That statistic is about all the evidence that one needs to see to realize that digital distribution on the Switch is assured.
Still puzzled why some thought even that feature required confirmation, as if there was a legitimate possibility that it wouldn't be here. It's as assured as knowing that it will plug into your 110v household electrical outlet instead of coming with its own solar panel that you place outside to charge its batteries with...
I'm afraid such a worry represents well what's perhaps their primary hurdle here. There's a lot of ignorance and preconceived notions about what modern Nintendo gaming is that Nintendo needs to strive to change around, both from the viewpoint of consumers and within the industry itself.
Far too many just automatically write them off these days. Especially in the console world, but also increasingly in the mobile arena thanks to the rise of some very stiff competition.
Nintendo's marketing department has their job cut out for them in convincing people on why they should want this.
Originally Posted by jhoff80
As for the 'inefficiently coded third-party games' it's not exactly a fair comparison when going by something like Mario (cartoon textures, no matter how nice they look, aren't exactly going to need as much space) to something that goes for photorealism.
I suppose that's true to a certain extent.
But even when compared to 360/PS3 releases on hardware that had a comparable level of performance, Nintendo's in-house content typically comes in at the very low end of the scale where space is concerned.
I'm afraid that such optimization just isn't something that pretty much any other major developer ever strives for. Nintendo's major releases are comparatively tiny where their storage needs are concerned, don't deviate from their frame rate targets, and are virtually bug free without even the need of a day 1 patch.
I hope they keep it up.