Official Wii U discussion thread. - Page 53 - AVS Forum | Home Theater Discussions And Reviews
Forum Jump: 
 77Likes
Reply
 
Thread Tools
post #1561 of 1655 Old 03-31-2015, 07:22 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Nintendo Direct tomorrow, along with the final gold and elite rewards for Club Nintendo.
Leo_Ames is offline  
Sponsored Links
Advertisement
 
post #1562 of 1655 Old 04-01-2015, 07:47 AM
AVS Forum Special Member
 
ThisOneKidMongo's Avatar
 
Join Date: Mar 2006
Location: Brooklyn, NY
Posts: 2,679
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Liked: 77
Dammit, I tried to log onto Club Nintendo last night and redeem about 10 games' worth of codes I'd been hoarding, but the site was down. It'd be nice if Nintendo extended the deadline in light of that but eh, there's not a whole lot I wanted to spend the points on anyway. That's what I get for procrastinating, but the thought of sitting there and filling out all those surveys had been filling me with dread.
ThisOneKidMongo is offline  
post #1563 of 1655 Old 04-01-2015, 09:34 AM
Member
 
Rush85's Avatar
 
Join Date: May 2013
Location: Maryland
Posts: 51
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 38 Post(s)
Liked: 57
Finally pulling the trigger on a Wii U. Going to get the referb direct from Nintendo. Picked up a game using all the club nintendo points that my 3DS and games have earned me.
Rush85 is offline  
Sponsored Links
Advertisement
 
post #1564 of 1655 Old 04-01-2015, 03:12 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Pretty boring Nintendo Direct so far (They seem more concerned with selling their figurines these days, than actual games), but Mario Maker confirmed for September.

I'm concerned though that they won't ship it with a full slate of Nintendo made levels, and that we'll only be able to share single levels online.

Looking forward to Yarn Yoshi.

Edit: DS and N64 reconfirmed finally, with Yoshi's Island DS and Super Mario 64 available after the broadcast.

Last edited by Leo_Ames; 04-05-2015 at 05:11 PM.
Leo_Ames is offline  
post #1565 of 1655 Old 04-01-2015, 03:30 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Fatal Frame U confirmed for North America.

Leo_Ames is offline  
post #1566 of 1655 Old 04-02-2015, 08:20 AM
AVS Forum Special Member
 
ThisOneKidMongo's Avatar
 
Join Date: Mar 2006
Location: Brooklyn, NY
Posts: 2,679
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Liked: 77
I'm pretty excited about the surprise Lucas reveal for Smash DLC, he was my dude in Brawl.
ThisOneKidMongo is offline  
post #1567 of 1655 Old 04-02-2015, 09:46 AM
Member
 
Wolffe72's Avatar
 
Join Date: Jul 2010
Location: Toronto
Posts: 80
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 30 Post(s)
Liked: 29
I've got 930 coins to spend and Platinum status. The only things that seemed to interest me were possibly Wii Party U, Star Fox 3D, and maybe Donkey Kong Country Returns 3D. I figure I'll go with Wii Party U since that can be used by everyone on the Wii U -- the 3DS titles will be digitally locked to whichever 3DS we use it on. The only thing is that I'll be left with 80 useless coins whereas I could probably get something for 700 and another for 200 going the 3DS route.

For the platinum status, I think Donkey Kong Country: Tropical Freeze seems to be the best choice for me. Again, I think something for the Wii U would be better than getting a title locked to one 3DS. I think I already have all of the other non-retro Wii U titles being offered.

Think these are decent choices among the bunch?

Don't even bother trying to claim anything today. The site is being choked. I can get to the point where I finalize my reward claim but then I get a new page with an empty inside border and the claim never completes (I still have all my coins and it still says I should choose a Platinum status gift).

Although I only joined Nintendo Club a few months ago, it seemed to me that it didn't make sense registering all your games at once in the past. I suppose it was best to register enough to reach elite status, then hold on to everything else for the following year. Didn't seem like a well thought-out reward system.
Wolffe72 is offline  
post #1568 of 1655 Old 04-09-2015, 10:59 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Did anyone ever play any of the Call of Duty titles on the Wii?

Wondering if the Wii iteration of Black Ops would be worthwhile, since I have the sequel on the Wii U. Stuck with the 360 for the WWII releases and the PS3 for the Modern Warfare titles, and I'll switch to buying on the PS4 one of these days for newer releases.

