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COD4 Multiplayer tips tricks and help thread

post #1 of 72
Thread Starter 
Ok so now that the all noobs are flooding the maps and we are getting mowed down, any advice from those who have already logged a lot of time?

I shot a guy down and he shot me from the ground with his handgun....When I go down I die immediately. Is this something he unlocked later?
post #2 of 72
Quote:
Originally Posted by macd23 View Post

Ok so now that the all noobs are flooding the maps and we are getting mowed down, any advice from those who have already logged a lot of time?

I shot a guy down and he shot me from the ground with his handgun....When I go down I die immediately. Is this something he unlocked later?

Yes, it's the perks. Once you get to level 5 or 6 you unlock classes. From there you can choose certain "perks" such as "last stand" (the one you mentioned where you can use a pistol right before you die) and others.
post #3 of 72
I still have to get the game later tonight, but from what I recall, people say you should keep shooting them, even after they hit the ground to counter this.
post #4 of 72
Quote:
Originally Posted by joe_six_pack View Post

I still have to get the game later tonight, but from what I recall, people say you should keep shooting them, even after they hit the ground to counter this.

Yep. Later you get the option to pull the pin on a grenade as you die....so you'll find yourself killing someone, walking over their dead body and getting blown up by the grenade they left behind.

I love perks!
post #5 of 72
Quote:
Originally Posted by mproper View Post

Yep. Later you get the option to pull the pin on a grenade as you die....so you'll find yourself killing someone, walking over their dead body and getting blown up by the grenade they left behind.

I love perks!

The perks system might be a good idea for a Halo or Haze, or some other intentionally unrealistic FPS.....but for COD4 which, I assume, is striving for realism, I find it unwelcome.

If I've blasted somebody with an M249 SAW, not only are they dead, but they're probably missing a lot of body parts. Yet they can pull the pin on a grenade or fire a pistol? No.
post #6 of 72
It sucks that it seems if you fire a RPG at someone, and die before your rocket hits, it just disappears.
post #7 of 72
Quote:
Originally Posted by joe_six_pack View Post

It sucks that it seems if you fire a RPG at someone, and die before your rocket hits, it just disappears.

Are you sure about this? I haven't seen this happen and I do know that RPG's are VERY ineffective against infantry targets. You basically need a direct hit in order to kill someone. I believe they are mainly for targeting helicopters.
post #8 of 72
This game is brutal at first. I got completely destroyed online during the first 3-5 matches.
post #9 of 72
^^^I didn't find it too bad. Actually finished most of my first games in 3rd or 4th. Then again there were some games I got my ass handed to me. I like the learning curve. Just when you start getting simple stuff down pat your then get the perks to mess with.

I noticed with the grenade launcher on the M16 (I think thats it) that it will explode immediately sometimes and other times it will bounce and have a delayed explosion like when you throw a grenade. Anyone know what's up with this? Will it only explode on direct hit? If I see someone buy a wall I usually aim right beside them to nail that hoping for it to explode and kill them.
post #10 of 72
The grenades need to travel a certain distance before they are "armed" and will explode. However a direct hit from a grenade launcher within that distance will kill someone - otherwise if you miss it will bounce around
post #11 of 72
Quote:
Originally Posted by adams828 View Post

The grenades need to travel a certain distance before they are "armed" and will explode. However a direct hit from a grenade launcher within that distance will kill someone - otherwise if you miss it will bounce around

Thanks!! Makes sense because all the times I remember seeing it bounce it was in close quarters.
post #12 of 72
Quote:
Originally Posted by adams828 View Post

The grenades need to travel a certain distance before they are "armed" and will explode. However a direct hit from a grenade launcher within that distance will kill someone - otherwise if you miss it will bounce around

That makes sense, as well as my rpg problem. I guess those projectiles didn't disappear, but simply bounced & missed.
post #13 of 72
Joe, now that you mention it.. I recall firing a RPG and then wondering why it dissapeared. I'll try and test it myself, but I'm wondering if it's because I switched weapons too quickly maybe? Either that or similar to the arming of the grenades...
post #14 of 72
Here's the online tip that I'm looking for:

How the hell do you mute other players?
post #15 of 72
Quote:
Originally Posted by _Avarice_ View Post

The perks system might be a good idea for a Halo or Haze, or some other intentionally unrealistic FPS.....but for COD4 which, I assume, is striving for realism, I find it unwelcome.

If I've blasted somebody with an M249 SAW, not only are they dead, but they're probably missing a lot of body parts. Yet they can pull the pin on a grenade or fire a pistol? No.

See thats where I think you went wrong, I would not assume as you know what happens there.

I dont think the guys over at Infinity Ward were striving for realism with they came up with the perks system...

They needed something that would get peoples attention. The perks system works, realistic or not it adds an element of fun. What good would a ranking system be if all it did was unlock more weapons.

I enjoy the multiplayer a lot and my little tip, shoot everything that moves, and even the things that dont.

I usually unload a few stun grenades before I walk into an area that I think I might get shot at, occasionally works to distract or injure some and other than that I would suggest using Deep impact to enhance your ability to shoot through walls and other objects.
post #16 of 72
Throw a Flash Bang and then Frag Grenade right after each other and the person will not be able to run away from the Frag Grenade.
post #17 of 72
Quote:
Originally Posted by watsonte View Post

See thats where I think you went wrong, I would not assume as you know what happens there.

....

I enjoy the multiplayer a lot and my little tip, shoot everything that moves, and even the things that dont.

Eh, agree to disagree. I find it a low-brow addition.

