I definitely think that some people are with you! We don't all like the same tastes, or scents, or sights, or sounds, or sensations. I don't see why mid and low-frequency tactile sensations should be any different. But, I agree with Alan that port wind from a ported subwoofer and low-bass TR are different things. (The ports of a ported subwoofer can produce more low-bass TR, within an octave of its port tune, than a comparable sealed sub can. But, TR and palpable port wind, from a ported subwoofer, are still two different things.)
Tactile sensations, and especially ULF TR are created by particle velocity--literally air particles moving, where SPL is created by sound waves moving through the air. In nature, both of those things are happening naturally. In the presentation of recordings, in our HT's, we can choose the extent to which we wish to enjoy both SPL and TR. And, I think it is inevitable that our perceptions of, and our preferences for, TR will vary widely.
Brian Ding of Rythmik Audio, made an interesting observation about our perceptions of energy moving through the air, as it does in a thunderstorm or with a gunshot, in the examples that Alan posted. In his original post, Brian was pointing-out the difference between having your chair shake from a tactile transducer, and feeling tactile energy directly from a subwoofer. Here is what he said:
"Let me try here because we all experience something similar, just not as big as those in the movies which is created by CG (computer-generated special effects). We all play baseball and have experience of being almost hit by a ball without seeing the ball. How do you know a ball is there? It is the air disturbance (or sound, subsonic mostly, barely audible) caused by ball traveling at high speed. Any air disturbance will travel.... That is just the nature. With that in mind, when you are next a large object falls and lands next to you, your floor has much faster propagation speed than sound. So you feel vibration on your feet first, then you feel the air coming at you as "air blow" or as subsonic sound energy. Sound always arrives later. The difference of the two tells you how far away the impact point is from you, more or less. While it is not accurate, most people has this ability. Sound engineers do understand these principles. So they will create a sound energy first to simulate the ground thump (audible), and then the air ripple arrives later (subsonic)."
We feel tactile sensations, associated with the propagation of sound all the time. But, the extent to which we want to attempt to recreate those sensations in our HT's is absolutely a YMMV question.
GUIDE TO SUBWOOFER CALIBRATION AND BASS PREFERENCES
* The Guide linked above is a comprehensive guide to Audio & HT systems, including:
Speaker placements & Room treatments; HT calibration & Room EQ; Room gain; Bass
Preferences; Subwoofer Buyer's Guide: Sealed/ported; ID subs; Subwoofer placement.