Originally Posted by mpgxsvcd
If you told Usain Bolt he could gain 6ms reaction time he wouldn't even care. He is a professional sprinter where hundredths of a second matter but thousandths of a second don't. They don't even keep track of the 100m dash world record to the thousandth of a second. Hundredths of a second is plenty to distinguish the winner.
The argument that 6ms matters is just not logical and is an unreasonable conclusion. I would even argue that 17ms which is 1 frame of 60 FPS video is not even significant. The whole point of 60 FPS video over 30 FPS video is that it was scientifically proven that most brains can't process motion faster than 1/30 of second.
Some would argue "why use 120 FPS then". Actually I think that is a good point. However, in the case of the Vizio P-series 1080p @ 120 FPS opens up several features that no other resolution or frame rate has. 1080p @ 120 FPS allows low input lag without using GLL and it has the best motion handling without needing to resort to the motion interpolation controls.
How many HDR games are there that actually work completely with 4K @ 60 FPS HDR right now? I think there is one for the computer(Tomb Raider) and maybe a few for the consoles. Why is it again that you are so up in arms over HDR with gaming right now? It barely even exists at the moment.
I can certainly see the difference between 24, 30, 40-45 (between 43-45 is near where that double image motion judder starts 'joining' to my eyes), 48 (what I call poor man's 60), 60, 80fps. However, upon testing 80fps refresh vs 120fps, I can say I would likely fail the test. There is a smoothness at 80 that isn't in 60, but after that, 80/120/144 looked essentially the same to me. At 80+, it looked like soap opera effect was always on without the motion artifacts/input lag
The non-standard refreshes were done testing PC displays with programmed fps caps, and selectable custom refresh limits.
I actually played Gears 4 in its entirety with a 40fps cap on my 80hz overclocked display. 40fps is a nice boost over 30. My Alienware couldn't run it near 60 without destroying image quality, but more like 40-ish give or take, hence the cap. Worked out well.
I think if more people did some thorough testing of refreshes above 60, they'd see a difference in quality of motion. That being said, I'm happy with 60, especially with non-sample and hold to remove eye tracking blur.
I also think PC gamers here with this display (or any 4K display) owes it to themselves to also try custom resolutions in case your games don't quite hit 4k/60. You can try setting a custom res of 3840x1600), for an Ultrawide 1600p image on your 4k displays without any scaling. You'll just have the movie standard black bars. The reduction in pixel count could then possibly push your fps closer to 60, if you were struggling before. Assuming you have a good gpu, of course.