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The Official Rock Band Discussion Thread - Page 105

post #3121 of 12388
Quote:
Originally Posted by NoThru22 View Post

They'll have a different note chart for the original Rock Band drums in Guitar Hero.

http://blog.wired.com/games/2008/07/xbox-rock-band.html

Awesome. All this news guarantees my eventual purchase, even if Rock Band is #1 for me.
post #3122 of 12388
Quote:
Originally Posted by NoThru22 View Post

They'll have a different note chart for the original Rock Band drums in Guitar Hero.

http://blog.wired.com/games/2008/07/xbox-rock-band.html

Interesting. I don't have Rock Band yet myself. I actually only have Guitar Hero 3 for the Wii, but I'm pretty sure I'll be getting either RB2 or GH4 for my new 360. I wonder if maybe it'd be better to mix and match instruments for those that don't have them already. Like, maybe the drum kit from GH4 will be better with its extra cymbal, and the guitar from RB2 or something. Actually though, right now I'm leaning towards liking the GH4 guitar more too. However, I really like the track list for RB2 so I might get RB2 and the GH4 instruments separately, I haven't decided. At any rate, it'll be interesting nonetheless.
post #3123 of 12388
Plugging a real kit into the back of the GH4 kit doesn't do it for me. If I were to buy a real e-drum kit, it would be to use instead of the toy kit. Buying both doesn't really make any sense. If you already have e-drums, why should you have to waste money on fake drums that you aren't even going to play?

I'm getting the Ions. Hopefully they work as a "snare + 2 tom" set in GH with one unused pad, or else I won't be bothering with GH.
post #3124 of 12388
Quote:
Originally Posted by Lord Flatus View Post

Plugging a real kit into the back of the GH4 kit doesn't do it for me. If I were to buy a real e-drum kit, it would be to use instead of the toy kit. Buying both doesn't really make any sense. If you already have e-drums, why should you have to waste money on fake drums that you aren't even going to play?

Keep in mind real e-drums aren't console-licensed game controllers. And in addition to licensing and approval, you still need buttons like the Guide, Start, etc..
post #3125 of 12388
http://gizmodo.com/5025933/rock-band...ich-look-great
notiie the full size wood fender controller.

post #3126 of 12388
Quote:
Originally Posted by logicalnoise View Post

http://gizmodo.com/5025933/rock-band...ich-look-great
notiie the full size wood fender controller.


*Stares obsessively at the ION Drum Rocker kit...*

What? There was a guitar in those pics?

Man that ION kit looks sweet...

Willpower...fading...

credit card...beckoning...

MUST...RESIST...
post #3127 of 12388
Wow, is all I can say. The news on the rhythm game front this week has been phenomenal. If I can use my RB drums, GHWT now becomes a virtually certain purchase for me.
post #3128 of 12388
Quote:
Originally Posted by NoThru22 View Post

As far as I know, every DLC has crowd sing-a-longs. During the guitar solo for Buddy Holly, the crowd sings along to the guitar riff, which I always thought was awesome.

Abrt, maybe you're never up on the life meter high enough to get the crowd to sing-a-long.

Oh, snap! No you di-unt!

Well, I don't have every DLC, only about 65 or so, but I know for a fact that virtually none of them have sing-alongs. They have generic "cheering" and clapping in time stuff, but not singing the lyrics.

Now it's possible I missed the Buddy Holly sing-along since I haven't had it very long, but as for nearly all of the other songs...no crowd singing. Which is why I was so excited to hear it in The Who tracks. Hopefully, HMX heard our plaintive pleas and will be adding it to nearly every DLC song from here on out. It totally transforms the "playing well" experience, imho.
post #3129 of 12388
Quote:
Originally Posted by AbrtRetryIgnore View Post

*Stares obsessively at the ION Drum Rocker kit...*

What? There was a guitar in those pics?

Man that ION kit looks sweet...

Willpower...fading...

credit card...beckoning...

MUST...RESIST...

