suggested, Game Mode cranks the Sharpness of the picture to 50 by default, which explains some of what I was seeing in terms of over-sharpening weirdness going on in the shadows in SFV. I attached a few photos to this thread, the first being a screenshot captured directly from the PC version I found on Google (guile1ldj9r.jpg
). The characters aren't in the same position, and I shot off the screen with my phone so it will never look *as* good, but you can get a baseline of how things should look.
, that's the general calibration setting I'm using for TV/Movies, which is based on the Rtings settings with the backlight bumped up a little bit.
shows the Game Mode with all the settings left to default. Things shift bluer and much, much sharper. Notice the shadows around Guile's tie and the right side of his jaw and you can see the over-sharpening I was talking about.
is Game Mode with the default Sharpness setting cut in half, and 04-Game-0-Sharp.jpg
is Game Mode with the Sharpness turned down to 0, with all other settings unchanged. Even with the Sharpness set to 0, there's still some noticeable weirdness by along his jaw, though the area near the tie has diminished significantly.
I'm going to try out a few more games through the weekend to see if there's any issues outside of SFV. This isn't the only game I play so it would be silly to adjust the TV's settings on it alone, but I think at least half of the default Sharpness is Game Mode would be better across the board. We'll see.
Game Mode cranks up the Sharpness and cools down the color temperature. On games, I think the color temp is fine so far, but it feels too cool when watching TV/Movies. The biggest issue is that it cranks up the sharpness so high you get a ton of artifacting on lower quality signals. Rtings suggests a Sharpness of 0 for their general use calibration settings, with Game Mode setting it to 50 by default.