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post #2911 of 3324 Old 03-14-2016, 07:29 AM
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I sold all my consoles a while ago. There really isn't much point to keeping them around anymore....most of the xbox stuff used to make it to PC, now all of it does. Likewise most of the third party exclusive PS4 games also came to PC. The only thing you're really missing now are first party PS4 and Nintendo exclusives, and they're both so few and far between at this point that I feel like I can live without them.


If Nintendo is smart they'll put out their new console on a ARM chip and sell the thing for like $100....I'd buy it just for the kids.
I still have a 3DS that I play regularly, mostly because there isn't a high res 3DS emulator yet, but yeah, I just don't do much with my other consoles now. If I want to play a GCN or Wii game, I would simply install Dolphin rather than dig my old Wii out of the closet, same for the N64, PS1 or 2. Anything else older than that is stupid easy to emulate and follows the same logic. (though in most cases I just use my hacked PSP for those games) Having a PC has changed my opinion on gaming far more than I thought it ever would, and I just don't see myself ever going back to consoles.
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post #2912 of 3324 Old 03-14-2016, 08:34 AM
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The DX12 renderer (or, I think it's that) makes Rise of the Tomb Raider crash after about 30 seconds every time for me. I didn't get far enough in my testing it to try switching back to DX11 to confirm that was the issue (as opposed to say, a recent update or something)... because I gave in and decided to play the new Hitman instead.

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post #2913 of 3324 Old 03-14-2016, 11:07 AM
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Lol, I'm glad I saw your posts. I just saw the sale and was slightly tempted. Those low prices always raise the level of temptation for a game I have very low interest in.

Going from Grid to Grid 2 gave me almost the same feeling as playing TDU 2 after Test Drive Unlimited.


Test Drive Unlimited Is probably my favorite casual racer of all time, I would still like to play it occasionally but it won't start under Windows 8.1 and I've been too lazy to figure out exactly why. I was really looking forward to the sequel and bought it on launch day. Talk about disappointing: It took me forever to even get it to run and when I finally did it would only run in a window. TDU has the most enjoyable arcade physics I've ever experience and they completely mucked them up in TDU 2. I felt like I was pushing around a brick with wheels on oil. I gave up in less than an hour. TDU 2 is a big reason why I generally don't buy on launch day anymore.


Grid 2 gave me Deja vu (minus the technical difficulties). Everything about it is dumbed down from the start. I actually felt like I was playing a prequel. I knew about the lack of a proper cockpit view but it bothered me more than I thought it would. Can't these idiots at least throw in a generic dash and a wheel with hands on it?


And then the driving.....


Don't get me started on the driving.
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post #2914 of 3324 Old 03-14-2016, 02:26 PM
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Yeah the dx12 renderer is apparently a little slower than dx11 if you have a fast CPU, but still does wonders if you have a slow CPU.

They just added that crazy high quality VXAO that makes it another game that can't do max at 60fps on my 980 Ti, so I'm going to table it until Pascal in a few months.

I am playing it at 4k dx11 with AO set to "on", VXAO is too demanding for a single 980ti @ 4k 60. I want to see what's coming but not sure if the initial 1080 is going to be faster than a 980ti even though it has the potential to do so. I just don't see myself buying the true Pascal card at ~$1k and not sure I want to wait until Q3 (or Q4 until the drivers are optimized for Pascal).

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@DaGamePimp if I remember right you are on the west coast too! What sucks right now is my new job is on swing shift (love my new job though) so by the time i get home (1230 am) alkyl my friends are usually in bed. It takes about 2 hours for me to unwind before I can crawl into bed.

Yeah I think we are actually pretty close to each other and I am almost always awake at that time frame.

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Picked up Sonic All Star Racing Transformed, it is always fun to go back to older games and see how they truly were meant to run. 1080p 60fps locked, vs 1024x576 30fps with drops is like night and day, was a great game at the Wii U launch that got a lot of playtime on my end, not to tackle it again without the poor tech holding it back, no regrets selling my Wii U for Steam Credit.

One of my sons favorite racing games (along with Mario Kart) and he has been playing it at 4k 60, lol. About the only game we play on the WiiU is Mario Kart 8 and if my son did not love that game so much the WiiU would have been sold long ago.

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Can you disable the VXAO?

I did, it looks a bit better with VXAO but it would require SLI 980 ti at 4k 60.


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Originally Posted by jhoff80 View Post
The DX12 renderer (or, I think it's that) makes Rise of the Tomb Raider crash after about 30 seconds every time for me. I didn't get far enough in my testing it to try switching back to DX11 to confirm that was the issue (as opposed to say, a recent update or something)... because I gave in and decided to play the new Hitman instead.

