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Is the PS3 RAM Upgradeable

post #1 of 35
Thread Starter 
Just wondering if the PS3 RAM can be upgraded.
post #2 of 35
Yes I upgraded it to 1GB system ram but the PS3 seems to have issues with PC-100 SDRAM. Anyone else who has been successful please share
post #3 of 35
i do not believe it can, after all, it isnt a pc.
post #4 of 35
Quote:
Originally Posted by Scotty L View Post

Yes I upgraded it to 1GB system ram but the PS3 seems to have issues with PC-100 SDRAM. Anyone else who has been successful please share

Care to elaborate?
post #5 of 35
Im sure he was kidding.

Nope not expandable and even it it was really it wouldnt help anything. Dev's write everything around the available ram so adding ram would really go unused. Its not like a PC where more = faster as it uses anything it can get.
post #6 of 35
Thread Starter 
I have heard stories of people successfully using it as Linux PC. I was thinking since it has only 256 RAM in it, someone must have also gotten to have the RAM upgraded. How, please share.
post #7 of 35
Quote:
Originally Posted by kulims View Post

I have heard stories of people successfully using it as Linux PC. I was thinking since it has only 256 RAM in it, someone must have also gotten to have the RAM upgraded. How, please share.

RAM cannot be upgraded. People have used it as a Linux PC w/ just 256 mb or ram
post #8 of 35
Hah, it sure is not PC100... Its RDRAM XDR memory that is running @ 3.2GHZ... 256mb that is not upgradeable by the consumer. Maybe if SONY decided to sell a special edition version [ which in reality will never happen ] then it might...
post #9 of 35
^^But mine's got heat spreaders

nuff said...
post #10 of 35
haha. I remember when pc-100, pc-133 ram was fast.
post #11 of 35
Quote:
Originally Posted by joe_six_pack View Post

haha. I remember when pc-100, pc-133 ram was fast.

I remember the days when 2mb video memory & 4 mb RAM was enought to play any game
post #12 of 35
ah hahahaha.
no. no upgrade-y the ram-y. that would fragment the installed base. very bad for developers- what RAM amount would they then target? if they target the max it can hold, then those that haven't upgraded suffer. if they target the default, then your extra ram does nothing, just like the goggles . . . .
post #13 of 35
4GB is going to pretty much be the standard under Vista x64 for gaming now too.

Ah, those were the days...
post #14 of 35
Gosh dang....

switching the disks in Kings Quest....now those were the days...
post #15 of 35
Dodge? ;P
post #16 of 35
If we're going that far back, I remember loading games off a Tape drive on a Apple ][.
post #17 of 35
Looking up the password to Kings Quest 4 every time you played... now those were the days lol.

Or playing Alf on a 486, so that it went at superspeeds because the machine was too powerful!

I wonder how it is that the ps3 can have so little ram... but I don't understand pretty much anything about computers :/ and or gaming hardware.
post #18 of 35
in my mind.....coming from a computer hardware background.....


256MB does not seem like it is enough! I think they should have had at least 512MB, or even 1GB.
post #19 of 35
Quote:
Originally Posted by DaveFi View Post

If we're going that far back, I remember loading games off a Tape drive on a Apple ][.

Hopefully you only did that a couple of times before you forked over that $400 for a 360 KB floppy disk drive I know I did. Then lusted over the 5 MB hard drive, but couldn't justify the cost!
post #20 of 35
Quote:
Originally Posted by RScottyL View Post

in my mind.....coming from a computer hardware background.....


256MB does not seem like it is enough! I think they should have had at least 512MB, or even 1GB.

It has the Cell processor.


One look at this picture will tell you why





Cache is faster than RAM.

RAM is only needed when you run out of Cache
post #21 of 35
Quote:
Originally Posted by JE3146 View Post

It has the Cell processor.


One look at this picture will tell you why





Cache is faster than RAM.

RAM is only needed when you run out of Cache

Also consoles have traditionally not needed the same kind of system resources a PC does, I assume this is because they aren't running an OS and other applications in the background at all times. But if you look at the specs of consoles from last generation you'll notice that their is no chance a PC with the same specs could have run some of the better looking games from those systems. Of course I also suppose this could be because games last gen were rendering in SD whereas a PC would generally be rendering in what would classify as an HD resolution so that probably had something to do with it as well.
post #22 of 35
Quote:
Originally Posted by schaffer970 View Post

Hopefully you only did that a couple of times before you forked over that $400 for a 360 KB floppy disk drive I know I did. Then lusted over the 5 MB hard drive, but couldn't justify the cost!

i had one of those. boy did it seem fast. that hard drive had more computing power than the //e i had. got it used, for $500, i think. i just bought a terabyte for under $300
post #23 of 35
Quote:
Originally Posted by DaveFi View Post

4GB is going to pretty much be the standard under Vista x64 for gaming now too.

Ah, those were the days...


Yeah it kind of doesn't help when the O/S takes 2 GB by itself at times
post #24 of 35
The PS3 has a total of 512 ram. 256 access then another 256 for the GPU.

It's not unified memory, but it's still 512 total. The X360 on the other hand has 512 unified.
post #25 of 35
Quote:
Originally Posted by Cynn View Post

The PS3 has a total of 512 ram. 256 access then another 256 for the GPU.

It's not unified memory, but it's still 512 total. The X360 on the other hand has 512 unified.

Its not unified, but the note that the GPU and CPU can access each others ram should be made.
post #26 of 35
No, but even if it was you wouldn't gain much from it because devs are making the games with 256+256mb in mind.
Quote:
Originally Posted by JE3146 View Post

It has the Cell processor.


One look at this picture will tell you why





Cache is faster than RAM.

RAM is only needed when you run out of Cache

....................so Devs are complaining about low RAM because?...........
post #27 of 35
Quote:
Originally Posted by Kingcarcas View Post

.so Devs are complaining about low RAM because?

Sharing 512MB between cpu and gpu is more versatile solution.
post #28 of 35
The XMB also eats up more memory than the 360's OS, so the developers has less total memory to work with. This in addition to the 256/256 split means developers have to 1) take a different approach to utilize both pools and 2) work with a little less memory overall (for the game itself)
post #29 of 35
Heh, I remember having to alter the command.sys and autoexec.exe files for every game to eek out enough memory to run games, depending on whether you needed a joystick or not! Plus there was always that terrible uncertainty that any particular game wouldn't run on your system. Then there were those ridiculous paper codewheels used for copy protection back in the day, I guess access to a xerox machine was pretty rare then. Funny thing is that I seem to recall games at Babbages costing about what they cost now, but we were so poor it took 2-3 of us to come up with the cash, so lots of goames got passed around.

Then there were the LONG waits to download cracked games from those BBS sites over the 9600 baud modem, had to let it run all night, pissing off the parents :P

Kids these days have it SOOO easy!
post #30 of 35
Quote:
Originally Posted by jason10mm View Post

Then there were the LONG waits to download cracked games from those BBS sites over the 9600 baud modem, had to let it run all night, pissing off the parents :P

Kids these days have it SOOO easy!

You had a 9600 baud modem, no fair! The 300/1200 baud modem worked for a lot of us for a lot of years
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