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post #1 of 18 Old 03-12-2019, 03:18 PM - Thread Starter
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Nvidia Ending Driver Support for 3D

https://www.engadget.com/2019/03/11/...ision-support/

Looks like it will be supported thru April 2020, after that it's gone from future updates.

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post #2 of 18 Old 03-12-2019, 03:29 PM
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The big shift to Oculus is making this happen, I think. Gamers aren't using PC screens for 3D gaming, rather using PCs to do Oculus type VR gaming...this according to my son, and I know he follows the latest gaming stuff.
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post #3 of 18 Old 03-12-2019, 03:40 PM - Thread Starter
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Yeah, that was my understanding as well. But I'm sure if you want to retain your current software, just don't update and you won't loose support altogether.

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post #4 of 18 Old 03-13-2019, 11:23 PM
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The last update to Adobe PP lost the ability to render with GPU which disabled many, no most, of the effects plugins in the editing whether 2D or 3D VR. So the nvidia drivers needed to also be updated for the GTX 1080Ti to recover GPU processing and plugins. Updating adobe PP cc2019 was an important update to fully support VR3D 360 and mirroring the timeline equirectangular display in VR360 3D in the HMD such as Oculus Rift and Vive. It could be done in cc2018 version but that required a difficult work flow and 3rd party drivers and plugins.

Nvidia has a big competitor in AMD. I don't believe AND will delete 3D from it's updates on the FirePro 3D Graphics GPU. In its day it was the fastest GPU for 1080P 3D rendering. While that computer ( i7-950 with 8 cores) is very slow compared to my new one (i9-7980XE with 36 cores) it is quite adequate for editing 3D in Edius7.53, Cyberlink PD16 and Vegas Pro v13. So thanks for the heads up on Nvidia. I may be forced to continue updates which will kill my 3D flat screen capability on the i9-7980XE but I will leave well enough alone on the older computer with the AMD 3D GPU.

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post #5 of 18 Old 03-13-2019, 11:33 PM
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Gamers aren't using PC screens for 3D gaming, rather using PCs to do Oculus type VR gaming
I think that may be true only for the really hard core gamers but the general population who play games still do so on a flat screen but the trouble there is, even the gamer community has never really gotten into flat screen 3D. Once you experience 3D on a quality HMD, the 3D is so natural and engaging in 360 3D VR that the gamer will see the advantage as much as I, a 3D flat screen enthusiast, likes VR for basic movie production too. But the tradeoff still is pixel density in the HMD. Once the technology gets to human eye pixel density then we will have arrived. After that, then the clumsy size of the goggles needs to be made as simple as a pair of reading glasses.

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post #6 of 18 Old 03-14-2019, 07:08 AM
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It might be time to change out my Nvidia graphics (960GT) for an AMD card. I have the latest Nvidia drivers and Edius 9.31. Ever since the last big Windows 10 update, I've had nothing but issues between the Nvidia and embedded Intel graphics, which Edius depends on for faster processing when exporting. If I have Nvidia plugged in, Edius will still try to use Intel graphics to speed up Edius, BUT, you will get a "catastrophic failure," when you do this. I panicked, but solved the problem by disconnecting Nvidia during exporting in Edius, and that works. There are also some audio driver issues that I didn't have before. I discovered this with PowerDirector 17. PD17 will also crash the computer after creating a 3D bluray, when you try and close it, especially if you did a 3D preview of the menu before you create the bluray.

Also, PowerDVD gets mucked up once in a while with Nvidia plugged in as it forces the screen into 720p for 3D and does not switch back when I exit PowerDVD. If I unplug Nvidia and use the Intel Processor, PowerDVD works as it should.

You know me, I'm the adventurous type when it comes to have the latest drivers and updates...lol.
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post #7 of 18 Old 03-14-2019, 10:10 AM
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I just read up on Edius and Intel vs. AMD, and the forum said that Edius is written and tested using Intel/Quicksync graphics. Also H265 requires Intel graphics. AMD is okay, but Nvidia tends to help the Primary Color correction, which tends to use the GPU. Edius itself relies on CPU and Intel Graphics and does not use the GPU much. Using Edius with AMD or Nvidia cards and not Intel/Quicksync cpu reduces the effectiveness of Edius. Actually, not having a graphics card when using an Intel/Quicksync CPU is fine. That's just for Edius, of course. Other editing programs and 3D playback apps and games do require a good GPU card.
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post #8 of 18 Old 03-14-2019, 02:12 PM
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This surprises me. I thought VR like Occulus Rift used an HDMI connection and therefore would use/share same code/driver/libraries/whatever as 3D on a flat panel.

