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WipEout HD !!!!!!!!!!!!!!!!! - Page 2

post #31 of 1017
Quote:
Originally Posted by MarkcusD View Post

>SIXAXIS

Uh-oh. I hope they let us turn it off.


Yeah, I also hope you can go with standard controls on this. Sure, it seems like Wipeout would be perfect for Sixaxis control, but they better give us the option for standard control as well. I would try the Sixaxis control, and maybe use it, but I'm sure if I was racing online, I would rather use standard controls.

My big questions are:

1. How much?

2. Can you share this on 5 PS3 systems without restriction like Super Stardust HD, or will it be restricted like Warhawk.
post #32 of 1017
So this is only a remake? Well I hope they do include some of the older Wipeout tracks... Until get the true next gen version I guess this will do.
post #33 of 1017
Quote:
Originally Posted by dhan View Post

So this is only a remake? Well I hope they do include some of the older Wipeout tracks... Until get the true next gen version I guess this will do.

The PS1 version was in 1080p and played online?
post #34 of 1017
From the videos, physics look much better then they were in Fusion, especially when jumping. Fusion felt like the ship was on a rail 2 feet above the track. Back to the good ol' Wipeout physics! I kinda miss the drones... picking you when you went off track...
post #35 of 1017
There will probably be a 1 player option. I couldn't imagine there wouldn't be considering it will probably cost ~$10.
post #36 of 1017
Quote:
Originally Posted by DaveFi View Post

The PS1 version was in 1080p and played online?

Maybe I sounded a Little negative but I'm not bashing, I just taught this version was an entirely new game featuring new tracks an stuff. Give me the PS1 game with a face lift and I'm buying! Wipeout HD is a first day purchase for me.

Hi-res and online sure are welcome additions!
post #37 of 1017
Quote:
Originally Posted by DaveFi View Post

There will probably be a 1 player option. I couldn't imagine there wouldn't be considering it will probably cost ~$10.

I'd be surprised if it was only $10. I'm thinking it'll be closer to the $20 mark, like Tekken 5.
post #38 of 1017
I played the original on my PS3 the other day. I remembered being blown away by the graphics back then. Boy, have we come a long way!
post #39 of 1017
Uggh the more I hear about wip3out HD the more I want it yesterday. I think wip3out could very well be the first game to make good use of the PS3 tilt sensor... I looooooooved the old neGcon controls. Doesn't seem like it would be that much different... well kind of.

I wonder if wip3out XL is ever going to make it as a PSN store download?
post #40 of 1017
Quote:
Originally Posted by gti443 View Post

I wonder if wip3out XL is ever going to make it as a PSN store download?

I would like that too... but as extension pack in full HD!
post #41 of 1017
Thread Starter 
I'm actually going to keep SIXAXIS control on for a good while with this one. It seems tailor made for this kind of game. You don't need auto centering that steering wheels give you when you let go, and the tilts and pullbacks you need to input and hold as you go up and down hills means that perhaps the SIXAXIS will feel natural for it.

I didn't care for it with Motorstorm or Ridge Racer 7, but those are traditional racers that benefit from steering that snaps back to the center. In WipEout games, during turns you have to hold and adjust the angles so I think it could be fun to try and master racing with a new control scheme.
post #42 of 1017
There's a good chance that this might be the first game that allows you pick your background music from your own selection on HDD.

If you can I'm using my Prodigy and Crystal Method Albums
post #43 of 1017
Quote:
Originally Posted by zBuff View Post

There's a good chance that this might be the first game that allows you pick your background music from your own selection on HDD.

That would be a nice feature. I would then be able to rip the first two games soundtracks on the HDD...
post #44 of 1017
Quote:
Originally Posted by dhan View Post

I played the original on my PS3 the other day. I remembered being blown away by the graphics back then. Boy, have we come a long way!

