I found by experiment matches the recommendations.
Here's an excerpt from a headwize.org FAQ: http://www.headwize.com/faqs.htm
Here is a simple no-cost trick for getting a headphone soundfield to seem more like loudspeakers in front of the listener: with supra-aural headphones, rest the earcups slightly lower and forward on the ears. With circumaural headphones, try positioning them such that the earcups push the back of the ears forward a bit. If the back of the ear lobes are pushed too far forward, you may hear a "cupping" distortion. Experiment to obtain the best localization (don't expect miracles, though).
The goal is to get the sound to enter the ears at an angle and thus engage more of the HRTFs (Head-Related Transfer Function) of normal hearing.
Also, a nice picture: http://www.meier-audio.homepage.t-on...tipstricks.htm
, which is related to a head-fi.org thread: http://www.head-fi.org/forums/f4/hea...71/index2.html
I look at headphone positioning the same as loudspeaker positioning. It's critical to get right. Note that these references are prior to DH. I would think that it's even more important today for the performance needed with 3-D positioning.
On that point, is there any "reference" audio test pattern that you can run on the 360 to calibrate your sound field? I'm thinking of something in Dolby 5.1 that puts a tone dead center so I can find the "sweet spot" headphone position? What about a DVD, like Digital Video Essentials but for audio?