From what I am seeing VR is taking hold fast and growing among noobies to video. The idea that you can shoot without worry about pointing the camera just right and then ealsily frame the shot on the iphone or android phone, trim the video, add silly effects so easily and intuitive then just publish to Facebook with the push of a button on the screen is very appealing to many. Once that is available all on the iphone from camera to publish, the convenience will sell it to a whole new paradigm.
Something you may not be aware of is that to publish you have several choices-
1. 360VR 2d or 3D
2. 180VR 2D or 3D
3. 1x1 AspectRatio flat 2D
4. 16x9 flat 2D or 3D
is mostly for Facebook now and they may add 3D in the future. The others are hear now depending on the app you use.
Then there is the time lapsed with pan and scan and hyperlapse and slo-mo.
One app I saw even allows for the vlog publish where your scene is 360 degree FOV option and your speaker cameraman image is shot simultaneously as a picture in picture portrait of you narrating.
Some people are doing the editing on an ipad to have a larger screen than the iphone but the ipad doesn't offer any other advantages. The latest iphone XS series is much faster rendering than the ipad however.
We still have a couple of SNAFU's to deal with in VR editing and that is the new cameras are shooting in 120MBS at 5.7K 30fps and the iphones can't display this so to do everything in the iphone you have to shoot at 4K 60fps top quality. To edit 5.7K 30fps, the workflow is the PC with adobe Premiere CC2019. No other platform can do that and the GPU has to be a GTX 1070 or higher.
My 3D and 360VR videos and more
Don Landis HT System: Projector Sony VPL VW665ES Players: Samsung UBD K8500 OPPO BD93 Sony BDP S6200 All Regions Player Denon AVR S940, 7.1 JBL Professional series and Klipsch PS3, XBOX360, Dish VIP722K; 3D; Apple TV 4K. Edit Suite:Adobe Premiere, Edius7.53, Vegas Pro v13, Power Director16, i9-7980XE/GTX1080Ti, LG 3D TV DM2752