I'm going to wish you the best of fun with that game, because I do believe everyone should just enjoy what they enjoy
I paid $800 into my first-gen Oculus Rift....people said I was stupid, and I agreed...but I still love it, flaws and all.
But I'm going to counter your enthusiasm for debate purposes alone with a personal opinion that this is why you don't buy RTX at that price in 2019........getting excited over Quake 2 is, frankly, wrong. Yes, it's cool that it's out there, but Nvidia forced everyone into a $400+ surcharge for their 2080 Ti card because of this next-to-useless RTX add on that is delivering....well, not a lot. Some of the best we've seen have been *hacks* by modders and even those deliver crippling performance impacts, and they're hacks....with all the fun that mods bring to games. Did I mention crippling performance? Also, and I will say this....Quake 2's Ray Tracing looks completely and totally MEH to me. Makes a game that is best played in the dark look overly bright. The MINECRAFT mod with its deformable world, which then showed off the power of the Ray Traced lighting and color projection...that impressed me more than this does.
And now the internet is abuzz with this. fully reflective puddles and overly-brightening images is all I'm still seeing out of Ray Traced lighting in Gen 1 so far, that and trying to make an ugly, low-poly game like Quake 2 seem like its some kind of hot new thing to be experienced.... The Digital Foundry tests they are doing are telling.....the Crysis mod for example didn't impress me, in fact I'd say there was almost nothing wrong with the lighting in that game to begin with. Half Life barely improved, when you have to spend 20 minutes talking about the shadow behind a dumpster or trash can, I think we can see the level of sugar necessary to turn this lemon juice into lemonaide........
I have yet to see the "Woah now THAT looks amazing...sign me up!" Ray Tracing in games, it still seems to be best used to render videos to make things look photorealistic. Gaming's not even close to being there, I'd ask for deformable environments in every game before I wanted them to mathematically cripple my gameplay just to calculate light bounces and then act on that data.
The current RTX core isn't even close to delivering the kind of horsepower that the technology needs to be done properly.
GTAV has amazing baked-in lighting. Doom 2016 has amazing baked-in lighting. Hell even CRYSIS has amazing lighting considering its age, the shadows in the jungle, etc.....show me a game like FEAR with Ray Tracing and how it improves the feel of the game and I'll show you a RESHADE mod that probably does the same thing without any of the performance hits. Sure, I'm talking a bit out my keister here but the vibe is true: Lighting and shadowing is something that artists can compenesate for in 2019, particularly...*particularly* if your environment is static (which is 90% of games out there).
I want Ray Tracing, it IS better than baked-in lighting, it's just not at $1200+ for 25% framerate improvement max without it turned on and 70% framerate reduction with it turned on....for real-time puddles and lighting that looks barely different than non-ray traced lighting when its done well enough.
Again, one persons opinion, your mileage may vary. If you bought the cards, this is a very cool nice to have, but for those of us who didn't buy in yet, it's kind of a low-hanging fruit...I don't want to knock anyones enjoyment, but I will plant a flag if people are trying to promote Quake 2 as some kind of triumph
Not saying you are, not at all, but I believe in discussion on forums and this is something I felt like, errr, discussing I suppose.