Originally Posted by hasta666
I had to go back to dumb mode for tone mapping with Gemini Man and I have an RTX 2080 Ti...
Originally Posted by chros73
I'm pretty sure other guys will also report back, since this is the first (?) real movie in 59p. (In my case lav is set to dx11 native, chroma is set to bicubic60, nothing else is used. )
Madshi said, HSTM performance can be brought to pretty close to when it's not used, but who knows.
About your other idea, I'm pretty sure no one will like it
Low 30's (GTX1060) with highlight recovery on high, shadow boost low, HSTM on, color tweaks off, reduce banding artifacts medium, chroma upscale on Sharp Low, Image downscaling SSIM 1D 100% LL AR, dithering ED2, compromise on HDR luminance on. D3D11 in LAV.
The frame rate on GM is 59.40fps, which means the render times need to be under 16.68ms.
On the GTX1060 this can be achieved with: highlight recovery off (even low takes it over 16.68), HSTM on, color tweaks off, reduce banding artifacts medium, chroma upscale on Sharp Low, Image downscaling SSIM 1D 100% LL AR, dithering ED2, compromise on HDR luminance clicked, scale chroma separately clicked. D3D11 in LAV. (Scenario 1)
For extra sharpening, which is what highlight recovery sort of did, LumaSharpen from image enhancements can be used. Used 1.15 LumaSharpen. (Scenario 2)
Around 14ms with this configuration.
Originally Posted by SirMaster
I have all the tone mapping and HSTM enabled on my GTX 1080 and I only turned downscaling to DXVA and chroma upscaling to bicubic and it’s running fine at 9-12ms.
With color tweaks disabled, highlight recovery strength High, shadow boost low, HSTM on, chroma upscaling Bicubic60, image downscaling DXVA2, everything else off, compromise on HDR luminance clicked, scale chroma separately unclicked the result is 25ms. (Scenario 3).