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post #61 of 77 Old 01-28-2020, 06:52 AM
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Originally Posted by peniku8 View Post
Sure. The more the better, basically. I'd recommend hitting record, then going through all the menus quickly to pick up those sounds. In the same recording you can try out as many different weapons as you can find, similar to what I described in the first post. Add some general gample and maybe cutscenes etc. Should be a few hours of material for best results. Extract the audio with mkvtoolnix and send it to me via mega or something
Sounds good, I should hopefully get a few hours of play in this week so I'll record everything I do, focusing on as many sounds and making things go boom as much as possible! The game is in Atmos on PC and already sounds fantastic, this would give those explosions the bit of grunt they are missing!
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post #62 of 77 Old 02-10-2020, 10:28 AM - Thread Starter
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Need for Speed: Heat
Audio Profile: Home Cinema; SFX Volume -1; Music Volume -1 (to give the speech +1, shouldn't affect the bass)

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post #63 of 77 Old 02-11-2020, 07:20 AM
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Quote:
Originally Posted by peniku8 View Post
Borderlands 3

Man these levels are super loud, any headroom concerns? Comparing to movies I see few BEQs go over -15dbfs peaks. Coming close to 0db peaks for BL3.

Do you tend to play at a low MV?

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post #64 of 77 Old 02-11-2020, 12:29 PM - Thread Starter
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Quote:
Originally Posted by Matt Fowler View Post
Man these levels are super loud, any headroom concerns? Comparing to movies I see few BEQs go over -15dbfs peaks. Coming close to 0db peaks for BL3.

Do you tend to play at a low MV?

Since you should have enough headroom in the miniDsp/hardwareEQ of your choice (if it's properly set up), you won't run into issues with the BEQ. Crysis 3 had the hottest audio of any game I've ever recorded (see the peaks at around -2db in the un-BEQ'd graph) and you could hear clipping at times. That's just how the game was coded then. I played the game at -20MV, while I watch movies usually at -10 and louder, depending on the movie.

I tried lowering the overall game volume of Crysis 3 but that somehow threw off the entire balance and I didn't bother to investigate any further, so I left it at full.

If you're using something like equalizerAPO for BEQ, I'd suggest including a negative input gain of -10db to prevent digital clipping.
I play BL3 and NFSH at -10MV for example.


Althou the games' graphs might be hotter than those of movies, the bass peaks during movie playback will be much louder. Probably because of the fact that movies have a higher channel count, which send a hotter signal to the sub after bass management and maybe because of how I handle the recorded audio. Borderlands might look very loud on the graph, but the sub will have less work at the same MV compared to watching a random movie.
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post #65 of 77 Old 02-15-2020, 03:42 PM - Thread Starter
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Nfs Heat BEQ has been updated. Very minor adjustments. Overall, the BEQ doesn't add too much, but I think the fact that the sub 20Hz content is almost exclusively car-crash related makes TR pretty neat for this one. It's not too excessive overall, so you might feel like boosting that region to taste.

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post #66 of 77 Old 02-21-2020, 10:45 AM
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Is it possible that anyone can make a BEQ for Destiny 2?

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post #67 of 77 Old 03-04-2020, 02:10 PM
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My apologies for the delay in getting a recording of Division 2 off to you. peniku8, I sent you a pm.

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post #68 of 77 Old 03-13-2020, 04:30 PM - Thread Starter
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The Division 2
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post #69 of 77 Old 03-20-2020, 01:25 PM - Thread Starter
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Doom Eternal


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post #70 of 77 Old 04-08-2020, 05:41 AM - Thread Starter
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Division 2 updated!
Doom updated too. Don't forget to switch to the new BEQ or the old one will bring hell to your subwoofer..!
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post #71 of 77 Old 04-09-2020, 10:00 AM
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Thanks for the update! Did Div2 change much from the old settings? I'll check these out tomorrow!

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post #72 of 77 Old 04-09-2020, 01:19 PM - Thread Starter
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Quote:
Originally Posted by Lonewolf7002 View Post
Thanks for the update! Did Div2 change much from the old settings? I'll check these out tomorrow!

It's a little more balanced between mid-bass and sub-bass. Not much of a difference overall
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post #73 of 77 Old 04-20-2020, 09:56 AM - Thread Starter
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post #74 of 77 Old 04-26-2020, 06:03 PM
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Quote:
Originally Posted by TheBoom89 View Post
Hey Pen, loved your BEQ for Prey.

Do you think you could do one for No Man's Sky? The in game audio and bass is already pretty good, was wondering if the bass could be improved though.

peniku8, I have five and a half hours of No Man's Sky recorded if you are interested.
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post #75 of 77 Old 05-02-2020, 08:06 AM - Thread Starter
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Quote:
Originally Posted by Lonewolf7002 View Post
peniku8, I have five and a half hours of No Man's Sky recorded if you are interested.

Sorry for the late reply, but sure, send it my way and I'll have a look at it

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post #76 of 77 Old 05-22-2020, 08:45 AM - Thread Starter
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No Man's Sky
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post #77 of 77 Old 05-22-2020, 08:50 AM - Thread Starter
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