Quote:
Originally Posted by
Shin CZ 
Wow, Modern Warfare 2 is a headphone killer! If you want your headphone to sound as bad as possible, play MW2.
My DT770 Pros sound absolutely MUDDY with this game. Like RIDICULOUSLY so. I didn't have any issues with them in CoD4 or WaW which I tested recently. They sound great with those games. But in MW2, they're borderline unusable. The positioning is still IMHo the best I have tried, but the clarity is severely lacking. I can't even blame the DT770s. MW2 just sounds BAD. Only the AD700s and DT880s sound decent with them. Other than that, I wouldn't demo headphones with that game.
Sound engineer probably over emphasized the bass.
Quote:
Originally Posted by
ATB 
I don't think headtracking is the innovative part of the SVS. Beyerdynamic has had a product that does this for several years now. I have to disagree though about whether headtracking would be helpful or not... I think it would be very helpful to be able to turn my head (in real life) to confirm the location of a sound in-game. Besides, headtracking can be disabled if you don't want to use it.
The real kicker is in the simulated surround being substantially better than Dolby Headphone because it incorporates your HRTF, which is pretty distinct from the average Joe's head used in Dolby Headphone. It is evidently so good that people A/Bing sound from headphones vs surround speakers cannot tell the difference between the two.
I agree it is expensive. Some people justify it by not spending for a good home theater sound system and going this route instead. You can calibrate the Realiser at a mixing/mastering studio and have that sound at home for $3k.
As stated before, some of the higher end DACs and amps that people have been discussing in this thread cost more than the SVS setup. For someone interested in gaming, particularly FPS or other gaming where positioning is key, the best gaming headphone solution is probably not a high-end two-channel DAC and amp. The SVS option seems to be the route to go for the best-of-the-best surround sound simulation gaming.
For gaming the SVS is a no brainer.. Beyers is selling their version on Moon audio for 1,600.. I think head tracking really puts you there.. I always think of fear & that little girl walking down the hall... With head tracking there's no way to escape in the audible sense...
Quote:
Originally Posted by
PJ_Rage 
The SVS system sounds awesome, but is wildly out of any budget I can ever imagine for such a specialized item.
Even outside the budget, I'm really curious if it would be a good choice for gaming. One of the key inventions with this system is tracking your head position as it moves and making it sound like it would when turning your head in a true surround environment. But when I'm gaming I'm always looking straight ahead, so I'm not sure I would see any benefit from this portion? For gaming, you are turning your character's virtual head, not your real head, and the game itself provides simulated surround localized to your character's position and orientation in the game world without the need for fancy head trackers, which makes the most novel part of this system not very useful for gaming as far as I can tell. Without this novel addition (the head tracker), which I imagine is incredible for the right situations (not gaming), I'd be curious to hear if it's version of simulated surround from the 5.1/7.1 signal is much different/better than dolby headphone, and if so, is it over $3000 better? It's nice that it's personalized to your ears and stuff, and that you can select the loudspeaker/room configuration, but I'm curious just how much better this winds up being
for gaming. Of course this is all with the headphones themselves out of the picture as we could use those headphones with the mixamp if we so desired.
Still, I'd love to hear the setup either way, or anyone's comments on it that has heard it.
You can't compare the SVS to dolby. Dolby is simulated, DSP, with heavy reverbs.. It's like comparing a tadpole to a croc.

Haven't heard it personally, but I know of people who have the best headphones ever created be amazed by it.. They swear they are not wearing a headphone at all.. Everyone who tried it was overly impressed. Comes with the Stax 404, but any headphone can be used. Imagine the virtual hair cut biaural on youtube.. That's what it's like..It will be at Canjam this yr. The system seems a bit complicated, & I have no speakers to source it with.