But I'm interested in acquiring the Wii iteration of this one for something a little different, if it's not too jarring of a downgrade for someone that still enjoys many games at this resolution. I'd only be playing the single player campaign.

But if it suffers too greatly, I'll go with the 360 or PS3 for it.

Last edited by Leo_Ames; 04-09-2015 at 11:09 PM.
Leo_Ames is offline  
post #1569 of 1655 Old 04-11-2015, 07:32 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Been playing a lot of Super Mario 3D World recently.

Been wondering how well it worked with the Pro Controller, so I fired it up tonight with it instead of the gamepad. I had read that the Pro Controller couldn't be used in the Captain Toad levels of Super Mario 3D World (Which I don't really understand why), but assumed it worked fine for all the main levels themselves.

I immediately went to level 2-2, one I was curious how well it worked with this since with the gamepad, you have to activate platforms by touching them on the screen. Didn't take long to get my answer on how Nintendo handled this.


It simply doesn't work with such a level. While it wasn't a surprise since I didn't see how they were going to adapt it to a different controller without wholesale changes to how the level worked, I hate when they use a gimmick just for the sake of using a gimmick. This really doesn't add anything to that level, it just takes away from it since you can't use other controller options.

I don't mind the blowing gimmick, which I assume works with the Pro Controller, although it's a bit over sensitive at times which can be dangerous when the system thinks you blew into the mic when you really didn't. It's sort of clever and fun for the first few times you use it.

But this one more feels like they just wanted some sort of touch control, without regard to what it really contributes. The platforms opening and closing on a traditional timed basis, would've worked just as fine and wouldn't of created such a limitation.

Last edited by Leo_Ames; 05-09-2015 at 09:35 PM.
Leo_Ames is offline  
post #1570 of 1655 Old 04-12-2015, 07:49 AM
HPQ
Advanced Member
 
HPQ's Avatar
 
Join Date: Oct 2011
Posts: 769
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 36 Post(s)
Liked: 74
hi guys, quick question.

I am thinking of getting the Wii U for the kids. I wanted to know if it would fit in my room properly.

I have a rectangular game room (see my pics link in my signature for more room details). On the very far rear end (left side), I have my audio rack which has my receiver, ps4, blu ray player, etc. and on the other end of the room (far right), I have my tv hanging on the wall. I have a very long hdmi cable that goes from the tv to the receiver via the attic. For my PS4, it works out perfectly. I can use the wireless PS4 controllers and I have no issues. I just switch the tv to hdmi input and change the input on my receiver to the hdmi input that the ps4 has and all is well.. I get sound and video.

I believe I can do the same thing with the wii U Console. I hook up the hdmi from the wii U console to one of the free hdmi inputs on the receiver and just change the input on the receiver and I am good to go while the tv is on hdmi input.

My question is what about the sensor bar? Since my tv is very far (greater than 30 feet) from where the wii console would be, should I get a wireless wii U sensor? If so, how are they and which one do you recommend?

What about the distance for the wii U controllers? Can they operate like my PS4 wireless controllers where the main console is behind them?

Anything else that I need to think of since the wii U console will be very far from the tv?

Thanks in advance.

Samsung UN75F8000 LED TV, NAD T-777 (7.2 Receiver), Oppo 103, Sony PS4, Panamax MR-5100, 7 Paradigm Reference series 8" in ceiling speakers (AMS-150R) - 30 degree tilting speakers, 2 Paradigm SE Sub, universal remote MX-450, universal advanced RF base station MRF-3501. Pics here.

Last edited by HPQ; 04-12-2015 at 08:27 AM.
HPQ is offline  
post #1571 of 1655 Old 04-12-2015, 06:39 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
I see an officially licensed wireless sensor bar at Wal-Mart. I believe it's this one.

http://www.gamestop.com/accessories/...nsor-bar/75732

It shouldn't pose any issues with your controllers, with the console being in the same room. 30' is pushing it in some situations (Nintendo says 26'), but it should only be a problem if it's not in the same room. Console being behind you should make virtually no difference.

Under the right conditions, people can go as far as 100' away. I can go more than 30' away with several walls in the way, before I start losing the connection. 26' is a conservative maximum, for worst case scenarios.

