I guess my point was more that it feels like a remix of the formula than the classic games, but I was trying to be coy as there's seemingly people interested in the game that don't have a Switch yet.
There's not even that many 'classic' dungeons. Instead there's a bunch of one to five room trials. Which is fine of course, but it's entirely different from the past. I brought up bombs because in this you have an infinite amount, where it's not an item that you buy or find. Just turning convention on its head in all aspects. Or even something like whistling for your horse. In past games, Epona would come to you from literally anywhere. Here, there's a great chance your horse might just be too far away.
But yeah, I love how open the world is. I've still just been wandering through the world without accomplishing much other than doing shrines and getting the towers (all but two at this point).
And also I love how so many potential interactions have been thought about (except for some reason petting animals). Of course
if it's raining you wouldn't be able to climb well. Or if you have metal weapons equipped of course you might get hit by lightning (although I'm not sure where Link would store his inventory to not be affected that way but hey, magic!
). Or feeding things. Or the temperature meter affecting your health. (Though I do personally prefer the Pro HUD to get rid of some of the in-game information overload. It works better to me when you have to check your Slate to see any of that... though as I mentioned I wouldn't mind an option that adds a minimap to what's in the Pro HUD). But it's just those little touches that make the world feel really lived in, in a way that past games haven't had.
That being said, I have had some really bad (but still rare) framerate glitches on occasion when I explore. Almost like the game freezes up entirely for a second and then action resumes.