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post #31 of 43 Old 12-04-2016, 08:44 PM - Thread Starter
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Final Fantasy XV has been confirmed to have HDR implemented on the Xbox One S.




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post #32 of 43 Old 12-04-2016, 09:08 PM
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Hey onlysublime - I would like to recommend that the OP be modified to separate what games currently have an HDR option in one list, and a second list for confirmed future updates or releases.

As the post reads now, the current list is somewhat confusing which games have the HDR option today, i.e. Battlefield 1.

Thanks for listening!
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post #33 of 43 Old 12-04-2016, 11:19 PM - Thread Starter
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Quote:
Originally Posted by DaverJ View Post
Hey onlysublime - I would like to recommend that the OP be modified to separate what games currently have an HDR option in one list, and a second list for confirmed future updates or releases.

As the post reads now, the current list is somewhat confusing which games have the HDR option today, i.e. Battlefield 1.

Thanks for listening!
Updated. Actually, Battlefield 1 and Hitman are the only confusing titles. All the others are either not even released yet or are confirmed to have it. Titles like ReCore have been announced that they will get HDR with a reasonably listed timeframe so that's better than what was shown with BF1.
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post #34 of 43 Old 12-05-2016, 07:23 AM
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Originally Posted by onlysublime View Post
Updated. Actually, Battlefield 1 and Hitman are the only confusing titles. All the others are either not even released yet or are confirmed to have it.
Thanks, that helps!
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post #35 of 43 Old 12-26-2016, 11:11 PM - Thread Starter
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Producer confirms HDR, 1080P, and 60 fps on the Xbox One S.

http://http://gamingbolt.com/residen...d-xbox-scorpio

In an interview with GamingBolt, Masachika Kawata, the producer of Resident Evil 7, confirmed that the game will run at 60fps and 1080p on PS4 and Xbox One, both. He also confirmed that the game will support HDR on Xbox One S, PS4, and PS4 Pro.

“When it comes to new hardware, I think that the biggest takeaway is just making sure that it’s not just one party that is excited about this product,” he said. “It really has to be a mutual interest on both the manufactures side, publisher side, [and] consumer side. And only when everyone is on board and everyone’s excited for the product does it allow the opportunity to expand the game industry and the user base. Because otherwise it’s just a lot of extra effort on our side.”
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post #36 of 43 Old 12-26-2016, 11:18 PM - Thread Starter
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http://wccftech.com/warframe-ps4-pro...ulkan-support/

Digital Extremes recently released Warframe’s latest content update, The War Within, on PC and consoles. With the free-to-play game about to enter its fourth year, we had a long chat with Studio Manager Sheldon Carter about the future updates and fixes that Digital Extremes is preparing for Warframe.

We’ll begin today by taking a look at the latest technologies and their upcoming implementation/support in Warframe.

You said that HDR support is being worked on for Xbox One S. Also, which graphics elements do you think HDR particularly highlights in Warframe?

Our work on getting HDR support for the Xbox One S is going to pave the way for PlayStation 4 and PC as well. There’s not a lot I can say since it’s still in its early stages, but it will allow for wider brightness and colour ranges. This will help bring out the details in brighter areas, as well as adding richer, deeper shadows.
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post #37 of 43 Old 01-09-2017, 01:56 PM - Thread Starter
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Scalebound removed from the list due to game cancellation. A shame. I was really looking forward to it.
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post #38 of 43 Old 01-09-2017, 02:25 PM
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Make room for a much better game as Mass Effect: Andromeda has confirmed support for HDR.