Eat it, punk! I couldn't resist and neither should you!!!
post #3130 of 12388
Tom,

Did you get the extra cymbal?


Daver,

Any envy? at least you have mesh...
post #3131 of 12388
Quote:
Originally Posted by ileff View Post

Tom,

Did you get the extra cymbal?


Daver,

Any envy? at least you have mesh...

It's not an option yet. Per their faq "The 3rd cymbal and mounting hardware will sell for $49.99. It will be made available within the next few weeks, along with other Drum Rocker accessories."

I don't really care about the cymbal for gameplay purposes, but I will probably get the extra cymbal for when I buy the drum brain. I'm hoping I can add it onto my order without extra shipping charges, but I'm undecided.
post #3132 of 12388
Quote:
Originally Posted by ileff View Post

Daver,

Any envy? at least you have mesh...

Well, let's just say my house is continuing to fill up with faux-drums and leave it at that.
post #3133 of 12388
I know there's a few electronic drums owners here. Is there anything that would prevent you from just using the ION pads with a TD-3 brain instead of buying the alesis brain? Also I wonder if you could use the rock band compatible brain with other pads, ie. could I slowly upgrade my kit to better pads piece-by-piece as time went along. I certainly hope so because I'd like to use my Yamaha KP65 with a real kick pedal instead of their HH pedal.
post #3134 of 12388
hmmmm... what about something like this connected up to an xbox brain?

http://www.guitarcenter.com/Roland-H...75-i1318837.gc
post #3135 of 12388
Quote:
Originally Posted by NoThru22 View Post

It's not an option yet. Per their faq "The 3rd cymbal and mounting hardware will sell for $49.99. It will be made available within the next few weeks, along with other Drum Rocker accessories."

I don't really care about the cymbal for gameplay purposes, but I will probably get the extra cymbal for when I buy the drum brain. I'm hoping I can add it onto my order without extra shipping charges, but I'm undecided.

I'm probably going to pick up the extra cymbal as soon as they add it to their site. I'd really love to have a ride and crash in the right places, even if it is just for the game.
post #3136 of 12388
My quick search for DM5 drum modules turns up a price of $349. That puts the total at:

349 + 299 + 49 + 45 = 742

Ouch. Is there a "DM1" or something availabel for a hundy?
post #3137 of 12388
Quote:
Originally Posted by Lord Flatus View Post

My quick search for DM5 drum modules turns up a price of $349. That puts the total at:

349 + 299 + 49 + 45 = 742

Ouch. Is there a "DM1" or something availabel for a hundy?

Just use the Trigger|iO - should be around $100.

Or heck, hook it straight up to your existing computer and just use it (that's what I plan on doing).
post #3138 of 12388
Someone posted the FAQ for the ION Drum Rocker in the Rock Band forums, and I found these two questions helpful, emphasis mine:

Q: I want to use Drum Rocker as a real electronic drum set. What will I need to be able to do that?
A: While there are many "drum brains" that accept the 1/4" outputs of the Drum Rocker drum pads and cymbals, Ion recommends using the Alesis DM5 drum module with Drum Rocker.

The DM5 is a professional drum module with (12) 1/4" trigger inputs and more than 500 professional quality sounds. Its trigger inputs are well suited to handle the output levels of the Drum Rocker pads. If you decide to use a DM5 with Drum Rocker, you'll also likely want to purchase a kick pad and regular kick pedal, which will let you take advantage of the increased control that the DM5 offers. The drum pedal that comes with Drum Rocker can then be used as a hi-hat pedal.

Q: Will Drum Rocker work with other games, or just Rock Band?
A: Drum Rocker is designed to work with Rock Band 2, and is compatible with the original version of Rock Band as well. If other music games choose to use the standard drum controller layout that was pioneered by Rock Band, then Drum Rocker should work with them. If other games choose to use a different drum controller layout, those games will not be compatible with Drum Rocker.
post #3139 of 12388
Quote:
Originally Posted by NoThru22 View Post

I concur with TheJokell. Saying that the Guitar Hero World Tour drums have a better layout just means you haven't seen real drums. Real drums have a snare and three toms, like the Rock Band drums, and the new Rock Band drums will have this layout plus add 2 (or more) cymbals with an expansion pack. This will allow for more realistic fills as the software will treat the cymbals and toms differently in this situation.