Wii remotes are good for just about the same distance from the console or more, and about 15' from the sensor bar (Before it starts having difficulty making out the IR light array of the sensor bar).

Last edited by Leo_Ames; 04-12-2015 at 08:40 PM.
Leo_Ames is offline  
post #1572 of 1655 Old 04-13-2015, 04:01 AM
HPQ
Advanced Member
 
HPQ's Avatar
 
Join Date: Oct 2011
Posts: 769
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 36 Post(s)
Liked: 74
Great. Thanks for the details on the wireless sensor bar. I will take a look.

So, overall, looks like I should be ok with the Wii U console in the back of the room and the TV in the front.

With the Wii U controller in the middle of the room, should be enough to get the signal without any issues.

Since the Wii U console comes with one controller, I need to get another controller. Should I also get a dual charging dock?

Samsung UN75F8000 LED TV, NAD T-777 (7.2 Receiver), Oppo 103, Sony PS4, Panamax MR-5100, 7 Paradigm Reference series 8" in ceiling speakers (AMS-150R) - 30 degree tilting speakers, 2 Paradigm SE Sub, universal remote MX-450, universal advanced RF base station MRF-3501. Pics here.
HPQ is offline  
post #1573 of 1655 Old 04-13-2015, 03:21 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
You can only use one Wii U gamepad. So the included charging dock will suffice for that.

The question you're going to have to ask yourself first is what sort of additional controllers do you want? You have two primary options here to fill out a game in local multiplayer or as alternate controller choices for yourself.

They're the Wii U Pro Controller, supported by much of the Wii U software lineup.



And the classic Wii remote and nunchuck combination, also supported by many games.



Sadly, they're not perfect substitutions for each other. For the primary difference, if a game depends on motion and the other unique functions of the Wii remote, it probably isn't going to support the Pro Controller as well.

The two big examples here that come to mind are Nintendoland and Wii Sports Club, two of the Wii U's most popular local multiplayer offerings which both depend on the Motion Plus features that Nintendo eventually introduced to their Wii remote design. And of course, only Wii remotes can work in backwards compatibility mode with Wii software. And not all Pro Controller enabled software can make use of a Wiimote and nunchuck combination as well.

Charging Pro Controllers is a bit of a pain. It takes about 4 hours (Although you're good for 80 hours or so of use afterwards) and Nintendo highly recommends that you only charge it via USB connection to the Wii U. The crux is that the Wii U itself must be powered on to charge it. Nyko has made a well received dual charging dock for charging two Pro Controllers simultaneously from a wall outlet. Looks odd, but I've read good things.



And Nintendo fairly recently finally introduced a first party charger for Wii remotes, available from their online store. Additional batteries can be bought separately. Never had much luck with 3rd party solutions here, but this one should work well.



Lastly, if you're going to be playing Wii software here, you may want to consider a controller to plug into your Wiimote for compatible software (A fair number of Wii U games also support Wii Classic Controllers, including all Virtual Console titles outside of DS games).

The original Classic Controller and the follow-on Classic Controller Pro are out of print (And beware of counterfeits with these, Wii remotes & nunchucks, and Wii U Pro Controllers), but there are two officially licensed Classic Controller equivalents currently available that are styled after GameCube controllers.

I've had good luck with the Hori design.



PDP also makes one, but they don't have a good reputation like Hori does and it even looks of lesser quality. They also haven't reviewed as well, and lack the turbo feature of the Hori option. I do though like that the right analog stick matches the left; not many seemed thrilled with the way Nintendo originally handled that on the GCN (Which Hori copied with their design).



There are a lot of other Classic Controller equivalents out there as well, some licensed, others unlicensed (The Wii is the last console that doesn't lock out unauthorized accessories).
TeflonSoul and dandiego like this.

Last edited by Leo_Ames; 04-25-2015 at 11:56 PM.
Leo_Ames is offline  
post #1574 of 1655 Old 04-13-2015, 05:16 PM
HPQ
Advanced Member
 
HPQ's Avatar
 
Join Date: Oct 2011
Posts: 769
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 36 Post(s)
Liked: 74
wow. Thanks for the details. So, the Wii U gamepad with the screen that comes with the console can only be used by one player and if you have another player that person can't use a different Wii U gamepad with the screen. They have to use one of the other items?



Since I have 2 kids and they will fight over the gamepad, is the gamepad necessary then? Can I get two regular controllers like you mentioned above and use them instead or you have to use the gamepad at a mimimum?

