Quote:
Originally Posted by benwaggoner 
Normally we start with a 10-bit 4:2:2 master, and then run through our own special dithering software to convert to the 8-bit 4:2:0.
Scans and archives are normally at more than that yet, but most titles start the HDM workflow with the 10-bit 4:2:2 at native resolution.

Normally we start with a 10-bit 4:2:2 master, and then run through our own special dithering software to convert to the 8-bit 4:2:0.
Scans and archives are normally at more than that yet, but most titles start the HDM workflow with the 10-bit 4:2:2 at native resolution.
Oops, hard to keep track - I just added up the numbers to remember 4:2:2 as 8-bit... duh.
The above should obviously read 4:2:0 VC1 encode.Now, how brutal is the dithering process from 4:4:4 down to 4:2:2? Do you guys make tools for the post-production part of the chain, assisting with the real-time capturing components? This is not at all that MS vs Sony crap, but I've always found it very compelling how Sony manages to be everywhere along the chain, from the Studio that makes the film, through the post houses, mix-down studios, digital cinema, home theatre, etc. We all know about the consumer level stuff, natch, but I continue to be interested in the back-end stuff, the crazy pro-level things that even some post houses can't touch and farm out to the big boys. In other words, does MS have a foothold at all at a pro level with film production that we may not know about?












Forget what is said in the article. That can't be the correct way to do it can it?








