Controller idea for Oculus VR - AVS Forum | Home Theater Discussions And Reviews
Forum Jump: 
 
Thread Tools
post #1 of 1 Old 10-16-2014, 09:15 PM - Thread Starter
Member
 
forsureman's Avatar
 
Join Date: Sep 2012
Location: at home
Posts: 184
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 1 Post(s)
Liked: 11
Controller idea for Oculus VR

"In playstation 3 the game Socom confrontation, the right stick controls where you look, and the left stick controls movement forward backwards side to side.

If you point the soldier to look somewhere then the left stick presses up meaning forward, the soldier moves forward to where he is facing which is where the right stick is pointing or has just pointed to.
The left stick is the child and the right stick is the parent."

I wrote that in one of my previous threads and left it at that believing that the idea would be used in some form by somebody by now but it isn't, look at this first post here by the username "bugnguts";
https://developer.oculusvr.com/forum...p?f=26&t=15496

So I will reword what I said before but in more detail so maybe the the idea will be used.

Use the playstation 3 controller design, specifically the part it has two sticks for the thumbs to move.

Now use the socom confrontation controller scheme to plug into the use of those two sticks on the playstation controller, one stick looks around and one stick move the forward facing person (left, right, by side stepping), and backwards to mean stepping backwards.

Now give control of the playstation controller right stick, the stick that moves around to move the head around to see up and down and in a full circle, give this control to the oculus vr head tracking.
It's a logical fit, the head on the oculus vr moves just like the right stick moves the players view.

Now with the playstation controller, use the head tracking for one stick, and the left stick which controls how the feet move, you leave that on the controller.
Now you have the left stick and buttons on the controller adding to the vr head tracking, and now you have precise controls in vr and can now get that great game.

So you just make a controller in the software like the motionjoy software does.
And leave the control controls in the sw exactly the same as socom confrontation left and right sticks (the buttons can be different though, since this isn't a recreation of socom confrontation), but for the right stick you switch to use the vr head tracking not the controller right stick.
Then for sure you have some good controls and can have some fun.
forsureman is offline  
Sponsored Links
Advertisement
 
Reply 3D Tech Talk

Tags
controller , virtual reality

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page


Forum Jump: 

Posting Rules  
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off