I had the same dilemma at the time.
The very truth is that you should have a dedicated display for PC gaming, console gaming though is fine through TV/PJ.
Now you also have VR as an option. However if you are like me and play
simulations where distant object recognition is critical, VR is a no go, as
even the top of the line Aurora will struggle rendering that level of detail
at a distance. Aditionally if your gaming involves intricate controls such
as aircraft, the haptic feeback simulated keyboard or control gloves are still behind.
My solution is setting up a flight sim cockpit in a corner using an old treadmill as a base with a heavy duty Ergotron wall mount arm for the monitor. I have a 32" Alienware highest end curvie with a TrackIR with LED tracking mounted into my headset. The Blue Yeti Pro (but not the lesser models) provides Foobar ASIO stereo soundcard that renders FLAC radio and files well enough for me to listen to JBRadio2 in 4000kb/s 192kHz while gaming, voice comms are great, teammates never miss a word on the cardioid mic setting. It sits on a studio microphone boom to the left of the screen with the TrackIR LED emitter attached to my AKG702's cable coming out of the top of the mic.
Furman IT-Reference 20i(amps/sub) & Elite-20PFi(low current) > Harmony-659 > Marantz-UD9004(bal.2+RCA7.1), Sony UBP-X800 & S5500RF(PAL), Apple-64GB, Dell Latitude 5490 w. W15 dock > Marantz-AV8805 & Classé-CP700(bypass) > Epson-LS10500/Carada1.4, Samsung QN32Q50RAFXZA secondary monitor > Classé CA-2200 & CA-5200, two Zamp v.3 > Paradigm S8v.2, C5, ADP3, S2, Servo15v2, CI Pro P-80A 7.4.1
Last edited by bobpaule; 05-29-2020 at 06:58 AM.