Originally Posted by tomtastic
Yeah, the headsets still don't allow true pixel for pixel viewing yet. And with 360 on this one you loose 3D, only 2D correct? Hoping the PS5 will have UHD VR but I may pick up the current VR for now to hold me over. I think they have around 200 games for it and I believe the VR player works with YT at least it looks that way when I'm in the menu.
NO! We do have one company now that has a custom screen in an HMD that has retina resolution of 2200 pixels per inch but has to be fed with a supercomputer using two custom GPU cards and dual HDMI cables. They expect it to hit the industrial market at $16,000. I can't recall the name of the company but they haven't gone to production. It is just a development.
The Quest not only does 3D it creates the illusion of 3D in VR360 from a 2D insta360 One X or a Vuze XR in 360 mode. I was shocked when I saw some of my 2D VR360 productions. The image is sharp too and the depth of obects in the scene varies. It's not just a push back 2D to 3D simulation. I have no idea how or why this works but it does. I tested with my true 3D VR260 Vuze+ camera and the same scene with the Insta360 One X a 2D camera and the 3D depth of objects looked the same. However, the single GoPro in the same video does not display the 3D illusion. And that is puzzling. Neither are the 360 cameras in VR180 2D mode. Only in VR360 2D will the 3D illusion show up.
On the games vs Media use of HMD, no doubt I'm into media, not games. The Quest does both without the computer tethering or sensors. Being new the game count is about 50 I heard. But it has Skybox VR for playing your videos locally either streaming over wifi or uploaded to the Quest memory. It also have You Tube VR and there is lots of VR media there.
The Oculus Go is cheaper at $199 but has lower storage and would require a game controller as the BT controller that comes with the GO doesn't work well for most games. I have one of those and plan to experiment with connecting a game controller for my grandkids to play with.
I basically know nothing about the PS HMD other than what you described. I got interested in something for being able to edit in Adobe Premiere and see the VR360 edits immediately. Before I would need to render the timeline and then load that into my iphone and play with the phone HMD which was painfully lengthy process. Now I program a transition or placement of a graphic and then put on the Oculus Rift and play the timeline, continue to adjust and play and adjust with the HMD on. The only other compatible HMD now that can do this is the HTC Vive Pro. But here's the rub- The Rift doesn't have a You Tube VR player. So there is no way to play YT content in the HMD in VR, only in flat screen mode.
I heard that Final Cut Pro does VR editing with several limitations but people I know using it are always complaining about weird problems especially in 3D VR. I don't believe FCP supports HMD either but could be wrong on that.
If anyone is interested in doing VR360 shooting & editing the gear to consider would be:
For 3D VR360, the Vuze+ limited to 4K30. $1000
For 2D VR360, the Insta360 One X 5.7K30 plus other 4K at 60 + fps
For VR180 3D and VR360 2D the Insta EVO $419
All these can be rendered to a file for upload in an iphone X or higher. Very limited editing, mostly color enhancements.
For serious editing, adobe Premiere Pro CC2019 with Oculus Rift or Rift s on a PC with strong GPU. Adobe Premiere Pro runs on a Mac but I don't know anyone doing VR with adobe, only FCP.