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Team Fortress 2 is flatout awesome! - Page 3

post #61 of 155
love this one
post #62 of 155
Thread Starter 
Check out these awesome class vids for my two favorite professions:

Spy tutorial
Demoman pwnage

They are a great way to pick up on some tips to improve your game.
post #63 of 155
post #64 of 155
How can anyone get online and "TRY" to play this game without a mic and call themselves a gamer? It's so frustrating being on a team when 95% of your teammates are mic-less
post #65 of 155
Quote:
Originally Posted by jones07 View Post

How can anyone get online and "TRY" to play this game without a mic and call themselves a gamer? It's so frustrating being on a team when 95% of your teammates are mic-less

I have a mic, but don't use it. Am I still considered a "gamer"?

Using the mic to me makes the game feel more like work and less of a game. The hotkey commands for team instructions are good enough for me. I can also type very fast if needed. I'd rather play a mic-less game because of all the retards who play music through their mic and people who don't have a clue how to set it up properly (resulting in huge sound distortions). Nothing more distracting than hearing crap over the game sounds. People on a mic generally are only hopeful (to me) about 5-10% of the time at best. Usually even the helpful ones are only stating obvious things.

The hitbox issues are the biggest deterrent for this game, and have resulted in numerous times leaving me wanting to uninstall the game. From missing obvious headshots to getting killed through solid rock, it can be very frustrating. Do a search for "TF2 hitbox" and you'll see my complaint. I don't see why such a big company like Valve can not fix their netcode that has been broke for several years now (and counting). [rant off]
post #66 of 155
Quote:
Originally Posted by Libertarian View Post

two brilliant TF2 vids

http://www.youtube.com/watch?v=pPoKaoJu0m4

http://www.youtube.com/watch?v=JUPzN7tp7bQ

Its nice to see that the standards for online gaming with strangers on public servers has advanced so much in recent years
post #67 of 155
Quote:
Originally Posted by ShagnWagn View Post

Usually even the helpful ones are only stating obvious things.

This is why public servers suck.....or when you play solo on them, anyhow....

Quote:
The hitbox issues are the biggest deterrent for this game, and have resulted in numerous times leaving me wanting to uninstall the game.

I dont think anyone would consider Team Fortress 2 to be a serious FPS in any shape or form, my guess this is just part of its "easy to get into and somewhat comical" charm. If you really want to spread death with Mad Leet Skillz, you gotta find a different game, methinks.
post #68 of 155
Quote:
Originally Posted by HeadRusch View Post

This is why public servers suck.....or when you play solo on them, anyhow....

I dont think anyone would consider Team Fortress 2 to be a serious FPS in any shape or form, my guess this is just part of its "easy to get into and somewhat comical" charm. If you really want to spread death with Mad Leet Skillz, you gotta find a different game, methinks.

Playing on private servers and clans has the opposite affect on me. A greater percentage of people on them are hardcore and throw fits when you are beating them. The other aspect is the scheduling of games. I tried this and started missing out on real-life events, so I disbanded it altogether. Reminded me of my days playing DDO (a MMORPG). I like the public servers because I can just jump in and out if something comes up and don't feel like I'm letting the team down.

That may be my problem. I'm not considering it a serious FPS, but I would expect any online game to have accurate hitboxes. I'm thinking Valve built it this way to cater to people who suck at aiming so the masses will be happy.
post #69 of 155
Quote:
Originally Posted by ShagnWagn View Post

Playing on private servers and clans has the opposite affect on me. A greater percentage of people on them are hardcore and throw fits when you are beating them. The other aspect is the scheduling of games. I tried this and started missing out on real-life events, so I disbanded it altogether. Reminded me of my days playing DDO (a MMORPG). I like the public servers because I can just jump in and out if something comes up and don't feel like I'm letting the team down.

Its tough to find a group of people online to game with that are "just like you".....me, I game online on the weekends....and even then, I rarely take a game serious enough to "level up" or "stat up" or learn strateges....unless I loe the game and I enjoy playing it enough to do so.....I wont really play with anyone who wants to be in a "clan" because a CLAN to me is "playing competitively", and that to me turns into work. Of course I never had any burning desire to join a Frat in college either, so maybe I'm just the Lone-Wolf type

"Are you showing up for Clan Practice?" = "Are you freakin HIGH? This is a GAME that I do to burn up the hours between work, sex, my next meal, and the inevitable cold, icy touch of the Reaper!". I just can't get that hardcore about a game to play it like a job. Oh, I'll work strategies with team-mates, but I don't throw fits or berate anyone for sucking....its all about fun for me.
post #70 of 155
My problem is I hate people that leave early because you're winning. I don't like multiplayer gaming at all though.
post #71 of 155
Thread Starter 
In 12v12 games like TF2 on pub servers, leavers are no big deal since the action continues as new people come on. For 2v2 or 1v1 games I can see that as a problem.
post #72 of 155
Quote:
Originally Posted by Shagn Wagn View Post

I have a mic, but don't use it. Am I still considered a "gamer"?

Using the mic to me makes the game feel more like work and less of a game. The hotkey commands for team instructions are good enough for me. I can also type very fast if needed. I'd rather play a mic-less game because of all the retards who play music through their mic and people who don't have a clue how to set it up properly (resulting in huge sound distortions). Nothing more distracting than hearing crap over the game sounds. People on a mic generally are only hopeful (to me) about 5-10% of the time at best. Usually even the helpful ones are only stating obvious things.
:

I been playing PC games since Wing commander 1 and online games since Doom . Online voice-com has come so far it's a shame not to use it.