Maybe you have never seen real drums. Not all kits have 3 toms and a lot only have two. Then again, maybe all of the rock bands that only use 2 toms don't play on the real thing.
post #3140 of 12388
Quote:
Originally Posted by muohio View Post

Maybe you have never seen real drums. Not all kits have 3 toms and a lot only have two. Then again, maybe all of the rock bands that only use 2 toms don't play on the real thing.

In addition, there aren't 3 toms on the RB setup, only 2. I've never seen the green pad used as a tom (although I only have around 30 DLC songs), and the fills only use it as a crash. It is possible that the red pad is occasionally used as a tom, though. It seems like "Run to the Hills" does this. The vast majority of the time you have one snare, a hi-hat, one tom, and the crash. In the fills you get the snare, two toms, and crash. So the GHWT setup would still give you a snare, hit-hat, crash, and two toms all the time, in addition to the slightly better placement.

At least RB2 is fixing this with the cymbal addons and the Ion kit, although that doesn't do anything for the limitations of only 4 pads during the charted portions of the song. I think that's mainly the poor positioning, since they change which drum the pad equates to often enough to get you a decent experience.
post #3141 of 12388
Quote:
Originally Posted by ferrisg View Post

In addition, there aren't 3 toms on the RB setup, only 2. I've never seen the green pad used as a tom (although I only have around 30 DLC songs), and the fills only use it as a crash. It is possible that the red pad is occasionally used as a tom, though. It seems like "Run to the Hills" does this. The vast majority of the time you have one snare, a hi-hat, one tom, and the crash. In the fills you get the snare, two toms, and crash. So the GHWT setup would still give you a snare, hit-hat, crash, and two toms all the time, in addition to the slightly better placement.

At least RB2 is fixing this with the cymbal addons and the Ion kit, although that doesn't do anything for the limitations of only 4 pads during the charted portions of the song. I think that's mainly the poor positioning, since they change which drum the pad equates to often enough to get you a decent experience.

green acts as a floor tom in a lot of songs(the who pack as well).
post #3142 of 12388
Quote:
Originally Posted by muohio View Post

Maybe you have never seen real drums. Not all kits have 3 toms and a lot only have two. Then again, maybe all of the rock bands that only use 2 toms don't play on the real thing.

I think the point is that 7 pads (4+3 cymbals) beats 5 pads in realism if that's what you're shooting for. And the layout of the Rock Band drums appears to be better spaced than the GHWT set - they just seem way too close together.
post #3143 of 12388
Quote:
Originally Posted by thejokell View Post

I think the point is that 7 pads (4+3 cymbals) beats 5 pads in realism if that's what you're shooting for. And the layout of the Rock Band drums appears to be better spaced than the GHWT set - they just seem way too close together.

I can't argue the spacing, but it's really 4 pads vs 5. The RB setup gives you a choice to add 3 redundant pads.
post #3144 of 12388
Quote:
Originally Posted by muohio View Post

I can't argue the spacing, but it's really 4 pads vs 5. The RB setup gives you a choice to add 3 redundant pads.

They're hardly redundant since Harmonix has stated that they're treated as separate inputs and will play as such. But if you really want to believe that the GHWT setup is better that's up to you.
post #3145 of 12388
Quote:
Originally Posted by ferrisg View Post

In addition, there aren't 3 toms on the RB setup, only 2. I've never seen the green pad used as a tom (although I only have around 30 DLC songs), and the fills only use it as a crash. It is possible that the red pad is occasionally used as a tom, though. It seems like "Run to the Hills" does this. The vast majority of the time you have one snare, a hi-hat, one tom, and the crash. In the fills you get the snare, two toms, and crash. So the GHWT setup would still give you a snare, hit-hat, crash, and two toms all the time, in addition to the slightly better placement.