DX12 does not crash for me but it runs poorly here and there (frames drop into the teens), the Geothermal Valley segment of the benchmark is a mess. I don't think there has been another update since they released the dx12 addition.


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post #2915 of 3324 Old 03-14-2016, 03:20 PM
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DX12 does not crash for me but it runs poorly here and there (frames drop into the teens), the Geothermal Valley segment of the benchmark is a mess. I don't think there has been another update since they released the dx12 addition.
I just meant that the updates from the time I last had time to play (about two weeks ago) until now could have also caused the crashing.

With regards to your comment on the 1080, it's a little crazy to me what I'm reading over the past few days, that the 1080 version of Pascal might not include the new high-bandwidth memory and that it might be necessary to go with the Titan version for that. It'll be interesting to see if that pans out or not.

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post #2916 of 3324 Old 03-14-2016, 03:44 PM
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I just meant that the updates from the time I last had time to play (about two weeks ago) until now could have also caused the crashing.

With regards to your comment on the 1080, it's a little crazy to me what I'm reading over the past few days, that the 1080 version of Pascal might not include the new high-bandwidth memory and that it might be necessary to go with the Titan version for that. It'll be interesting to see if that pans out or not.

Yeah it appears that the 1080 is going to be 8gb of GDDR5x and only the high end Pascal will have HBM2.


While the 8gb is welcome (especially for 4k) it's going to be interesting where the 1080 lands regarding power since it has the potential to be twice as fast as Maxwell at the same wattage. I think it is safe to assume they'll lower the wattage on the standard 1080 so will it actually outperform a 980ti...?


At this point I am honestly becoming more interested in AMD's Polaris offering since it has the potential to best Pascal.


That thing that happens is about to hit the fan, it's about to get real and could be the best gpu battle in years (can't wait).


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post #2917 of 3324 Old 03-14-2016, 03:55 PM
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Going from Grid to Grid 2 gave me almost the same feeling as playing TDU 2 after Test Drive Unlimited.


Test Drive Unlimited Is probably my favorite casual racer of all time, I would still like to play it occasionally but it won't start under Windows 8.1 and I've been too lazy to figure out exactly why. I was really looking forward to the sequel and bought it on launch day. Talk about disappointing: It took me forever to even get it to run and when I finally did it would only run in a window. TDU has the most enjoyable arcade physics I've ever experience and they completely mucked them up in TDU 2. I felt like I was pushing around a brick with wheels on oil. I gave up in less than an hour. TDU 2 is a big reason why I generally don't buy on launch day anymore.


Grid 2 gave me Deja vu (minus the technical difficulties). Everything about it is dumbed down from the start. I actually felt like I was playing a prequel. I knew about the lack of a proper cockpit view but it bothered me more than I thought it would. Can't these idiots at least throw in a generic dash and a wheel with hands on it?


And then the driving.....


Don't get me started on the driving.

This sounds SO familiar to me. Another TDU fan here. BIG TIME! If I could play that right now on my PC... oh! God TDU2 was trash. How can you get all the things that were right in the first totally wrong in the sequel? Ugh. What a disappointment.

But... about driving games.... when the driving isn't fun, you done messed up. This is why I don't playing 'racing' games anymore. They all suck ass. GTA4 and GTA5 is about all I play anymore if I want to just drive. It's not perfect but it's close enough. Plus, you can't gun down people at random OR get a BJ in most racing games.
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post #2918 of 3324 Old 03-14-2016, 04:01 PM
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I just meant that the updates from the time I last had time to play (about two weeks ago) until now could have also caused the crashing.



With regards to your comment on the 1080, it's a little crazy to me what I'm reading over the past few days, that the 1080 version of Pascal might not include the new high-bandwidth memory and that it might be necessary to go with the Titan version for that. It'll be interesting to see if that pans out or not.

Yeah HBM2 won't be ready in time. There's no way the 1080 doesn't beat the 980 Ti though, it would be a total dud of a launch if they didn't. They always want to say their new thing is the best thing. Im sure the 1080 Ti will have it.

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post #2919 of 3324 Old 03-14-2016, 05:05 PM
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Yeah the 1080 ti will obviously best the 980ti but the standard 1080 that is coming initially could be very close to the 980ti.

Speculation but the 1080ti will possibly be several months behind the standard 1080 launch (which is claimed to be coming in May/June).

I can still return the 980ti that I bought and wait it out but that could be another ~6 months before things settle down and we have a clear performance/$$$ winner.

Having just got this 70" 4k display and several newer pc games it would be difficult to wait it out.