You can say the same thing about Warhawk.
post #45 of 1017
Looks like a must buy for me.

http://www.ps3fanboy.com/2007/09/24/...of-wipeout-hd/

Wipeout HD is hitting the PLAYSTATION Store later this year, and although it's just a remix of tracks from previous games, there's a lot to look forward to. In addition to the obviously improved graphics, the game takes a few key features from previous Wipeout titles, and adds a few of its own:

SIXAXIS support - "Wipeout HD provides full support of the SIXAXIS wireless controller." Tilt-ready racing, perhaps?

Mag-Strips - From the upcoming Wipeout Pulse game on PSP, this feature allows players to defy gravity through tracks that feature loops, vertical drops, and 90 degree sections.

Teams - Like any Wipeout game, this iteration features eight teams
from Wipeout Pulse.

Seven Race Modes, including Zone - Single Race, Tournament, Time Trial, Speed Lap, Zone Mode, Elimination and Head-2-Head. Zone Mode, from Wipeout Pure, will make your craft go progressively faster throughout a race until your ship explodes. It's one of the best additions to the franchise in recent memory.

Three New Weapons - The Repulser, Shuriken and Leach Beam.

Photo Mode - Like Wipeout Pulse, players will be able to take screenshots from within the game.

8 Eight Player Online Multiplayer - With "Team vs Team" mode, which allows teams of two to compete in larger races.

Community Website - Lets players create their own profiles and see stats and data for other players.

Downloadable Content - The game will continue to expand through more downloadable packs.

Music - Nine fully-licensed music tracks, remixed in 5.1.
post #46 of 1017
Nice - looks like i'll finally have something else to play on my PS3 besides BD movies!
post #47 of 1017
Quote:
Originally Posted by DaveFi View Post

Go view a nausea inducing HD clip HERE.

Few things make me nauseas, but this did it. Might have to grab this game.
post #48 of 1017
To get it out quicker looks like they are cutting a couple things out, namely
community functionaility, race customization, photo mode.

Check out the link to examine the new and old fact sheets to see the difference for yourself.

http://www.gaming-age.com/cgi-bin/pr...ame=wipeout_hd

Quote:


New Fact Sheet:
Get ready to race at blazing speeds and experience adrenaline-filled, anti-gravity racing action in full-1080p High Definition (HD) running at a breathtaking 60-frames-per-second on PLAYSTATION 3 (PS3). Coming to the PLAYSTATION Store soon, WipEout HD is set to redefine anti-gravity combat racing.

Featuring a selection of the best tracks taken from previous versions of the WipEout® franchise, WipEout HD offers meticulously crafted and fully reworked tracks that showcase the processing power of PS3. And for the first time, players will have the option to navigate their ships utilizing the SIXAXIS wireless controller's motion sensing technology.

Additionally, players will be able to take on the best competition from around the world in online multiplayer modes as up to eight players will be able to compete against each other in a range of online races. And to keep the adrenaline flowing, WipEout HD will include nine tracks from WipEout Pulse soundtrack, all remixed in 5.1 Dolby surround including artists like Kraftwerk, Booka Shade and Noisia.

Available exclusively by download on the PLAYSTATION Store, WipEout HD will set a new standard for the future of the iconic anti-gravity racing series.