I have clocked waaay to much time on this game and have only run into the kind of D-heads you speak of maybe 4 or 5 times. voice-com is so useful in a team game like this. "Jones..........Spy behind you" nobody can type useful info like that fast e-nuff. I hate backstabbing spy's

If I log onto a server an at least 25% of the gamers do not have voice-com, I move on. But like someone here said it's only a game. To each his own
post #73 of 155
Quote:
Originally Posted by jones07 View Post

I been playing PC games since Wing commander 1 and online games since Doom . Online voice-com has come so far it's a shame not to use it.

I have clocked waaay to much time on this game and have only run into the kind of D-heads you speak of maybe 4 or 5 times. voice-com is so useful in a team game like this. "Jones..........Spy behind you" nobody can type useful info like that fast e-nuff. I hate backstabbing spy's

If I log onto a server an at least 25% of the gamers do not have voice-com, I move on. But like someone here said it's only a game. To each his own

Ditto, first FPS for me was Doom. WC1 is a classic. Civilization I got me hooked.

I agree voice helps in some situations. A few times I have played with role-players. Those are the best times, but are pretty rare!

Ah, and the infamous backstab from the front. Nothing like looking directly at a spy and get backstabbed. If they become a problem I switch to pyro and dominate them
post #74 of 155
Thread Starter 
One thing about TF2 to its credit... it has a TON of voice commands for a variety of situations. I call out "Spy!" and such all the time since the hotkeys are just a click away.
post #75 of 155
Thread Starter 
Good news! Valve is expanding the PC version over the next two months. Two new maps are on the way (one is a remake of Badlands), and they are expanding the core gameplay with some changes for all classes, starting with the Medic. It's not detailed yet what this is all about, but they already showed 30 new achievements to be released for the Medic alone (all other classes get upgraded later).

No word on console changes... that's why I'm glad I got the game on my PC!
post #76 of 155
What are some of the servers that you guys frequent?
post #77 of 155
I see Keno, yes his name is Keno, every morning at the cafeteria at work..he serves me 2 eggs over, on a slice of toast, with cheese. Maybe...side of sausage...depends on the day.
post #78 of 155
Quote:
Originally Posted by HeadRusch View Post

I see Keno, yes his name is Keno, every morning at the cafeteria at work..he serves me 2 eggs over, on a slice of toast, with cheese. Maybe...side of sausage...depends on the day.

That's pretty clever
post #79 of 155
Some guy's
post #80 of 155
Thread Starter 
Check this out this awesome custom job fellas:

Spy's sapping mah PC rig!


Sundull, I just pick different servers with a good ping that use the standard rules (12v12 max, no instant respawn, etc.) I prefer 2Fort as the primary map if not the only one.
post #81 of 155
Talk about needing to get a life

Someone needs a date with a pretty girl, hell with pretty...................just a girl
post #82 of 155
Thread Starter 
I think that vid was made as a commercial. They advertise a website at the bottom for their PC customization service.
post #83 of 155
Yea, there is a lot of servers. I just find a quieter one. At least on CoD4 you can block individual ( noisy) players mic!
post #84 of 155
Quote:
Originally Posted by Bob7145 View Post

Yea, there is a lot of servers. I just find a quieter one. At least on CoD4 you can block individual ( noisy) players mic!

You can also block users mic on TF2. Go to the main menu and click on "mute microphone". It will show you a list of players you can silence.
post #85 of 155
A day in the life of a turret (PORTAL):

http://www.youtube.com/watch?v=Uz5cl131KTk

post #86 of 155
Thread Starter 
^^ Haha, too funny! Language warning for those of you with kids around however.
post #87 of 155
Thread Starter 
TF2 is getting a MASSIVE gameplay upgrade... but it will be in stages over time. The first patch will bring in two new maps, one new game mode, and boost the Medic with two new alternate main weapons that you can receive based on completeing a bunch of the new achievements. Other classes will get simliar upgrades later:

Quote:


Revealed! Valve's major TF2 changes
Wednesday 23-Jan-2008 10:17 AM Details on weapon unlocks, class changes and an all-new game mode

PC Gamer's got a load of new info on the major changes coming to Team Fortress 2, which Valve teased us with earlier this month.

Referred to as a 'large-scale modification' by the developer, it turns out it's unlockable weapons that are set to be made available to each of the game's nine classes.

It'll roll out first for the Medic, which will receive two new items, but Valve will then gradually introduce unlocakbles to the remaining class roster.

"These will be alternative versions of their current loadouts that, once unlocked by earning a certain number of achievements, you can pick and choose from on a new 'Loadout' menu", PC Gamer UK explains.

It continues, "The unlockables aren't just beefed up versions of the weapons, they balance major advantages and disadvantages to fundamentally alter the role of that class.

"The first Medic unlock, for example, is called the Overhealer.Instead of temporarily buffing people's health to 50 percent above their normal maximum, it permanently boosts them to double their standard health. The downside is that it'll be dramatically worse at building Ubercharge - in fact, Valve are toying with not letting it Uber at all."

Details on the Medic's second unlock are scarce, but it's said it'll be another healing ray that alters the way the class plays.

The first unlock is earned by acquiring half of the thirty-five new Medic achievements, the second for acquiring them all. So a bit like Call of Duty 4 multiplayer then?

As for the new game mode, that's currently un-named but it'll feature in Goldrush, a second new map that will release with the already-revealed re-worked version of TFC map Badlands.

PC Gamer explains, "One team must escort a small mining cart through a series of Dustbowl-like map segments. The cart moves faster the more Blue players are near it, but stops entirely if even one Red player is in range. Blue have to escort the cart all the way to Red's headquarters within a certain time limit".
post #88 of 155
post #89 of 155
Thread Starter 
I like "Tiny Tim's Big Boy Achievement": Successfully join ten games.
post #90 of 155
Thread Starter 
Hey, check out this artist's rendition of Female Fortress 2:



Ya gotta love the Heavy Weapons Girl in the middle .
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