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post #2920 of 3324 Old 03-14-2016, 05:13 PM
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I seriously doubt a 1080ti would be out any sooner than Holiday 2016. Actually, I'd bet it wouldn't come out until this time next year.
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post #2921 of 3324 Old 03-14-2016, 06:48 PM
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Yeah that's what I'm thinking too. 1080 in a few months, Titan P end of year, 1080 Ti early next year.

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post #2922 of 3324 Old 03-14-2016, 09:53 PM
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I can't wait for Pascal, I'll be building a proper rig once it is out and retiring my Alienware Alpha to the bedroom.
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post #2923 of 3324 Old 03-15-2016, 05:21 AM
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I can't wait for Pascal, I'll be building a proper rig once it is out and retiring my Alienware Alpha to the bedroom.

I figured that fisher price my first gaming PC wouldn't last. Once you get a taste, you need the real deal.

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post #2924 of 3324 Old 03-15-2016, 05:37 AM
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I figured that fisher price my first gaming PC wouldn't last. Once you get a taste, you need the real deal.
I still have yet to play a game it can''t run, just not at max settings. Tomb Raider 2013 with Tress FX only pulls 30 fps at 1080p. It is more than doing what I wanted from it, providing performance beyond what the PS4 could deliver. (if only the PC version of Tomb Raider had gotten Tress FX 2.0 like the definitive edition did)
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post #2925 of 3324 Old 03-15-2016, 07:19 AM
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Yeah, but once you know you don't have to live with 30fps or low settings, it's much harder to stomach.

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post #2926 of 3324 Old 03-15-2016, 07:40 AM
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Despite HBM2 not being ready, I am excited for the initial Pascal and Polaris offerings. Better than 980Ti performance in a very low noise card sounds good to me.

Hopefully we'll get to the point where game developers can regularly do DirectX 12 multi-GPU rendering much better than what we've seen with SLI and CrossFire.
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post #2927 of 3324 Old 03-15-2016, 07:45 AM
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Yeah, but once you know you don't have to live with 30fps or low settings, it's much harder to stomach.
Once I buy a game that makes my machine cry, I'm sure I will have trouble waiting for the upgrade, still haven't gotten there yet. Maybe Fallout 4 once I do buy it will be that game, maybe it will be FFXV (if it gets a timely PC release...) the main game I am playing is Final Fantasy XIV and I am getting 60fps in everything that matters.
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post #2928 of 3324 Old 03-15-2016, 07:46 AM
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Despite HBM2 not being ready, I am excited for the initial Pascal and Polaris offerings. Better than 980Ti performance in a very low noise card sounds good to me.

Hopefully we'll get to the point where game developers can regularly do DirectX 12 multi-GPU rendering much better than what we've seen with SLI and CrossFire.

From what I've heard devs are mostly interested in the asymmetric multi-GPU, where they can offload physics or postprocessing to the integrated GPU. It's much simpler to implement and virtually everyone has an iGPU, so it's broadly useful.

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post #2929 of 3324 Old 03-15-2016, 07:52 AM
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Once I buy a game that makes my machine cry, I'm sure I will have trouble waiting for the upgrade, still haven't gotten there yet. Maybe Fallout 4 once I do buy it will be that game, maybe it will be FFXV (if it gets a timely PC release...) the main game I am playing is Final Fantasy XIV and I am getting 60fps in everything that matters.

Lol you literally said yesterday that you can't wait.

I'm not criticizing you, most console converts go through the same process. I even built a mini-itx system back in 2012, that lasted about a year before I said **** it and went back to full ATX.

It's alright to get excited, this is part of the fun of PC gaming. Why wait for a game to make your machine cry, when you can build a machine to make the game sing?
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post #2930 of 3324 Old 03-15-2016, 08:21 AM
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Lol you literally said yesterday that you can't wait.

I'm not criticizing you, most console converts go through the same process. I even built a mini-itx system back in 2012, that lasted about a year before I said **** it and went back to full ATX.

It's alright to get excited, this is part of the fun of PC gaming. Why wait for a game to make your machine cry, when you can build a machine to make the game sing?
Yeah, I really want Pascal, if it lives up to the hype, but it isn't out yet and I'm not dropping even more money for a moderate upgrade. I'm going to do this right or not at all and right now, I don't have the spare funds to do it right or the game that makes me want to upgrade, none of the games I play regularly will get a significant boost from an upgrade.


Side note, glad I wasn't hyped for The Division on PC...