Samsung UN75F8000 LED TV, NAD T-777 (7.2 Receiver), Oppo 103, Sony PS4, Panamax MR-5100, 7 Paradigm Reference series 8" in ceiling speakers (AMS-150R) - 30 degree tilting speakers, 2 Paradigm SE Sub, universal remote MX-450, universal advanced RF base station MRF-3501. Pics here.
HPQ is offline  
post #1575 of 1655 Old 04-13-2015, 07:40 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Correct, only one Wii U gamepad to a console.

They don't even sell them separately, so if dual gamepad support ever came about (It's technically possible, although the video streams would have to be halved to 30 fps they've said), you couldn't even buy a 2nd controller in stores today as it stands. Just too expensive of an accessory for many to ever purchase a pair of them (The standard repair fee the last I saw on out of warranty gamepad repairs is $90, to give you an idea).

Many games will let you all play with different controllers. But with some, someone has to use the gamepad. Especially if it's a title featuring what they've labeled as asynchronous multiplayer, where the person with the gamepad is doing something different than the other players with Wii controllers.

Nintendoland is the best example of that concept. The Luigi's Ghost Mansion minigame is a perfect illustration where the gamepad player is the ghost and has their own screen thanks to the gamepad, while the other players with Wii remotes (Up to four) have to hunt down the ghost (that all the while is hunting down the ghost hunters).

And at least one title uses the gamepad as a supplement for everyone, and that's the golf minigame in Wii Sports Club. You lay the gamepad on the floor, and use it to help line up your shot.


Last edited by Leo_Ames; 04-13-2015 at 07:47 PM.
Leo_Ames is offline  
post #1576 of 1655 Old 04-13-2015, 08:23 PM
HPQ
Advanced Member
 
HPQ's Avatar
 
Join Date: Oct 2011
Posts: 769
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 36 Post(s)
Liked: 74
Thanks for the insight. Appreciate it.

Samsung UN75F8000 LED TV, NAD T-777 (7.2 Receiver), Oppo 103, Sony PS4, Panamax MR-5100, 7 Paradigm Reference series 8" in ceiling speakers (AMS-150R) - 30 degree tilting speakers, 2 Paradigm SE Sub, universal remote MX-450, universal advanced RF base station MRF-3501. Pics here.
HPQ is offline  
post #1577 of 1655 Old 04-17-2015, 08:01 PM
Senior Member
 
RGoldberg's Avatar
 
Join Date: Jan 2003
Location: Wellington, CO
Posts: 230
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Liked: 18
Well I finally broke down and bought a Wii U today. I needed a Mario fix. I have a couple nephews that should enjoy the system as well. Looking forward to getting a few fun MP games
HPQ likes this.
RGoldberg is offline  
post #1578 of 1655 Old 05-07-2015, 04:27 AM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Almost done with world 6 in Super Mario 3D World.

Wish there was a lot more to do, but I suspect that I'm well over half way done from a time standpoint (Not counting possibly replaying it with the other three characters, which I'd like to do).

I wonder if there's a level in this game where it's raining? Love the effect on the title screen (There are 4 or 5 variations). But so far, I haven't came across it in-game.
Leo_Ames is offline  
post #1579 of 1655 Old 05-07-2015, 11:28 AM
AVS Forum Special Member
 
Mikazaru's Avatar
 
Join Date: Sep 2004
Posts: 2,287
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 251 Post(s)
Liked: 373
Quote:
To celebrate the upcoming release of the Splatoon game on May 29, we’re offering an early chance to get your feet wet in the Splatoon Global Testfire. To join, download the free Splatoon Global Testfire special demo from Nintendo eShop for the Wii U console, and then launch the software during one of the designated time periods.