As for shooting everything that moves, that's another point of contention for me: lack of friendly fire in ranked matches. You should have to worry about killing teammates and it adversely affecting your score, as opposed to blindly chucking grenades or firing near your buddies hoping to clip an enemy.

I also prefer the RB6 system where there is an inpetus to stay alive. COD4 only accounts for how many people you kill, regardless of how many times you die. Last night there was a guy who killed 25 people in a round, but died forty-something times. That's no accomplishment! It makes me want to plant C4 on myself and run into as many enemies as possible.

Custom Class = Martyr
post #18 of 72
^^

I understand that, but then you have to deal with idiots that FF their own team, and totally ruining the game.
post #19 of 72
Quote:
Originally Posted by _Avarice_ View Post

The perks system might be a good idea for a Halo or Haze, or some other intentionally unrealistic FPS.....but for COD4 which, I assume, is striving for realism, I find it unwelcome.

If I've blasted somebody with an M249 SAW, not only are they dead, but they're probably missing a lot of body parts. Yet they can pull the pin on a grenade or fire a pistol? No.

You've obviously never shot a weapon at a living target. Animals (including humans) are extremely resilient. Deer, for example, are known to run hundreds of yards to miles even though they've taken fatal wounds to the lungs, heart, or major arteries.

I do get what you're going for, but the pistol and grenade are realistic. You sir, lose at forum posting. Please insert quarter and try again.
post #20 of 72
^^

But i'm sure he would destroy you at COD4
post #21 of 72
Quote:
Originally Posted by burlap123 View Post

You've obviously never shot a weapon at a living target. Animals (including humans) are extremely resilient. Deer, for example, are known to run hundreds of yards to miles even though they've taken fatal wounds to the lungs, heart, or major arteries.

I do get what you're going for, but the pistol and grenade are realistic. You sir, lose at forum posting. Please insert quarter and try again.

Thanks for the hunting tips, Mr. Nugent

If you want to retain your posting privilege here at AVS, keep the ignorant comments to yourself.
post #22 of 72
Quote:
Originally Posted by _Avarice_ View Post

Thanks for the hunting tips, Mr. Nugent

If you want to retain your posting privilege here at AVS, keep the ignorant comments to yourself.

LOL I feel some Cat Scratch Fever coming on!!
post #23 of 72
I can say that Avarice has killed me several times in CoD4 and he is a fine and upstanding poster. I'm not sure how I feel about the last stand and martyr thing. I think I like last stand more than martyr but I could do without either and some of my custom classes don't have either.

So, Avarice, did I ever blow you up after you took me out?
post #24 of 72
Avarice is an upstanding poster and the comments are unfounded and uninformed.

Given that, I agree somewhat on the perks - specifically on the martyr perk. It probably stems from me getting bit by it so much though. I have a hard time not running over the top of my enemies after killing them due to that being an 'auto' mechanic in my brain for picking up their ammo, much like other games like resistance and warhawk.

Getting better but still getting owned... Mako
post #25 of 72
Quote:
Originally Posted by burlap123 View Post

You've obviously never shot a weapon at a living target. Animals (including humans) are extremely resilient. Deer, for example, are known to run hundreds of yards to miles even though they've taken fatal wounds to the lungs, heart, or major arteries.

I do get what you're going for, but the pistol and grenade are realistic. You sir, lose at forum posting. Please insert quarter and try again.

You sir have seen one too many Die hard movies, or one too many episodes of 24 ( Can somebody please kill Jack Bauer) I would love to see a human run after taking fatal shot to the Lungs, (sucking chest wound??) Heart or Major arteries. If the arteries arent cauterized a human will bleed to death in minutes. Nevermind the shock from being shot. Deer and Humans have very little in common when it comes to being shot.

I do find it funny that the last stand perk is a perk of choice for someone I've played with, and I've seen him kill many a person with it LOL
post #26 of 72
The martyrdom perk still works well, I usually get a couple kills per match from it. I'll probably use the last stand perk once I unlock the Desert Eagle hand gun.

My kill stats were not adding up yesterday, I hope they do tonight.
post #27 of 72
Quote:
Originally Posted by brakel View Post

So, Avarice, did I ever blow you up after you took me out?

Oh yeah, I think everybody has

I have the same problem that Mako has; after killing someone, I run over to pick up their primary weapon to replace my pistol. Of course, I usually get more than I bargained for....BOOM!
post #28 of 72
Quote:
Originally Posted by ndskyz View Post

I do find it funny that the last stand perk is a perk of choice for someone I've played with, and I've seen him kill many a person with it LOL

I can't imagine who you're referring to.....






post #29 of 72
Regarding the perks, I've come to understand their necessity. They are just another means of balancing the game. In my opinion, this is the most well balanced first-person shooter on the market.

If IW had made the game as realistic as possible, it probably wouldn't have been as fun for newcomers. Plus, it's fun to play with all the combinations of weapons & perks. I used to use the same few perks with each weapon, but now I enjoy trying out the others, even if I'm not as good with them.

My current goal is mastering the iron sights on all weapons (sans sniper & shotgun). The red dot & ACOG sure make the precision shots a lot easier, but I find it's quite challenging and rewarding to pick somebody off at distance with the standard sights and a silencer. Plus it keeps'em guessing as to where you are!

Speaking of, the sights on the M60-E4 have to be the worst I've ever seen! They're so big & clunky, they obscure your target.
post #30 of 72
Quote:
Originally Posted by _Avarice_ View Post

I find it's quite challenging and rewarding to pick somebody off at distance with the standard sights and a silencer.

Ditto, love doing this as well.

A question about the UAW perk - can this replace a silencer, or will you still show up as a red dot when you fire a shot without a silencer?
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