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post #2931 of 3324 Old 03-15-2016, 08:34 AM
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From what I've heard devs are mostly interested in the asymmetric multi-GPU, where they can offload physics or postprocessing to the integrated GPU. It's much simpler to implement and virtually everyone has an iGPU, so it's broadly useful.
I haven't had a MOBO with iGPU since around yr.2003

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.
.
.
It's alright to get excited, this is part of the fun of PC gaming. Why wait for a game to make your machine cry, when you can build a machine to make the game sing?
and to reinforce your opinion on the matter (PC superiority) I never will again LL
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post #2932 of 3324 Old 03-15-2016, 08:43 AM
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What's wrong with the division on PC?

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post #2933 of 3324 Old 03-15-2016, 08:49 AM
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Haven't actually started playing yet, hopefully the game plays nice with my rig.

It's not really much of a surprise at this point that a Ubisoft game for PC has optimization problems out of the gate.

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post #2934 of 3324 Old 03-15-2016, 08:51 AM
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I haven't had a MOBO with iGPU since around yr.2003

Yeah, I don't have one either, but we're the odd ones out. Doesn't actually need to be an integrated GPU though, a separate low power GPU can do the same. I already have a 750 Ti alongside my 980 Ti for the occasional PhysX game and in case the primary GPU ever ****s the bed. It mostly does nothing but sit there mining bitcoins and making my room a little bit warmer.
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Yeah, I don't have one either, but we're the odd ones out. Doesn't actually need to be an integrated GPU though, a separate low power GPU can do the same. I already have a 750 Ti alongside my 980 Ti for the occasional PhysX game and in case the primary GPU ever ****s the bed. It mostly does nothing but sit there mining bitcoins and making my room a little bit warmer.
I have a 560TI card sitting on my shelf and have been wanting to put it in my setup with my R9 290X. The Problem is my PSU is only 700 watts and I have my i5 4690K overclocked to 4.5Ghz. So not sure if I have enough power to add that card or not. I understand how DX12 works for the most part, but if I have both cards installed and drivers installed and go to play a game that is DX11 am I going to have select which card to use every time?

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post #2936 of 3324 Old 03-15-2016, 12:57 PM
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@Arutha_conDoin

Use a "kill-a-watt" and benchmark apps to determine the power needs for your setup.
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post #2937 of 3324 Old 03-15-2016, 01:21 PM
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The Steam Thread

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I have a 560TI card sitting on my shelf and have been wanting to put it in my setup with my R9 290X. The Problem is my PSU is only 700 watts and I have my i5 4690K overclocked to 4.5Ghz. So not sure if I have enough power to add that card or not. I understand how DX12 works for the most part, but if I have both cards installed and drivers installed and go to play a game that is DX11 am I going to have select which card to use every time?

I dunno, I don't know of any games that implements that asymmetric multi GPU yet. I know AOTS can use two different GPUs but it treats them as symmetric, so the 560 Ti will drag the 290 way down.

You should have enough juice though, I've got an OCed 5820K, 980 Ti, 750 Ti, a sound card, 5 HDDs, 5 SSDs and 8 fans all running off a 750W.
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post #2938 of 3324 Old 03-15-2016, 02:32 PM
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I picked up Grid Autosport no issues yet 100fps at 3440x1440 very smooth. I do have a gsync monitor maybe that helps.

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post #2939 of 3324 Old 03-15-2016, 02:46 PM
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Originally Posted by PENDRAG0ON View Post
Side note, glad I wasn't hyped for The Division on PC...

http://teamfourstar.com/video/renega...-the-division/

As annoying as that guy's Bobcat impression is... I am running "The Division" at 4k with a single 980ti better than he was running it with Titan SLI and have not had the audio drop outs that he experienced. However it does need some optimization, no doubt about it. My cousin cannot get past the initial part of the game to actually play it, game keeps tossing out an error code. So this is another 'luck of the draw' game from Ubisoft, should anyone really be shocked at this point.



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I picked up Grid Autosport no issues yet 100fps at 3440x1440 very smooth. I do have a gsync monitor maybe that helps.
Nice to hear somebody can run it without the constant stutter.


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post #2940 of 3324 Old 03-15-2016, 02:50 PM
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Originally Posted by DaGamePimp View Post
As annoying as that guy's Bobcat impression is... I am running "The Division" at 4k with a single 980ti better than he was running it with Titan SLI and have not had the audio drop outs that he experienced. However it does need some optimization, no doubt about it. My cousin cannot get past the initial part of the game to actually play it, game keeps tossing out an error code. So this is another 'luck of the draw' game from Ubisoft, should anyone really be shocked at this point.


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For once I'm not have a single issue with a Ubisoft game. Looks amazing and runs as well as I'd expect for something that looks as good.

These Ubisoft games are usually buggy as hell but I rarely find them poorly optimized, they just don't scale very well to low end hardware.

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