Quote:
Originally Posted by
jkcheng122 
a lot of people have no clue about John Woo, Hard Boiled, and The Killer. it's rather sad when they see something like this come out after Max Payne and think it is Stranglehold ripping off max payne when it was the other way around.
If you want to argue about who did what first, Woo didn't invent much. He simply had a good eye for how to combine styles and techniques from earlier filmmakers (Seijun Suzuki, Sam Peckinpah, French New Wave, Japanese New Wave, American Film Noir, Hong Kong action/martial arts cinema, and so on). Even down to his "trademark" two-gun wielding hero ('70s American B-movie action cinema and New Wave cinema) and stylized Mexican stand-offs (Peckinpah and Leone). All existed well before Woo. Of course, Woo is brilliant for how he brings all of these things together.
Quote:
Originally Posted by
jkcheng122 
many ppl here in the U.S. simply have no idea of great entertainment titles overseas. ppl even thought Infernal Affairs was a rip-off of The Departed.
I doubt anyone who doesn't know about international cinema has even
heard of let alone
seen Infernal Affairs. And most Americans who
have heard of it or seen it probably know it as the movie that The Departed was based on.
I also don't think Stranglehold is "ripping off" Max Payne. Both are influenced by similar cinematic traditions. Max Payne, though, returns to the thematic and stylistic roots of Film Noir, while it appears that Stranglehold tries to recapture the flavor of '80s Hong Kong action cinema. Hell, nobody's even pointing out that Max Payne's "bullet time" was a direct rip-off of The Matrix rather than of Woo. It's exactly this sort of chain of cultural "borrowing" or "influencing" (sounds so much better than "ripping off," yes?) that makes these movies and games so rich and full of coolness. The Matrix by itself did more to bring Asian cinema to the attention of Americans than any other film (Asian or American) ever made.
And for my money, American Film Noir is more fertile for evoking a mood, style, and story; Hong Kong action cinema is more fertile for evoking freneticism, movement, and people shooting people. Max Payne 2 (better than 1) fully captured the feeling of Film Noir. If Stranglehold does what it could, it'll stick closely to its roots and be a spectacular game.
The fact that Stranglehold and Max Payne look so much alike is fantastic. It shows how complicated and rich the traditions are that these games come from. I think it's great that they look so much alike; it tells me just how seriously games should be taken by the public. All this talking is making me really itchy to play this game.
Once people start talking film history (it's my day job), I get all ruffled. Apologies.