At least RB2 is fixing this with the cymbal addons and the Ion kit, although that doesn't do anything for the limitations of only 4 pads during the charted portions of the song. I think that's mainly the poor positioning, since they change which drum the pad equates to often enough to get you a decent experience.

The green acts as tom in tons of songs. Enter Sandman. In Bloom. Indestructible. Run to the Hills. Justice for All. Hysteria. I'm sure plenty more I'm not thinking of at the moment.
Quote:
Originally Posted by thejokell View Post

They're hardly redundant since Harmonix has stated that they're treated as separate inputs and will play as such. But if you really want to believe that the GHWT setup is better that's up to you.

That's right. I stated in an earlier post that Rock Band 2 will treat the upper cymbals as different inputs. If you have a green cymbal, then the green pad becomes a tom in fills and the cymbal is the crash (though I'm sure you can still activate star power with either green.)

I always said there should be an advanced expert mode for people with double bass kickers, but they should extend that to supporting extra cymbals too.
post #3146 of 12388
Quote:
Originally Posted by NoThru22 View Post

I always said there should be an advanced expert mode for people with double bass kickers, but they should extend that to supporting extra cymbals too.

It wouldn't work for rock band. every song would have to be patched with a new drum chart set. as it is now I think teh cymabls will work just fine and be the equivelant of teh solo buttons on the guitar controller. there for advanced users but not nessarily required.
post #3147 of 12388
Quote:
Originally Posted by NoThru22 View Post

The green acts as tom in tons of songs. Enter Sandman. In Bloom. Indestructible. Run to the Hills. Justice for All. Hysteria. I'm sure plenty more I'm not thinking of at the moment.

Obviously I've been a bit oblivious to this. I can only check two of those since I don't have the DLC ones, but ok.

Quote:


That's right. I stated in an earlier post that Rock Band 2 will treat the upper cymbals as different inputs. If you have a green cymbal, then the green pad becomes a tom in fills and the cymbal is the crash (though I'm sure you can still activate star power with either green.)

This, along with also treating this as unique inputs in the drum trainer, is one of the coolest things they announced for RB2. It makes the Ion drum set an almost guaranteed purchase for me (after hearing a bit about its build quality from early adopters).

Quote:


I always said there should be an advanced expert mode for people with double bass kickers, but they should extend that to supporting extra cymbals too.

I agree 100% with this. It would be very awesome.
post #3148 of 12388
Quote:
Originally Posted by thejokell View Post

They're hardly redundant since Harmonix has stated that they're treated as separate inputs and will play as such. But if you really want to believe that the GHWT setup is better that's up to you.

They're only treated a separate inputs in the fills and trainer mode though if I'm reading things right.

Originally Posted by Rock Band Q&A
Q: "RE: DRUMS AND ANNOUNCED CYMBALS
I understand the optional cymbals are just secondary inputs for the existing pads, but what about during fills and the "drum trainer" modes? Will those two things recognize the cymbals as unique inputs or will every part of RB2 just recognize the cymbal attachments as secondary pads?" - babywolf

A: While they're mapped to the same colors for the note charts, the Drum Trainer and fills in-game treat these surfaces are unique - hitting the yellow cymbal triggers a hi-hat, and hitting the yellow pad plays a tom. Same goes for all the inputs on the Ion kit and other third-party kits in development.
post #3149 of 12388
Yes, you're reading it right. I said it a few posts ago.

Highway Star and Dead On Arrival also use the green pad as a tom.

EDIT: Foreplay/Longtime does as well. I was thinking OK Go, but I wasn't sure (replying to the following post.)
post #3150 of 12388
Quote:
Originally Posted by NoThru22 View Post

Highway Star and Dead On Arrival also use the green pad as a tom.

The chorus of the OK Go song "Here It Goes Again" is the first song I think of using green as a tom.
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