- PS3 - Get ready to experience WipEout in full-HD 1080p resolution at 60 frames per second on PS3, exclusively available for download from the PlayStation Store. Greater processing power of PS3 enables more immersive visuals and sound effects in WipEout HD, heightening the speed within the stunningly beautiful tracks and environments.
- SIXAXIS wireless controller - WipEout HD provides full support of the SIXAXIS wireless controller to give the player a variety of choices and depth of control unseen in any previous iteration of WipEout.
- Tracks - A selection of the best tracks taken from previous WipEout titles, meticulously crafted and fully reworked from the ground-up to showcase the full-HD resolution. Tracks include the new Mag-Strips feature, which causes ships to be temporarily locked to the track surface, allowing greater variety and dynamism in track design and introducing track features such as loops, vertical drops and 90-degree angled sections.
- Teams - WipEout HD features eight teams from WipEout Pulse, including: Feisar, Assegai, AG-Systems, Qirex, Piranha, Triakis, Goteki45 and EG-X.
- Five Race Modes - WipEout HD features five race modes, including: Single Race, Tournament, Time Trial, Speed Lap and Zone Mode.
- Race Campaign - The Race Campaign feature contains many unique predefined race events to give an all new sense of progression for the player.
- Difficulty Levels - WipEout HD offers three difficulty levels; adjustable independent of speed class.
- Online Multiplayer - Up to eight players will be able to compete against each other in a range of online races, across several game modes.
- Additional Content via Download - Extra game content will be made available to download and plug directly into the main game, including extra teams and ships, extra tracks and additional events for the race campaign mode.
- Music - WipEout HD features nine fully-licensed music tracks, remixed in 5.1 surround sound.
post #49 of 1017
I am also curious on the cost and if it has split screen.
post #50 of 1017
I'll ask again, is this a brand new game or just an upres of the original?
post #51 of 1017
Quote:
Originally Posted by macd23 View Post

I'll ask again, is this a brand new game or just an upres of the original?

It's new. Why wouldn't it be?
post #52 of 1017
Does it have split screen?
post #53 of 1017
How many tracks?
post #54 of 1017
Captured this today from the 2.0 video. Wipeout coming very soon?

post #55 of 1017
I hope so! But boy I have so many new games... it's becoming ridiculus! Can't even play them all.
post #56 of 1017
Thread Starter 
Awesome new hands-on preview from ign:
Quote:


WipEout HD AU Hands-on
Plus, gorgeous new screens!
by IGN AU Staff, IGN AU


Australia, November 23, 2007 - The WipEout series has been a staple of 3D gaming since it first jetted its way onto the PSone (and Saturn, let's not forget the Saturn) way back in 1995. In that time it's had its highs and lows, but a few things have never changed - the series' adherence to cool, futuristic design, blazingly fast racing and a thumping soundtrack. And now WipEout is taking its first step into the high definition landscape, with WipEout HD, which will be available for purchase and download on the PlayStation Store in early 2008.

HD isn't an all-new WipEout game, instead taking its cues from WipEout games past. It's not clear at this stage whether all the courses will be pulled from Pure and Pulse - the two PSP incarnations, or whether it will also have courses from earlier console-based WipEout titles. We suspect that - purely for ease of translation - it will be the former. In fact, while we were only able to go hands on with a very limited demo of the game, both the courses - Anulpha Pass and Chenghou Project - were from Pure, and they both looked fantastic in their 1080p, 60fps incarnations.

Anulpha Pass practically jumps out of the screen - as you scream along the course, the neon blue strips on the road surface turn and wind hypnotically with its curves, while cheery bright billboards seem to lean in alongside you, further increasing the sensation of speed. Plus, almost every structure has neon blue rims, emphasising that you're racing in the crazy Tron-esque future. The entire setting seems to be custom built for the race, with huge grandstands of cheering AG racing fans and what appears to be a honeycomb array of VIP viewing areas curving around the outside on one building. Designed for speed rather than technical turns, Anulpha Pass doesn't really require use of the airbrakes at all, instead focusing on smoothly leaning into its corners at speed. It's pretty faithful to the Pure version in terms of the environment and course design (so yes, the nifty little boost pad laden shortcut is still there), but the far higher resolution textures and big screen presentation really ups the immersion levels.

Same deal for Chenghou Project, although this course has a completely different aesthetic and course design. Which course is this? Remember the 'Robots Build Robots' sign on that big sweeping turn? That's the one. The vibe is much more muted - you're racing through more complex turns set high up amongst the tall buildings of a far more drab, even industrial city. The intense glare from the sun in some sections is nicely contrasted by the shadows stretching across the course and the more muted colour palette. Who would have thought beige could look so cool?

