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Team Fortress 2 is flatout awesome! - Page 2

post #31 of 155
Thread Starter 
New update from Valve... the Pyro has FINALLY been buffed. He does a ton of damage at point blank range, and his flame now comes out properly as he is running. This allows it to reach further than it did before, so all Flame Throwers out there are really enjoying it.

The Demolition character got nerfed since now his pipe bombs don't explode on impact after one bounce. You have to guage it better or hit them directly for good damage. All in all. the game is even more balanced than before. The sentries could use a slight tweak to tone them down a tad, but otherwise it's playing great.
post #32 of 155
Yeah I hear you on the Pyro...damn did they upgrade it! The demoman is better now but still needs a tad of nerfing I think. The rest of the chars are pretty balanced. The snipers on 2fort really were pissing me off until I got better at being a spy and scout. Now my only goal is to kill those suckers by sneaking in as a spy or jumping over the top of the bridge as a scout and whacking them good. One thing that amazes me is that if you have a team that doesn't work together, you're smoked. Seriously smoked over and over again. It is great when you have two good teams playing against each other....It's just so satisfying, regardless of winner or loser, when things aren't over in 2 minutes of ownage by one team. For the first hour or so I was only mildly impressed but I've really gotten into it.
-Trouble
post #33 of 155
Guess I need to update my rig.

I remember playing the original for hours on end way back in the day. I don't do much gaming, but this is one that might renew my interest.

You guys think my rig will have troubles running it?

Intel Pentium 4E, 2800mhz
Intel 865PERL Motherboard
2048 DDR SDRAM
ATI Radeon 9800 PRO 256mb
80gb, 7200rpm drive

...if not, does anyone have any cheap upgrade suggestions?
post #34 of 155
Thread Starter 
Can you run Half Life 2 and/or Counterstrike:Source decently? If so, then TF2 should only be a little bit harder on your system. It is a very scalable engine, with full in-menu control of increasing/decreasing all of the special effects.

I can tell you from some screenies I've seen that the game still looks great with simpler settings. I'd say give it a try with what you have, and if you want to get more out of it spend the money after you've played around awhile.
post #35 of 155
Sorry for the slight OT, but I'd like to get a mic for this game. Any recommendations? Does anyone use a mic and speakers? I'd rather use that configuration but wonder how bad it can get with the mic getting some of the sounds coming from the mains.
post #36 of 155
Thread Starter 
Just get a mini headphone set with a built in boom mic. You don't even have to use the earphones... just put it around your neck and position the mic to your mouth. The sound from the speakers won't cause any problems with a boom mic because it is uni-directional in the way it receives audio signals.
post #37 of 155
I was thinking about getting this for the 360 but since my console is tied up with football/eternal sonata and with the release of Halo 3 killing the multiplayer aspect of this game, I am kind of thinking of picking it up for the pc. My question is can you use a 360 controller and are the KB/M controls difficult? I dont play pc games so I will be a noob coming in. That said will my system run it.

1gig DDR2 Ram
AMD Athlon X2 4000+ (2 processors running at 2.10ghz)
ATI 9600X Radeon AIW-It handles 720p/1080p video fine and uses direct X 9 I assume this will be ok?

What settings could I run this at a smooth rate?
post #38 of 155
Thread Starter 
I played my first FPS games with the pad before mouse and keyboard (N64's Goldeneye, Jaguar Alien vs. Predator, Dreamcast's Quake 3). Trust me when I say its like going from black and white TV to full HDTV color. There's a reason they don't like both platforms playing each other... without the training wheels of auto-aim assist for pad users, the kb+mice crowd would destroy them.

Get it for the PC; you won't regret it.
post #39 of 155
Tried this game out on my pc this morning and it ran silky smooth maxed out!

Ohh god this game seems awesome, is it compatible with the 360 controller? Id like to play it from the comforts of my recliner instead of at a desk since my PC is connected to my lcd television as well.
post #40 of 155
I went to load it up again this morning and after the initial loading screen I got a black screen with just music. How can I fix this?
post #41 of 155
Thread Starter 
I get that too... this is a beta. Just press space bar and it works fine.

I play with the kb+mouse from my couch on my HDTV. I bought two matching 18" high TV trays and pushed them together. It fits my keyboard and mouse with no issues. It's worthit over any controller support, but to answer your question you can turn on the option you want from within one of the game's advanced menus I believe.
post #42 of 155
Quote:
Originally Posted by joeblow View Post

I get that too... this is a beta. Just press space bar and it works fine.

I play with the kb+mouse from my couch on my HDTV. I bought two matching 18" high TV trays and pushed them together. It fits my keyboard and mouse with no issues. It's worthit over any controller support, but to answer your question you can turn on the option you want from within one of the game's advanced menus I believe.

I found Valve released a patch for the fix. No problems now. Except when I get to get into a game it crashes and talk about some connection being old mine is a 9 and the new is 10...The only thing I have been able to successfully do so far in this game is start a map by myself...