Quote:
Bioware GM Aaryn Flynn has been a pretty prolific Twitter user for awhile now and lately he has been responding to question after question from fans on Twitter. We told you the other day about how he revealed the game will not have a season pass and now he is back at it again.
Flynn was first asked if Mass Effect: Andromeda would have HDR Support on Xbox One and PS4/PS4 Pro, in which he responded “Yes.” This is great news, as HDR is definitely proving to make a difference in games that are currently taking advantage of it. While this only confirmed HDR support for consoles, he was also asked about PC as well.


http://attackofthefanboy.com/news/ma...box-one-ps4-pc
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post #39 of 43 Old 01-09-2017, 03:57 PM - Thread Starter
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post #40 of 43 Old 01-14-2017, 01:15 PM
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Andromeda with hdr = heaven. I will be playing only this game(thanks to its stellar mp, assuming its as good as ME 3) until Red Dead 2 launches. At that point, Ill be playing these games on Scorpio.
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post #41 of 43 Old 01-19-2017, 10:29 AM
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Hitman is officially getting the HDR patch on both Xbox and PS4 on Jan 31st.
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post #42 of 43 Old 01-19-2017, 11:05 AM - Thread Starter
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https://www.videogamer.com/news/hdr-...box-one-and-pc



"As an example, think of 47 in a dark room looking out a bright window. Without HDR you would not be able make out what's outside, whereas with HDR you can simultaneously see details inside the room and outside the window," explained IOI Programmer Anders Wang Kristensen.

"Another extreme example is the sun. Without HDR we could not render the sun brighter than a white piece of paper, so we had to ‘simulate’ the sun being blinding. With HDR we can draw the sun several times brighter, so that it is actually close to being blinding, just like in real life."

Square Enix has confirmed to VideoGamer that the HDR update applies to Xbox One S, PC, PS4 Pro, and PS4.
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post #43 of 43 Old 05-19-2017, 09:11 PM - Thread Starter
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found by SPID...

https://www.halowaypoint.com/en-us/f...79af173a/posts

UPDATE - MAY 18
The next patch for Halo Wars 2 is being readied for release with an ETA of next week. This update will launch in conjunction with the next DLC leader and includes a variety of fixes and improvements. See below for the full details.

New Feature: Support for HDR lighting is now enabled for players with compatible hardware!

Stability
  • Players should no longer have a chance of loading into the game without the ability to issue any commands
  • Fixed a crash that rarely occurred after signing in on the Main Menu
  • Fixed a crash when playing against AI in Firefight or Skirmish mode
  • Fixed a desync that could occur in ranked 2v2 games
  • Fixed a crash on “Last Stand” that could occur from loading from an old save from a previous release
  • Fixed a crash that could occur when attacking the first barricade in the Prologue

Gameplay:
  • Added allied view indicator to the mini-map
  • Added 2 new themes to “Proving Ground” Blitz map
  • Made “Restoration Drones” get more expensive when it is upgraded to its 3rd tier
  • Adjusted the Foundry so that its always hit by Hunters' and Marines' upgraded projectiles when attacked
  • Added better “Combat Salvage” visual effects when a unit dies and is immediately built back at base
  • Removed an exploit with “Combat Salvage”
  • Reworked a targeting exploit that could occur with using “Extraction”
  • Pelicans and Darts should no longer leave floating lights above bases
  • Made it so that “Ghost in the Machine” would no longer disable Colony’s “Combat Repair” on the units it borrowed
  • Spartans no longer strip upgrades from vehicles they hijack
  • Some tech upgrades were not applying completely to some units
  • Fixed an issue with moving units not properly attacking Garrisoned units
  • Units teleported off the map are now teleported back to your base
  • Spartans no longer increase the level of units they hijack

Localization/Accessibility:
  • Made card pack descriptions show up in the appropriate language for France and Taiwan
  • Added text to the Pelican Transport level 2 when selected on the leader power radial

Audio:
  • Added “Upgrade Complete” voice over for various leaders that was missing
  • Adjusted the audio to the Forerunner structure on Highway to remove the high frequency that could be unpleasant to hear
  • Audio/music should no longer drop from games played through a playlist
  • Locust beam is no longer audible in the fog of war
Hellbringers should no longer play Kinsano voiceover when being attacked by an enemy Spartan
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