One thing I am hoping for is something like this. Games like GTA 5 or Mafia 3, where draw distance is so poor that you have objects popping in, RIGHT in front of you, when driving at high speeds as an example. It would be awesome if those games, even without a 4K update, would stop this completely. It sounds like that is something that is going to happen on the X1X, which would be unreal and very welcome. With the power of the X1X always being used in every game, I think there are going to be a lot of benefits that many of us just aren't thinking of. The 9GB of available GDDR5 memory can store an ENTIRE 360 game (No clue if this is actually possible to do, but it is a fact). They have said that 360 games will also benefit, and I am just wondering how much and what it will actually be.
I am hoping that we get a lot more info before launch about things like this. Draw distance is one of my biggest complaints in sandbox games. I can't imagine the GPU is going to be taxed much taking a 1080p signal and upscaling to 4K, leaving the GPU and Memory to store and display more info that the current systems just can't.
I know a lot of the 360 crowd jumped ship to the PS4. I stuck with the Xbox One over PS4 for Xbox Live, Controller, and preferred first party games. I waited until very recently to grab a PS4, as there was finally a handful of games that I wanted to play (Not a fan of many of the game types that are PS4 exclusive). I always end up with every console, and the Playstations have always been the exclusive only box (I REALLY hate the PS4 controller, though it is the best they have ever had). Come November, I'll finally get my 4K/HDR gaming machine that I have been looking forward to a while now.
My Kinect will be coming along for the upgrade (I really love and use it a lot). Very happy that Netflix and Amazon apps are now both 4K and HDR on the Xbox One S. The Dolby headphone app is looking very promising for virtual surround sound (even if the Microsoft HTRF is currently working better). So with one machine, I can get all of my 4K/HDR gaming, UHD Blu-rays, streaming, and "next gen" headphone VSS. $499 is a steal. I do like the PS4 Pro, but it just doesn't offer anything close to the Xbox One X.
I think Xbox is back on the right track, as it seems they are trying to bring new things to the table that Sony just seems oblivious to. One thing that always confuses me about the "Console War". I would say that 95% of my game purchases are Multiplat. Every E3 and/or argument that arises about the 2 systems, exclusives are talked about ALL the time. For me, it is almost a non issue. I wait out the PS system until a few years in and buy when their catalog finally get strong in my game genres. I am finishing TLoU, then starting Horizon, then Uncharted 4, and getting some MLB:The Show time in here and there. Saw a few games this E3 I am excited about, but they can wait until price drops.
Currently, Zelda Breath of the Wild is getting all of my gaming time, after finally finding a system just after surgery. Coming in handy while I am recovering from surgery in Florida at my parents house.
Great time to be a gamer and an A/V geek. 4K/HDR is the real deal, the Switch is a really cool device for on the go, and I am really happy with the shear amount of great games at our disposal.
Xbox Live: TheRealMaxPower --- PSN: BeyondMaxPower---- Vizio P75-C1 Vienna Acoustic Mozart Grands Pioneer SC-72 Sony BDP-S790 Xbox One S, PS4 Pro, Astro Mixamp 2013, Soundblaster X7 (Sparkos Op Amps), Schiit Modi Multibit/Magni, LTA MicroZOTL2 headphone amp, Hifiman HE-X V2, AKG K702 65th Anniversary, Fostex TH-X00 Ebony, Monoprice Monolith M1060 (Vegan pads), DT990 Pro 250 ohm, Massdrop/Sennheiser HD6XX and PC37X Audio Technica ATH-M50x Antlion ModMic