Sure. The more the better, basically. I'd recommend hitting record, then going through all the menus quickly to pick up those sounds. In the same recording you can try out as many different weapons as you can find, similar to what I described in the first post. Add some general gample and maybe cutscenes etc. Should be a few hours of material for best results. Extract the audio with mkvtoolnix and send it to me via mega or something
Sounds good, I should hopefully get a few hours of play in this week so I'll record everything I do, focusing on as many sounds and making things go boom as much as possible! The game is in Atmos on PC and already sounds fantastic, this would give those explosions the bit of grunt they are missing!
Man these levels are super loud, any headroom concerns? Comparing to movies I see few BEQs go over -15dbfs peaks. Coming close to 0db peaks for BL3.
Do you tend to play at a low MV?
Since you should have enough headroom in the miniDsp/hardwareEQ of your choice (if it's properly set up), you won't run into issues with the BEQ. Crysis 3 had the hottest audio of any game I've ever recorded (see the peaks at around -2db in the un-BEQ'd graph) and you could hear clipping at times. That's just how the game was coded then. I played the game at -20MV, while I watch movies usually at -10 and louder, depending on the movie.
I tried lowering the overall game volume of Crysis 3 but that somehow threw off the entire balance and I didn't bother to investigate any further, so I left it at full.
If you're using something like equalizerAPO for BEQ, I'd suggest including a negative input gain of -10db to prevent digital clipping.
I play BL3 and NFSH at -10MV for example.
Althou the games' graphs might be hotter than those of movies, the bass peaks during movie playback will be much louder. Probably because of the fact that movies have a higher channel count, which send a hotter signal to the sub after bass management and maybe because of how I handle the recorded audio. Borderlands might look very loud on the graph, but the sub will have less work at the same MV compared to watching a random movie.
Nfs Heat BEQ has been updated. Very minor adjustments. Overall, the BEQ doesn't add too much, but I think the fact that the sub 20Hz content is almost exclusively car-crash related makes TR pretty neat for this one. It's not too excessive overall, so you might feel like boosting that region to taste.