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post #31 of 79 Old 03-12-2019, 01:09 AM
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Went ahead and bought Wolfenstein 2 just for the BEQ. Noticed there was some imbalance between the channels especially the center. It seemed too quiet compared to the rest of the audio.

By the way the new BEQ looks a bit dangerous especially the peaks sub-40hz. Is a bad idea to use it for a mid bass sub?
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post #32 of 79 Old 03-12-2019, 07:59 AM - Thread Starter
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Quote:
Originally Posted by TheBoom89 View Post
Went ahead and bought Wolfenstein 2 just for the BEQ. Noticed there was some imbalance between the channels especially the center. It seemed too quiet compared to the rest of the audio.

By the way the new BEQ looks a bit dangerous especially the peaks sub-40hz. Is a bad idea to use it for a mid bass sub?

The voices seem a little too quiet at times, yes. Especially compared to charging up the laser rifle, that sound is piercing.
The new BEQ is less boost overall, so it's in any way safer than the old one, the difference is in source content. Compare the dotted green lines.
Please note that you can't compare these output levels to movies, as many factors play a role on how hot the signal really is, which reaches your sub.
If you have a mid-bass sub it should be filtered at 25-30Hz, so running any BEQ is fine as it'll fail thermally before it bottoms out. The beauty of Wolfenstein's BEQ lies below 30Hz thou
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post #33 of 79 Old 03-12-2019, 10:46 AM
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Originally Posted by peniku8 View Post
The voices seem a little too quiet at times, yes. Especially compared to charging up the laser rifle, that sound is piercing.
The new BEQ is less boost overall, so it's in any way safer than the old one, the difference is in source content. Compare the dotted green lines.
Please note that you can't compare these output levels to movies, as many factors play a role on how hot the signal really is, which reaches your sub.
If you have a mid-bass sub it should be filtered at 25-30Hz, so running any BEQ is fine as it'll fail thermally before it bottoms out. The beauty of Wolfenstein's BEQ lies below 30Hz thou
Well yeah unfortunately this a PC setup which is space limited so can't do much about the sub itself. I've managed to get it to an F3 of 29hz and F6 of 25hz with some room gain and a house curve eq and that's enough for me now.

Guess I was comparing to movie graphs since this thread is relatively new.I have a manual hpf set at 10hz so I think it should be safe anyhow.

Btw do you know how good is the audio/bass in Prey? Bought the game a while back during a sale but have yet to try it. The genre seems like it would be really good with BEQ though .
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post #34 of 79 Old 03-12-2019, 12:24 PM - Thread Starter
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Quote:
Originally Posted by TheBoom89 View Post
Well yeah unfortunately this a PC setup which is space limited so can't do much about the sub itself. I've managed to get it to an F3 of 29hz and F6 of 25hz with some room gain and a house curve eq and that's enough for me now.

Guess I was comparing to movie graphs since this thread is relatively new.I have a manual hpf set at 10hz so I think it should be safe anyhow.

Btw do you know how good is the audio/bass in Prey? Bought the game a while back during a sale but have yet to try it. The genre seems like it would be really good with BEQ though .

Prey looks like a fun game and the type of genre I'd enjoy, I haven't played it yet thou. Gonna have a look now that I'm through Wolfenstein. Updated the BEQ again, now with all cut scenes included, just a minor change basically.
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post #35 of 79 Old 04-20-2019, 06:22 PM - Thread Starter
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Prey

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post #36 of 79 Old 04-25-2019, 12:25 PM - Thread Starter
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The Legend Of Zelda: Breath Of The Wild [CEMU]

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post #37 of 79 Old 05-01-2019, 03:58 PM - Thread Starter
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Updated Prey, there were some nasty sub 30Hz spikes in a few other scenes which bottomed out the poor JBL's in my riser. Looks pretty neat now!


Edit: Updated it yet again. I really don't like the sub 20Hz content in the game, so my personal advice would be to try it with just one of the low shelves at 20Hz. I'll try the latest BEQ (ver5) without my house curve (LS 40Hz +10db Q0.8) and see if I like that more.


Edit2: And another update for Prey. Finished the game and finalized the BEQ, also tried cascading low shelves at the same frequency with varying Q with very good results.
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post #38 of 79 Old 05-28-2019, 08:40 AM - Thread Starter
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Tried a new method of combining low shelves on the Vampyr BEQ. This way you can get a very steep slope with negligible overshoot and a minimal amount of filters needed (2 without hardware precision compensation) to achieve this.


Illustation:


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post #39 of 79 Old 07-02-2019, 03:33 PM - Thread Starter
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Crysis 3

Note: The audio is really hot and clips/limits heavily at times. Reducing the volume sliders in the options to 70% seem to mitigate this issue.


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post #40 of 79 Old 08-27-2019, 09:32 AM
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Hey Pen, loved your BEQ for Prey.