Event Times:
5/8 8p.m. - 9p.m. PT
5/9 4a.m. - 5a.m. PT
5/9 Noon - 1p.m. PT
Anyone wanting to give Splatoon an early try, there is a special demo on the eShop. The times you can play are very limited though.
Mikazaru is offline  
post #1580 of 1655 Old 05-07-2015, 01:28 PM
AVS Forum Special Member
 
ThisOneKidMongo's Avatar
 
Join Date: Mar 2006
Location: Brooklyn, NY
Posts: 2,679
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Liked: 77
Quote:
Originally Posted by Leo_Ames View Post
I wonder if there's a level in this game where it's raining? Love the effect on the title screen (There are 4 or 5 variations). But so far, I haven't came across it in-game.
Offhand, I'm pretty sure there are least two levels where it's raining, and it's just as beautiful in-game as it is on the title screen. They're kind of spooky/intimidating levels, which is why you haven't come across them yet.
Leo_Ames likes this.
ThisOneKidMongo is offline  
post #1581 of 1655 Old 05-07-2015, 03:56 PM
Advanced Member
 
kamouflage's Avatar
 
Join Date: Mar 2008
Location: Mesquite, TX
Posts: 648
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
Quoted: 180 Post(s)
Liked: 137
Quote:
Originally Posted by Leo_Ames View Post
Almost done with world 6 in Super Mario 3D World.

Wish there was a lot more to do, but I suspect that I'm well over half way done from a time standpoint (Not counting possibly replaying it with the other three characters, which I'd like to do).

I wonder if there's a level in this game where it's raining? Love the effect on the title screen (There are 4 or 5 variations). But so far, I haven't came across it in-game.

You've got a ways to go and haven't got to some of the best levels.


Sent from my iPhone using Tapatalk

Xbox Live: PikturePerfekt
PSN: PikturePerfekt07
kamouflage is offline  
post #1582 of 1655 Old 05-08-2015, 05:57 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Quote:
Originally Posted by ThisOneKidMongo View Post
Offhand, I'm pretty sure there are least two levels where it's raining, and it's just as beautiful in-game as it is on the title screen. They're kind of spooky/intimidating levels, which is why you haven't come across them yet.
I quickly died on my sole attempt at it, but level 8-1 is rain.

Quote:
Originally Posted by kamouflage View Post
You've got a ways to go and haven't got to some of the best levels.
Sounds good

World 7 that was full of castles went by pretty quick this evening, and I've been pretty good at getting green stars and stamps (I have the first five worlds done 100%, and I'm not too far away with the next two).

So other than replaying with different characters, I mostly just have World 8 and whatever bonus levels there are afterwards to look forward to.

Last edited by Leo_Ames; 05-09-2015 at 01:19 AM.
Leo_Ames is offline  
post #1583 of 1655 Old 05-09-2015, 09:08 AM
Senior Member
 
JoshuaL's Avatar
 
Join Date: Dec 2003
Posts: 483
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 27 Post(s)
Liked: 31
Quote:
Originally Posted by Leo_Ames View Post
I mostly just have World 8 and whatever bonus levels there are afterwards to look forward to.
Let me just say that "World 8 and whatever bonus levels" are going to take a while, especially if you're a completionist. And especially if you're playing solo.
Leo_Ames likes this.
JoshuaL is offline  
post #1584 of 1655 Old 05-13-2015, 12:27 AM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Wrapped up world 8 tonight, except for the middle star in the last level. Pretty sure I know exactly where that one is.

Time invested over the past 5 months to 100% the main 8 worlds was 23 hours and 40 minutes (Will be just about 24 hours even after I get my final star). Getting my money's worth so far, just like I always do with 2D and 3D Mario platformers.

Looking forward to the extra worlds. Probably will spread that out a bit, too, since I don't want to finish it.

Last edited by Leo_Ames; 05-13-2015 at 12:35 AM.
Leo_Ames is offline  
post #1585 of 1655 Old 05-19-2015, 05:41 AM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
Quote:
Originally Posted by Leo_Ames View Post
Looking forward to the extra worlds. Probably will spread that out a bit, too, since I don't want to finish it.
I haven't been too successful at that, since I've already reached the third bonus world. Looking forward to the last world, since it has a reputation for being quite a challenge.

Incidentally, when I was hunting down collectibles that I had missed from earlier levels, I came across a rain level that I had already played before I posted my recent inquiry above.

Kind of felt foolish when I noticed that. Either way, it's an excellent effect and a great example of why Nintendo are the masters of game development. All this effort on that graphical effect that paid off so well, is only used in perhaps 3 levels in the first 10 worlds.

That's one thing I love about this game. It's not afraid to do something unique, and then not touch it again. Too many games drive a good idea into the ground by overusing it.