The code we played is still very much a work in progress - the look of the HUD and the cool pulsing honeycomb shield effect, as well as the weapon effects, aren't finalised, nor is the balancing of the AI. While the surroundings are already looking great, we've been told that there are a number of unfinished assets included, and that there will be more activity in the surroundings, so we can only expect things to look better on final release.


While the HUD is incomplete, we should touch on a couple of aspects that are currently in it, as they may well make it into the final game, just in a slicker form. The first is a pointer at the bottom of the screen indicating where the nearest racer behind you is and how close they are. Rather than having to look back you can now drop mines with confidence, and try to block other ships that are trying to overtake. Hardly a revolution, but a nice touch nonetheless. The second gives you a heads-up when you're in danger of taking damage from another racer's weapons. In the past you'd hear "mines!" and you'd know they were coming up, but not where. This system - comprised of two sets of three arrows - clues you in as to whether they're on the left, right or in the middle by highlighting one of the arrows representing 'trouble ahead'. The same applies for when rockets and the like are being fired from behind. It's a bit of a finicky system, and we're not so sure how it would work for projectile weapons online, so yeah, we'll wait and see whether it sticks around.

The feel of the controls in this demo is great - smooth and responsive. Fans won't have any trouble hopping straight in. The mechanics are very similar to Pure and Pulse, with the extra layers added by those games such as the option to absorb pickups to boost your energy reserves, as well as the ol' barrel roll boost off jumps. In a nice touch the game also displays how many boost pads you hit in each lap at the end of the race. As anyone who has spent the time necessary to get good at the PSP games knows, learning where all the boost pads are and how to hit them is paramount, so that's appreciated.

So the controls are familiar right now, but players could have an all-new control option to test out when the game comes out, depending on what the team does with the Sixaxis' motion sensing. The code we played didn't have any Sixaxis implementation for the very good reason that the developer isn't going to implement something for the sake of it. The last thing we heard from developer Sony Computer Entertainment Europe was that the team was still considering how best to implement Sixaxis functionality - should it be full control? Would that be a tight enough solution in the insanely fast higher speed classes? Should it just be used for pitch control? Or should it be utilised with the weapon system somehow? We'll be interested to see what the team goes for in the end.

In terms of audio, we're a little disappointed that HD won't have its own unique soundtrack. Instead, it will feature nine tunes from WipEout Pulse, including tracks from Kraftwerk, Mason, DJ Fresh and Stanton Warriors. Needless to say, it will all be mixed in 5.1 surround sound, as will the sound effects.

What else is there to look forward to? Three difficulty levels and four speed classes, seven race modes (single race, tournament, time trial, speed lap, zone, elimination and head-to-head), full customisation of race rules, and most importantly - online play for up to eight people at a time. Modes available online will be single race, tournament, elimination and team versus team, and the game will keep an extensive game profile on each player, with win/loss records and best times, as well as stats such as ship selection, weapon use, favourite modes and most played tracks. The team is also already planning downloadable content for after the game's release, and they're hoping to release new tracks (both old and new), ships and music, and possibly even an extra game mode or two.

WipEout HD is looking great, and the second we can test a more complete build and/or online play, we'll be back with further thoughts.





If any of you are considering getting this game, get it early for the practice because we will be running some 8-man tourneys here!
post #57 of 1017
so, any updates about wipeout??? I thought it was supposed to arrive around now...
post #58 of 1017
Quote:
Originally Posted by playstat88 View Post

so, any updates about wipeout??? I thought it was supposed to arrive around now...

Not quite yet. It will be out early 08.
post #59 of 1017
I'll take it.
post #60 of 1017
Every time I see this thead pop up I get excited and then bummed out :-(

The original PS1 Wipeout was one of my favorite games and I have a feeling that this game is going to recapture the magic of the original.
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