Originally Posted by Anthony1
That seems very, very strange that they would all of a sudden say that they can now support 1080i. That doesn't make sense at all. From what I can understand, PS3 games that are going to do the 960 x 1080i trick, need to be programmed that way from the very beginning.
Yes and no. I agree that it raises an eyebrow that they could plug in preliminary 1080 support in just a day or two, but if their engine was flexible to begin with, then it's not outside the realm of possibility.
The main changes introduced by supporting the scaled 960x1080 mode are the additional resources used by the screen buffer (~12% more memory than 720p, and presumably some extra processing power to fill the extra pixels), and the change in aspect ratio, which also affects any 2D overlays like the HUD.
For most modern 3D engines, changing the resolution and aspect ratio is literally as simple as changing about 3 values, and can often be done on the fly. If the engine already handles the scaling of 2D overlays (which is quite possible, given that PS3 games have to support 480p in addition to any HD resolutions), and there's enough memory and processing power to spare, then supporting 960x1080 could be extremely simple. But if there aren't any resources to spare, or if there are parts of the code that have been hardwired to the assumption that you're using 720p only (or 480p/720p only), then retroactively adding 960x1080 support could be a huge pain.
This makes me think that it's going to be like Rainbow 6, and look like absolute ass.
I really hope not.