Last edited by Leo_Ames; 05-19-2015 at 05:46 AM.
Leo_Ames is offline  
post #1586 of 1655 Old 05-20-2015, 01:58 PM
AVS Forum Special Member
 
ThisOneKidMongo's Avatar
 
Join Date: Mar 2006
Location: Brooklyn, NY
Posts: 2,679
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Liked: 77
Man, you're making me want to replay this, and I rarely replay modern Mario games. (The motivation to push past my sweaty-palmed nervousness tends to dissipate once I beat the game.)

The last world is challenging, but a little bit of a letdown since it's almost entirely "remixed" versions of levels. Not that I'm complaining since they're bonus levels, and some of them are changed to the point of almost being unrecognizable. I never did beat that last super-hard level in the game though, despite hours and hours of frustrating effort and even the help of friends in multi. I appreciate that Nintendo started throwing in these ridiculously challenging end levels into their platforming games, but I had to accept that they're simply beyond my current level of devotion and--let's be honest--skill.
Leo_Ames likes this.
ThisOneKidMongo is offline  
post #1587 of 1655 Old 05-20-2015, 06:44 PM
AVS Forum Special Member
 
Leo_Ames's Avatar
 
Join Date: Feb 2007
Posts: 2,734
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 151 Post(s)
Liked: 263
In practice, I haven't really minded that the Mushroom and Flower worlds are remixes. While I would've preferred no such recycling, at least they did a nice job of keeping these feeling fresh.

Looking forward to the last world (World Crown) and playing through Champion's Road. I wonder how many Marios will have to die to finish that one (I noticed the count on my save file the last time I played was 365).

I fancy myself as being pretty good at platformers in general, so hopefully I don't hit a brick wall.

Last edited by Leo_Ames; 05-21-2015 at 03:38 AM.
Leo_Ames is offline  
post #1588 of 1655 Old 05-21-2015, 07:53 AM
AVS Forum Special Member
 
ThisOneKidMongo's Avatar
 
Join Date: Mar 2006
Location: Brooklyn, NY
Posts: 2,679
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Liked: 77
Yeah, let me know how it goes for you. I think I sent 200+ Marios to their death on that level alone before I gave up, watched someone else beat it on YouTube, and accepted how truly impossible it would be for me.
ThisOneKidMongo is offline  
post #1589 of 1655 Old 05-21-2015, 08:57 AM
Senior Member
 
JoshuaL's Avatar
 
Join Date: Dec 2003
Posts: 483
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 27 Post(s)
Liked: 31
Quote:
Originally Posted by ThisOneKidMongo View Post
Yeah, let me know how it goes for you. I think I sent 200+ Marios to their death on that level alone before I gave up, watched someone else beat it on YouTube, and accepted how truly impossible it would be for me.
Yeah, it's insane. Harder than Mario Galaxy 2's last level, which itself was a beast.

I was only able to beat it by playing 2-player with my brother who, like me, is basically an expert platformer. It took BOTH of us about 300 combined deaths before we finally did it. I haven't even attempted solo, but would like to at some point. I'm not optimistic about that outcome. Really, it's all about repetition. Eventually you get good enough at the earlier parts of the level that you at least have repeated chances at the last parts of the level.
JoshuaL is offline  
post #1590 of 1655 Old 05-21-2015, 10:29 AM
AVS Forum Special Member
 
ThisOneKidMongo's Avatar
 
Join Date: Mar 2006
Location: Brooklyn, NY
Posts: 2,679
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Liked: 77
Yeah, I actually managed to reach the last section (with all the boost pads) several times with Peach, but I never got consistently good at the earlier sections. So sometimes it could take me 30-40 minutes to reach the last bit again, only to inevitably fail, and after a while I had to step back and realize I was no longer having fun.

I played through the two game with two friends, who were of average skill level at best, which was a lot of fun/effective for 99.5% of the game. But the last level simply chewed them up and spit them out, turning them into instant liabilities that drained 200 1-ups in 20 minutes. I remember thinking I probably could beat the level if given a partner of comparable skill level--really I'd just need them to join the game at the last section and simply not die at the same time as me, to prevent restarts. But at this point I don't think I'd have any interest in doing even that.
ThisOneKidMongo is offline  
Sponsored Links
Advertisement
 
Reply Nintendo

Tags
The Legend Of Zelda The Wind Waker Hd , Nintendo Wii U Game Console 32 Gb Flash , Wii U

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page


Forum Jump: 

Posting Rules  
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off