This is the thread to discuss Dolby Atmos as it relates to video games, both setup and gameplay -- subscribe! Please, no movie talk.
The thread to discuss Atmos for home theater (movies) is here:
The current state of bitstreaming Atmos on Xbox One has Atmos mode being always-on, regardless of the source having Atmos or not. This results in empty height channels with no way to upmix non-Atmos material.
It is unknown how long Microsoft will keep this always-on state. For now, it is assumed this method will stay.
What games feature Dolby Atmos?
- Assassins Creed Origins (Xbox)
- Battlefield 1 (PC)
- Crackdown 3 (Xbox) *currently without Atmos... bug?
- Final Fantasy XV (Xbox)
- For Honor (Xbox)
- Forza Horizon 4 (Xbox)
- Gears of War 4 (Xbox)
- Metro Exodus (Xbox)
- Overwatch (for headphones, PC)
- Resident Evil 2 (Xbox and PC)
- Rise of the Tomb Raider (Xbox, X model only)
- Shadow of the Tomb Raider (Xbox, X model only?)
- Star Wars: Battlefront (PC)
- Super Lucky's Tale (Xbox)
- Tom Clancy's The Division® 2 (Xbox and PC)
Coming Oct. 25, 2019: Call of Duty: Modern Warfare (2019)
What is Dolby Atmos?
According to Dolby Laboratories: "A leap forward from surround sound, Dolby Atmos creates a full atmosphere of sound all around you in three-dimensional space, even overhead."
What game systems include Dolby Atmos?
Xbox One (original, S, and X models) and Windows 10 PC
What do I need to experience Dolby Atmos in my games?
What is Atmos upmixing (DSU or DTS: Neural X)?
- An Xbox One or Windows 10 PC
- A game that features Atmos (see above for a list)
- The Dolby Access app installed, available here
- Audio output of console/PC set to bitstream "Dolby Atmos for Home Theater" NOTE: optical output on Xbox is disabled with this setting.
- Connection to an Atmos-enabled AVR receiver* (details), soundbar, or TV -- all via HDMI, or **headphones.
- *For AVR connection, a 5.1/7.1 (or multi-subwoofer) speaker setup with front left and right channels that include either built-in or add-on upward firing effects channels reflecting off the front ceiling, or alternately front ceiling mounted speakers. This adds ".2" to the end of the setup prefix - for example, a 5.1.2 would indicate five main channels, one subwoofer, and two front height channels. Optional: rear channels with built-in or add-on upward firing effects channels reflecting off the rear ceiling, or alternately rear ceiling mounted speakers. This would add ".4" to the setup prefix, for example 7.2.4 would be seven main channels, two subwoofers, and four height channels.
(NOTE: this method is currently disabled while bitstreaming Atmos -- the AVR is now in Atmos mode for all sources, regardless of an Atmos mix or not)
Dolby Surround, informally "DSU" (D
pmixer), is Dolby's way of utilizing the height channels when playing back non-Atmos material, from stereo to 7.1, on an Atmos setup. This is sometimes referred to as "fake Atmos".
DTS Neural X, sometimes called DTS-X, does a similar height channel upmix with the same equipment. DTS is a competitor of Dolby.
Why does my AVR display "Dolby Surround" for non-Atmos games? I thought Dolby Surround was matrixed stereo. (NOTE: this method is also currently disabled while bitstreaming Atmos -- the AVR now shows Atmos for all sources, regardless of an Atmos mix or not)
See above, or the link below for more details:
**What about Dolby Atmos for Headphones?
Info coming soon.
Please reply any updates or clarifications needed for this OP - thanks!