Anyone know of any good servers to connect to and mind sharing the address?

That sounds like a great idea with the trays. I really do like the 360 controllers even for shooters, to many buttons spread to far apart using the KB for my taste...But would be willing to adjust if I got better at this game...
post #43 of 155
I LOVE this game.... The original was one of my favorites and this one is already sucking away all my time.
post #44 of 155
Thread Starter 
spinks... with a five button mouse (two standard, two on the side, one mouse wheel button), it isn't that bad. Honestly there aren't that many controls in TF2. Only the Spy and Engy get a bit involved with sub menus for eight construction/destruction projects and the 17 disguises respectively. For that I have some scripts mapped so it is easy to do in one button using the number pad (Spy) or function keys (Engy). Everyone else is pretty simple.

For the KB I use:
- four movement keys (WASD)
- one melee selector (F)
- Crouch (Shift)
- Jump (Space)
- Reload (R)

I switch from primary weapon to secondary by going up/down with the wheel. Primary attack is Left MB, secondary function is Right MB. Spy's last disguise is the middle wheel button. That's pretty much it for gameplay stuff. I use CTRL to choose a new class in the spawn room and TAB of course to see score data. Oh, and my Medic request is 'E'.

MEEEEEEEEDIC!!!!!!!!
post #45 of 155
This game is awesome look for 'crackyflipside' when playing!

I love medic and demoman.
post #46 of 155
Quote:
Originally Posted by joeblow View Post

spinks... with a five button mouse (two standard, two on the side, one mouse wheel button), it isn't that bad. Honestly there aren't that many controls in TF2. Only the Spy and Engy get a bit involved with sub menus for eight construction/destruction projects and the 17 disguises respectively. For that I have some scripts mapped so it is easy to do in one button using the number pad (Spy) or function keys (Engy). Everyone else is pretty simple.

For the KB I use:
- four movement keys (WASD)
- one melee selector (F)
- Crouch (Shift)
- Jump (Space)
- Reload (R)

I switch from primary weapon to secondary by going up/down with the wheel. Primary attack is Left MB, secondary function is Right MB. Spy's last disguise is the middle wheel button. That's pretty much it for gameplay stuff. I use CTRL to choose a new class in the spawn room and TAB of course to see score data. Oh, and my Medic request is 'E'.

MEEEEEEEEDIC!!!!!!!!

Will have to look into that control scheme.

I give up on the beta if its not one thing its another. I am getting booted from games I make and everytime I join up in a game I get an error message. Looks super fun, will wait for the full version I guess.
post #47 of 155
It looks like this might be the game for me. I was planning on getting one multiplayer game this holiday season, and thought it might be UT3, but I'm not sure I'm willing to wait for it.
post #48 of 155
Thread Starter 
Yep, I'm still playing this awesome game (maybe 100+ hours since beta). If any of you know how the Spy plays in this game, you will find this video to be hilarious.
post #49 of 155
I wish there was a tutorial or some sort of video instructions on how to play. I loaded up the game once and was "ok, what do I do now?" I didn't want to find a server because I wasn't sure if I would wind up in lobby with no idea how to start the game, choose sides, or know who to shoot.

It looks like it might be fun, but the developers sure don't do anything to invite n00bs in and give us a warning what we might be in for.
post #50 of 155
Quote:
Originally Posted by DaverJ View Post

I wish there was a tutorial or some sort of video instructions on how to play. I loaded up the game once and was "ok, what do I do now?" I didn't want to find a server because I wasn't sure if I would wind up in lobby with no idea how to start the game, choose sides, or know who to shoot.

It looks like it might be fun, but the developers sure don't do anything to invite n00bs in and give us a warning what we might be in for.

agreed. i usually pick up quick on FPS's but this one has more rules to it, an intro tutorial level would be nice.

For example, if you're an engineer and build a sentry, you hit it with your wrench to upgrade it... but the upgrade process stops @ 75/200. How do you keep going?

And why do I keep getting killed as the spy even though it says I switched costumes to the other team?
post #51 of 155
DaverJ,

Actually when you start the game, it automatically offers to show you videos how to play. It's a chaotic team game so if one person doesn't know what they're doing it won't be noticed. Just do it!
post #52 of 155
Yeah, I'm a noob and have a hard time picking up this game too. I don't want to piss my "team members" off.
post #53 of 155
Thread Starter 
Here's something for you fellas: The Complete Guide to Team Fortress 2

Besides going over the game and the play mechanics in detail, it has seperate links explaining every class. I hope it helps! You can also ask me any question. I'm sure I know pretty much how everything works as I can use any class now pretty well, depending on what the best situation is. General tip for learning the game... choose Soldier or Pyro first. They are VERY straight forward, easy to use, and are useful almost anywhere. Just point and shoot anyone you see as you learn the goals (explained in the optional video when first enetering a map) and map layout.

