So there is this wonderful thread
, getting lots of data from @aron7awol
on how to restore filtered ULF content from popular movies and I thought that we also need a similar thread for video games!
Getting useful data from a game is more difficult than analyzing an entire movie, you have to collect specific gameplay footage.
That gameplay footage ideally includes all of the game's sound effects with bass in it for best results, which I'm trying to do here!
Copied PioManiac's original formatting for easier orientation for those who are used to the movie thread.
List of Bass EQ'd Video Games
Battlefield 1 PC (October 21, 2016)
The Crew PC (December 2014)
Crysis 3 PC (February 19, 2013)
The Elder Scrolls: Online PC (April 4, 2014)
Alphabetical order, disregarding "A" or "The" at the start of a title.
Trilogies (or higher) will be grouped together and in chronological order
Title (click to open BEQ settings) Gameplay Source PC Release Date (according to Google)
Far Cry 5 PC (March 27, 2018)
Frostpunk PC (April 24, 2018)
The Legend Of Zelda: Breath Of The Wild PC [CEMU] // WII U (March 3, 2017)
Prey PC (May 5, 2017)
Vampyr PC (June 5, 2018)
Wolfenstein II: The New Colossus PC (October 27, 2017)
Newer BEQ charts might be updated in the future if I get more footage and notice that the graphs differ greatly.
Don't use these BEQs if your equipment isn't well protected, it is possible that I have overlooked SFX which might damage your sub with the BEQ applied.
Background info and explanation:
The problem with video games is the same as with most movies: bass often lacks force, weight and impact as you might describe it.
Today I've been playing Far Cry 5 on my HT setup. It's a rig I use for HT, gaming and music listening with a flat in-room response down to 15Hz ([email protected]
). I've been looking forward to hear some ground shaking grenade explosions and windy helicopter landings. What I got was lots of midbass, but explosions didn't quite unleash the bass-beast I wanted. I played Frostpunk before and it had some really low rumbling (15-25hz) when you zoomed in on the generator or similar heavy machinery, which created a fitting mood considering the dark atmosphere of the game.
I initially started this thread to get some general discussion going but quickly made 3 graphs an realized that it's pretty easy to get a good amount of useful footage, if you know a game well enough.
I'll need some help on this, as I alone can't put together an extensive list covering most major game releases. I encourage you to gather some test footage and send me an audio file of a game you'd like to have BEQ'd. I will do the rest of the work and upload a BEQ chart for that game.
Ideally that audio file will be 5 minutes or longer, containing all sound effects with bass in it which you can think of.
For Far Cry for example, I went through different weapons, shot all a few times, caused many different explosions, drove cars and flew a helicopter, died and included many menu effects.
You can extract audio from video files easily using MKVtoolnix! Don't worry if the resulting file won't play on your system, it'll work.
If you wanna read more on bass EQ, read my post here
or just read through the first few posts in the BEQ'd movies thread