Do you think you could do one for No Man's Sky? The in game audio and bass is already pretty good, was wondering if the bass could be improved though.
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post #41 of 79 Old 08-27-2019, 09:39 AM - Thread Starter
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Originally Posted by TheBoom89 View Post
Hey Pen, loved your BEQ for Prey.

Do you think you could do one for No Man's Sky? The in game audio and bass is already pretty good, was wondering if the bass could be improved though.

Sure, but I don't have the game. If you send me a recording I can BEQ it thou! Check out the fist post on how to do that.

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post #42 of 79 Old 10-04-2019, 01:48 PM - Thread Starter
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I would love to be able to post more BEQs here, but the time I posted the Crysis 3 BEQ was also the last time I had time to play any video games
Will be doing Borderlands 3 some time soon thou, since I absolutely loved the previous Borderlands games and I can't just not play Borderlands 3 now that it is out!


Edit: after writing this post I spent some time with Crysis 3 again and revised its BEQ. It's boosting the low end a little less now.

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post #43 of 79 Old 10-06-2019, 03:57 PM - Thread Starter
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I'm now fully done with Crysis 3 and uploaded the final (4th) BEQ for it. I really liked the game's sound design. It's one of the few games which are already great without BEQ.

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post #44 of 79 Old 10-08-2019, 05:04 PM - Thread Starter
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Battlefield 1

Audio Settings: Large Speakers, Surround Sound, No Atmos (shouldn't be too much of a difference with Atmos enabled)


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post #45 of 79 Old 10-09-2019, 01:21 PM
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Will Wolfenstein II's BEQ work for the Xbox One Version?

Also, PUBG anyone...? That game has some awesome sound design and the grenades give off an awesome LFE effect...!




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post #46 of 79 Old 10-09-2019, 01:33 PM - Thread Starter
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Originally Posted by javan robinson View Post
Will Wolfenstein II's BEQ work for the Xbox One Version?

Also, PUBG anyone...? That game has some awesome sound design and the grenades give off an awesome LFE effect...!

Good question, I have no clue how the games compare. I highly doubt that they changed the sound design, as there shouldn't be a reason to, but you never know. Just as certain BluRay releases of movies get butchered low-end compared to the DVD (see Tokyo Drift).

As for PUBG, like I stated in the first post: Send me the audio of a gameplay footage and I'll give it a shot. As for Crysis 3 for example, I recorded the entire game (like 10 hours of footage) and BEQ'd that, so, the more, the better.

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post #47 of 79 Old 10-11-2019, 09:28 AM
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Good question, I have no clue how the games compare. I highly doubt that they changed the sound design, as there shouldn't be a reason to, but you never know. Just as certain BluRay releases of movies get butchered low-end compared to the DVD (see Tokyo Drift).

As for PUBG, like I stated in the first post: Send me the audio of a gameplay footage and I'll give it a shot. As for Crysis 3 for example, I recorded the entire game (like 10 hours of footage) and BEQ'd that, so, the more, the better.
Hey thanks, I may give Wolfenstein 2 a spin tonight w/ BEQ on xbone and see how it sounds

As far as sending audio of gameplay footage - I'm afraid I wouldn't even know where to begin to be able to do that.. It's a hugely popular game though, surely there would be audio footage of it already out there somewhere? Would youtube not suffice?

But if you let me know how to do it, I may take a crack at it. Thank you again




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post #48 of 79 Old 10-11-2019, 09:50 AM - Thread Starter
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Hey thanks, I may give Wolfenstein 2 a spin tonight w/ BEQ on xbone and see how it sounds

As far as sending audio of gameplay footage - I'm afraid I wouldn't even know where to begin to be able to do that.. It's a hugely popular game though, surely there would be audio footage of it already out there somewhere? Would youtube not suffice?

But if you let me know how to do it, I may take a crack at it. Thank you again

There is a description on how to get the gamplay audio in the first post, which works with nvidia GPUs but also any other program that lets you record your gameplay.
I need lots (multiple hours usually) of gameplay audio to get a well balanced BEQ. Since I'm not listening to all of that it is impossible for me to know if the audio of a youtube video hasn't been modified at some point. Compression (Bitrate) doesn't really affect low frequency content, but compression (dynamic) does. That could be transparent (very hard to detect) and might've been done to a youtube video to 'sound better', so I can't tell if the video represents the actual audio of the game.
I hope this made sense and that you could understand why 'raw' footage is so important
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Wolfenstein: Youngblood (didn't play this game much)
Audio Settings: Ubersplitter Profile (Highest dynamics)


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post #50 of 79 Old 11-26-2019, 09:32 AM - Thread Starter
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Borderlands 3


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post #51 of 79 Old 11-26-2019, 11:08 AM
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Quote:
Originally Posted by peniku8 View Post
There is a description on how to get the gamplay audio in the first post, which works with nvidia GPUs but also any other program that lets you record your gameplay.
I need lots (multiple hours usually) of gameplay audio to get a well balanced BEQ. Since I'm not listening to all of that it is impossible for me to know if the audio of a youtube video hasn't been modified at some point. Compression (Bitrate) doesn't really affect low frequency content, but compression (dynamic) does. That could be transparent (very hard to detect) and might've been done to a youtube video to 'sound better', so I can't tell if the video represents the actual audio of the game.
I hope this made sense and that you could understand why 'raw' footage is so important
Hey thanks man for the breakdown, but doubt I'm going to get into any of that, especially as I play from my Xbox One X.