I also suggest learning exclusively on the map 2Fort. The other maps are mostly one big, massive tug of war at choke points, but 2Fort is a bit less centralized. You can roam around a bit more and get involved in mini-skirmishes to get more focused practice. The goal of 2Fort is two things... (1) Stay around/inside your fort to guard the intelligence suitcase in the basement, (2) go to the enemy fort, enter the basement and take the intel. You get 1 team point if their intel is brought back to your basement.

If someone dies holding the intel, it sits on the ground for 60 seconds. You can not touch your own intel (ever) so the defense has to stand guard around their fallen intel for the 60 seconds so it can automatically return to their base. The offensive team needs to continue to try to scoop up the fallen intel and take it to their intel rrom for the point. If a team gets three intel capture points, they win the round. The match sometimes ends once on team is gets 2 or 3 round points, or on a timer. Some 24/7 2Fort servers simply last forever.


ScottyL: 75/200 means that in your "inventory" you are holding 75 pieces of metal, but if you get more you can hold a maximum of 200 pieces. If the upgrade process stopped for your Sentry, then I'd say you built it to Level-3 already.

The Sentry (and all of your builds) has a horizontal bar when you make them that shows how much metal it has and and much more you need to add to get it to the next power level (with your wrench banging on it). There are three levels, and once you reach L3 It can't be built on anymore. You can however repair it with your metal reserves if it gets damaged.
post #54 of 155
My steamid: rwillis

if anyone plays.....
post #55 of 155
Quote:
Originally Posted by joeblow View Post

Here's something for you fellas: The Complete Guide to Team Fortress 2

Besides going over the game and the play mechanics in detail, it has seperate links explaining every class. I hope it helps! You can also ask me any question. I'm sure I know pretty much how everything works as I can use any class now pretty well, depending on what the best situation is. General tip for learning the game... choose Soldier or Pyro first. They are VERY straight forward, easy to use, and are useful almost anywhere. Just point and shoot anyone you see as you learn the goals (explained in the optional video when first enetering a map) and map layout.

I also suggest learning exclusively on the map 2Fort. The other maps are mostly one big, massive tug of war at choke points, but 2Fort is a bit less centralized. You can roam around a bit more and get involved in mini-skirmishes to get more focused practice. The goal of 2Fort is two things... (1) Stay around/inside your fort to guard the intelligence suitcase in the basement, (2) go to the enemy fort, enter the basement and take the intel. You get 1 team point if their intel is brought back to your basement.

If someone dies holding the intel, it sits on the ground for 60 seconds. You can not touch your own intel (ever) so the defense has to stand guard around their fallen intel for the 60 seconds so it can automatically return to their base. The offensive team needs to continue to try to scoop up the fallen intel and take it to their intel rrom for the point. If a team gets three intel capture points, they win the round. The match sometimes ends once on team is gets 2 or 3 round points, or on a timer. Some 24/7 2Fort servers simply last forever.


ScottyL: 75/200 means that in your "inventory" you are holding 75 pieces of metal, but if you get more you can hold a maximum of 200 pieces. If the upgrade process stopped for your Sentry, then I'd say you built it to Level-3 already.

The Sentry (and all of your builds) has a horizontal bar when you make them that shows how much metal it has and and much more you need to add to get it to the next power level (with your wrench banging on it). There are three levels, and once you reach L3 It can't be built on anymore. You can however repair it with your metal reserves if it gets damaged.

Thanks - wish I would have read this before I tried TF2 last night. But it's not too bad to just jump in blind - fairly intuitive and easy learning curve...
post #56 of 155
Thread Starter 
"See? I toldja dey was a buncha' way lasses!"
post #57 of 155
thought I was going to play this game for a little while last night instead of watching a movie - because I did not want to stay up that late. ended up quitting at about 2:30am - thought it was maybe 11:30pm at the latest. was still wide awake. this is going to be a long afternoon today..

this game is definitely a lot more fun when playing on a balanced team that actually works together. being able to coordinate waves of attacks or communicate where defense is needed adds a lot to the game play. I really need to get a mic setup.

stream id: ginheads_brain
I've been playing on a few different chicago servers.
post #58 of 155
Quote:
Originally Posted by Jeff J View Post

being able to coordinate waves of attacks or communicate where defense is needed adds a lot to the game play. I really need to get a mic setup.

Yes please get a mic setup. It's aggravating to play on a team where 75% of the team communicate via typing.

http://www.buy.com/prod/turtle-beach...8.html#cRevSec
post #59 of 155
I just picked this up over the weekend and am still learning the ropes, but in the mean time I'm very generous with the med-beam, so if anyone is playing add me to your steam list!

SteamID- streetpreacher
post #60 of 155
What are some of the best servers that you guys usually play on?

Steam ID: Sundull if you want to add me.
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