Thank you for the great responses!
Re: The kind words regarding John Wick, giving credit where credit is due, it was the original sound crew that made it so awesome to begin with. Mark Stoeckinger and crew helped us make it fall into place for Atmos. I agree, it turned out very cool indeed.
Re: questions, first from
That’s an excellent question I should’ve clarified better. (there’s SO much to cover in the show within 1 hour, I really could only briefly glance over certain topics.
and I wanted to cover a lot of area as best as possible given the timeframe.)
Nope, it’s definitely not two channels max at all by any means. Those ceiling channels are indeed discrete.
The heights/overheads path is just “another” path to get to the tops. Usually that particular path is to get elements to the top to specifically cover a broader range area..
but it’s the 118 objects that can be panned to any speaker or combination of speakers to create space. (ceiling, sides, front, wherever..), that is where it gets very discrete.
so, for example, if I placed a helicopter sound on an object in the front top left and pan across the speakers to the back top left, then crossing over to the rear top right, you’ll definitely have a very distinct separated pan across the top - so if you have 4 above, you’ll hear that discrete effect, and additionally, if you have even more channels for your top speakers, you’ll have that much more of distinct separation and smoother movement because it’s object-based.
(no, not trying to “sell people more speakers”, it’s just the architecture of it, and it works pretty well.)
I’ve done some mixes where I’ll have a few things in the 7.1 bed, but with my full 118 objects filling in different upper speakers in various degrees. (no “overhead” path at all). As I said, it’s just another way of getting there. It’s super flexible.
, as I mention above, you’ll find the ceiling channels are definitely discrete. I’m not sure how a rumor started that the ceiling channels are like an MP3, rest assured, that’s not accurate. Dolby is very good about not cheesing out on that kind of thing.
Oh, and someone had asked on another forum if I've done Auro 3D. This answer is nope.
Dolby Atmos and DTS:X are results of what my clients ask for. None of them have inquired about Auro (yet), but I'll be interested in hearing it myself if the opportunity arises.
Thanks again all, I really hope this helps explain things as I know that Atmos is a very very in-depth topic. I don’t get on here very much, but I try to pipe in now and then.