In other words, I thought they were complimentary, not competitive. The article sounds like Nvidia is dropping one to focus on the other.
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post #9 of 18 Old 03-14-2019, 04:39 PM
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I wonder about that too. Maybe the truth is they are dropping support for frame packed output but I don't see there is a conflict in SBS or T/B because that is basically a 2D file. It's the player that deals with the conversion to a displayable image. Still it makes little sense.

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post #10 of 18 Old 03-14-2019, 04:55 PM
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I think this only affects Nvidia's 3D Vision which allows computers to play games in 3D.

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post #11 of 18 Old 03-14-2019, 07:43 PM
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3D Vision also allows movies to be played in 3D via computers. Without it, frame packed will no longer work in which AMD or Intel will fill the void until they drop 3D support as well.

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post #12 of 18 Old 03-14-2019, 07:47 PM
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More nails in the coffin of 3DTV.
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post #13 of 18 Old 03-15-2019, 12:12 AM
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No, 3D vision was used to allow a nvidia card coupled with a special 3d vision monitor plus 3d vision glasses to do 3D via frame sequential format. A related technology called 3DTV Play allowed games to be played on regular 3DTVs instead of requiring a special monitor and glasses combo.

Nothing in this announcement mentions playback via frame packed video - so a movie player like PowerDVD may still output 3D as frame packed video. If you had the special monitor and glasses, it would be affected.
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post #14 of 18 Old 03-15-2019, 01:29 AM
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After reading the announcement, I agree with your assessment Worf. The FUD in all this is that our editing will be ending with the Nvidia GPU but that isn't what was stated. I looked up "3D Vision" and saw the kit which contained the frame sequential glasses plus a sending unit that plugs into your computer. I never heard of this before so it must have been really unpopular.

FYI- My preferred 3D format for my passive 3D computer monitor for editing is line interleave which allows 3D to automatically be seen in the 2D setting from the timeline. It's much better than SBS or TB Because I don't have to be switching the monitor all the time. It's automatic.

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post #15 of 18 Old 03-15-2019, 09:35 AM
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I haven't been using any special monitors or glasses from nVidia to playback 3D rips for a decade? Just my Samsung and the glasses included with it. Are you implying we never needed to install nVidia 3D Vision driver options for our PC's? That all our frame packed MVC 3D iso's will still decode and render through PowerDVD, DVDFab Media Player, MPC-HC/BE, etc. without this driver support? I don't see how this is possible? Please share how you've been managing this. Not interested in 3D.mkv playback or gaming. Just exact 1:1 iso MVC frame packed without 3D vision driver.

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post #16 of 18 Old 03-15-2019, 12:51 PM
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brazen1- Frankly, I never heard of it before this thread. I have my newest computer with the GTX1080Ti installed and don't recall ever installing the 3D Vision driver. Maybe it was installed automatically with the GPU software. I'd have to look. I have played *.iso; MP4, and MKV files with Power Director just fine as well as playing Line interleave from video editors that support legacy 3D on my Passive 3D monitor.

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post #17 of 18 Old 03-15-2019, 01:31 PM - Thread Starter
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I heard of it about 4 or 5 years ago when I was looking for a 3D monitor which you could get an active PC monitor easily but not passive. But it is PC and I primarily use Mac so I'm sure the GPU's that supported 3D Vision wouldn't work so I just use a passive 49" 4K as a monitor.

I think what they're saying is the 3D Vision kit will no longer be supported on Nvidia GPU's if you update drivers, so stay where you're at, have to see what the last supported driver is and don't go beyond that.
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post #18 of 18 Old 03-16-2019, 01:50 AM
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Yeah, that kit, special monitor, etc, as well as playing games on a 3DTV in 3d will stop being supported. It's been years since I've seen the kit, though they still make the monitors.

Always wondered how they maintained the left right sync - input lag is a thing and the glasses were/are controlled by the PC.
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