Thanks though guys for all that you do! Keep up the great work!
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post #52 of 79 Old 12-01-2019, 04:47 AM
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Apex Legends has absolutely awesome sound. Check it out. It's also free-to-play.
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post #53 of 79 Old 12-28-2019, 06:26 PM - Thread Starter
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Borderlands 3 has gotten an update. I finished the story and added lots and lots of audio content to my reference file. I still felt that the game was a little weak on the bass side, even with BEQ. It's a little more aggresive overall now. I'm not very happy with the bass in the game in gerneral anyways. Some effects are good, but then you get stronger sub 20Hz output from pistol shots than from a few explosions. Gotta say, some pistols can even be annoying with BEQ if you have a good TR system. Among all games I've BEQ'd so far, Borderlands was probably the most disappointing (sound wise). It's a shame, since it's absolutely awesome in all other aspects!

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This is a very interesting thread! Would you mind explaining the graphs? I would expect to see a before/after frequency response, but not two or three. Thanks!

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post #55 of 79 Old 01-07-2020, 11:57 AM - Thread Starter
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This is a very interesting thread! Would you mind explaining the graphs? I would expect to see a before/after frequency response, but not two or three. Thanks!

Solid line is "After", dotted line is "Before", as you probably figured already. Green is a peak graph, red is average over the entire file (RMS, not massively relevant for the "compilation" files I cut). I'm not 100% sure what the blue line is. It's called 'median' in BEQ designer, which I would throw into the same bin as 'average'. I guess it's just a different weighting (say red is logarythmically weighted and blue is linear weighting) or it factors the time constant differently.
You'd have to ask @3ll3d00d to be sure

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post #56 of 79 Old 01-07-2020, 01:14 PM
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Quote:
Originally Posted by peniku8 View Post
Solid line is "After", dotted line is "Before", as you probably figured already. Green is a peak graph, red is average over the entire file (RMS, not massively relevant for the "compilation" files I cut). I'm not 100% sure what the blue line is. It's called 'median' in BEQ designer, which I would throw into the same bin as 'average'. I guess it's just a different weighting (say red is logarythmically weighted and blue is linear weighting) or it factors the time constant differently.
You'd have to ask @3ll3d00d to be sure
it is averaging = median in https://docs.scipy.org/doc/scipy/ref...nal.welch.html

in laymans terms, slice the track in equal length segments, calculate the frequency response of each segment and then show the resulting average (mean or median). The mean tends to accentuate loud segments so a track that is quiet overall but has a few loud scenes can look, via the mean, like it is pretty loud. IMV this is quite misleading so I added the median. Unfortunately the median doesn't give a great picture either so it's back to relying on the heatmap view unless I ever get round to implementing some sort of a percentile view (which I would hope would be like a contour map, closer lines mean a more consistently loud track).
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Awesome, thanks to you both for the explainations. It really helps.

If I can think of some games that could use a boost, I'll see about recording some clips for you.
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post #58 of 79 Old 01-18-2020, 04:29 PM - Thread Starter
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I'm planning to re-play Doom again. It had amazing sound design (love Mick Gordon's sound track), but I thought the bass response sounded kinda off. Like there was a random PEQ boosting the 60-80Hz region too much iirc. I have my hopes high for that game.

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post #59 of 79 Old 01-27-2020, 01:23 PM
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I picked up The Division 2 this past weekend, and it sound fantastic! Would be even better with some BEQ I don't have a MiniDSP yet but would be happy to provide some recordings if interested. I'd just need to know what to record and for how long.
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post #60 of 79 Old 01-27-2020, 08:27 PM - Thread Starter
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Quote:
Originally Posted by Lonewolf7002 View Post
I picked up The Division 2 this past weekend, and it sound fantastic! Would be even better with some BEQ [IMG class=inlineimg]/forum/images/smilies/smile.gif[/IMG] I don't have a MiniDSP yet but would be happy to provide some recordings if interested. I'd just need to know what to record and for how long.
Sure. The more the better, basically. I'd recommend hitting record, then going through all the menus quickly to pick up those sounds. In the same recording you can try out as many different weapons as you can find, similar to what I described in the first post. Add some general gample and maybe cutscenes etc. Should be a few hours of material for best results. Extract the audio with mkvtoolnix and send it to me via mega or something

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