didn't know about this until recently. there's kickstarter for a game that supports the Xbox One Kinect as well as Oculus Rift.
only a week left and it looks like they're not going to make it... so if you're interested, jump in fast!
Nevermind is a biofeedback-enhanced horror adventure game that takes you into the dark and twisted world within the subconscious minds of psychological trauma victims.
As you explore surreal labyrinths and solve the puzzles of the mind, a biofeedback sensor monitors how scared or stressed you become with each passing moment. If you let your fears get the best of you, the game becomes harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.
Nevermind’s goal is to create an unforgettable gameplay experience that also teaches players how to be more aware of their unique internal responses to stressful situations. If you can learn to control your anxiety within the disturbing realm of Nevermind, just imagine what you can do when it comes to those inevitable stressful moments in the real world…
Our dream for Nevermind has always been to provide as much game as possible for as many platforms as we can so you don’t have to invest in additional biofeedback hardware.
XBOX ONE VERSION
Although the game would be primarily played with the controller, the Xbox One's basic Kinect 2.0 comes with built-in biofeedback technology just waiting to be tapped into! This was one of our most common requests from the first Kickstarter campaign, and we have gotten TONS of great support from the folks at [email protected]
We have the kits - now we just need the funding to make it happen!
NOTE: For those of you that don’t own an Xbox One, this version will minimally help us generate additional revenue, which will - in turn - be poured back into making more great level content for Nevermind!
OCULUS RIFT INTEGRATION
We’re HUGE believers in the potential of the Oculus Rift to change immersive experiences as we know them. Furthermore, games like Nevermind are uniquely equipped to capitalize on some of the most compelling elements that virtual experiences like Oculus have to offer. For example, imagine a horror game that plays with the fact that we know exactly what is/isn’t in your peripheral vision. We can’t WAIT to bring Nevermind to Oculus, including tuning all existing content to suit the technology.