Originally Posted by _Avarice_
RE: proximity mines continued....
-These were one of the few unbalanced weapons in the beta. Don't know if they adjusted them or not, but they take the word "proximity" very seriously! They'll blow within a virtual 15 foot radius.True. I'd see the mine, stop, then get blown up. That needs to be tweaked.
-When driving Jeeps or tanks, don't watch the horizon, look directly in front of you. People mine the most well traveled ground routes heavily (especially tunnels where the dark shadows obscure the mines)True. When you use the mines, do so strategically. I've seen people lay mines all bunched together and wide out in the open. When one blows, all of them blow. A complete waste.
-Tanks can be a monster in the right hands. In my experience, the best weapon against them is the flamethrower. Though it doesn't make much sense (a tank made of 3/4" heat-treated steel isn't going to bat an eye at a flamethrower), they'll take'em down from zero damage in about three seconds, if you're close enough.Problem is getting close enough. Of course the tank has harder time aiming at you when you're in very close range. Almost all the other weapons except the prox mines & binos take too many hits to kill. 4 from the launcher, 5-6 grenades.
-In a close-quarters combat, there are often better suited using the knife instead of a gun. One slash, one kill is how it worked in the beta. I hope they don't make it this way in the final build, but check it out. Also, the standard pistol was much more powerful than the assault rifle....which makes zero sense.
Yeah, hope they increased the damage on the rifle. Makes more sense for the pistol to be better close range, and rifle more damage medium range. Pistol was definately my favorite weapon.
-If you're a loner like me, your favorite weapons will be the binoculars & a sniper rifle. The beenos are used to call in air strikes and will destroy any ground-based target in one shot. Downside? It takes a good five seconds to lock on, which can leave you exposed to sniper and rocket fire. You also have to wait a good minute before you can use them again. Sniper rifles will also take down a stationary Warhawk in two shots (at least they did in the beta....Incog may have tweaked the weapons balance since).I never did like that about the sniper rifle. I think the binos provide better balance though. Sniper rifle should have increased range.
-When flying Warhawks, take note of where the weapon pick-ups are on each map. They're in the same place every time. Always know where to find a health pick-up and the starburst chafes (these'll save your ass many a time!)
Yeah, I kinda wish it would be random spawn for ALL the weapons. Makes it more fair than having someone keep grabbing the binoculars or whatever from the same spot.
-Arguably the most powerful weapon in the game is a purple-colored icon for Warhawks, aka the TOW Missile. This is a remote fire weapon that is controlled via a first-person camera. It can be sped up and slowed down, just like a Warhawk, as well as banked left and right. The pros will steer it right into a group of ground soldiers and obliterate them. This was the weapon of choice for one of the top beta players, Gergination (Incog tester). You'd always know when he was camping the TOW missile because he'd get 6 or 7 kills at a time.One strategy to counter is to hover near the TOW pretending to fire. You'll attract the other warhawks who THINK you'll be a sitting duck.
-In Capture-the-Flag matches, some idiots thought it would be a good idea to wait for a member of their own team to get the flag, make it all the way back to home base, then team-kill him and take the flag and the 50 points that go with it. The official servers will kick and ban you for this, thankfully.Thankfully. The ****** thing is that on very fierce fighting, your teammates can get caught in the crossfire from prox mines when they blow up the baddies. Think I've been kicked for too many TKs because of this.