Guide: Building a 4K HTPC for madVR - Page 95 - AVS Forum | Home Theater Discussions And Reviews
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post #2821 of 3082 Old 06-07-2019, 05:53 AM
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Quote:
Originally Posted by Ahmadss View Post
Hi

I have gtx1060 6gb with I5 7500 and ssd drive

I want to use a settings in madvr only to improve the 4k movies quality

So whats to focus on, and what setting

Display is sony x930e
With that display, there's probably not much needed to be done in madVR. You could try one of the builds with dynamic tone mapping which will turn regular HDR into something more like dolby vision. I imagine your target nits on that TV is about 1000.

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post #2822 of 3082 Old 06-07-2019, 08:18 AM
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Quote:
Originally Posted by Ahmadss View Post
I have gtx1060 6gb with I5 7500 and ssd drive. Display is sony x930e
I can upload my settings during the weekend or so (using the same GPU with a LG B8).

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post #2823 of 3082 Old 06-07-2019, 09:00 AM - Thread Starter
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Quote:
Originally Posted by Ahmadss View Post
Hi

I have gtx1060 6gb with I5 7500 and ssd drive

I want to use a settings in madvr only to improve the 4k movies quality

So whats to focus on, and what setting

Display is sony x930e
As someone replied in your other thread, what are you trying to improve? Is the image too dim, or are the highlights clipped or is the image not sharp enough?
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post #2824 of 3082 Old 06-08-2019, 03:07 AM
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Originally Posted by long_pn View Post
I'm little surprised that a gtx 2060 can cause some trouble by downscaling [email protected] to 1080p. I have no issue with my gtx 1060 6gb, when using DXVA2 Native decoding and HDR tone mapping with SIM1D, sharpening is not needed since 4k very sharp already.
Are you using the test builds of MadVR ?
I'm using v0.92.17. My setup is having trouble in particular with "The World in HDR" demo file which is [email protected] HDR. It has no problem with the "Sony Camp 4k" file which is [email protected] SDR. I have tried DXVA2 Native and the result is the same. At this point, I'm not too worried since all of my 4k HDR content is 24fps. Downscaled 4k on my projector looks a bit soft compared to my 4k TV so the sharpening makes it virtually indistinguishable.

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post #2825 of 3082 Old 06-08-2019, 04:56 AM - Thread Starter
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It could be the codec. Check the MediaInfo.
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post #2826 of 3082 Old 06-09-2019, 10:47 AM
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Hi,

I am having a problem with movies/serie with 25.000 fps (like blue planet 2). Sometimes it shows them in 50.00 and everything works. But often there is not comming a picture on the screen.

Setup HTPC > Marantz 8802a > JVC X7500 If I look under display modes in madvr the 1080p 25.00 mode is missing. All other modes are there. I upscaling to 2160p so when that mode is there I can't see that should be the problem?

The funny thing is that if I run my htpc to a pc screen directly there is no missing mode and all seems to work.

So what is wrong here?
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post #2827 of 3082 Old 06-09-2019, 12:19 PM - Thread Starter
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I'm not sure. Go to the madVR guide at the top of the first thread and find the display modes section. Ensure you have entered all of the relevant 2160p display modes and then check what display modes are reported in Windows using the instructions provided.

Did you create a custom resolution that may have caused the loss of any display modes?
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post #2828 of 3082 Old 06-10-2019, 12:26 PM
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Quote:
Originally Posted by Ahmadss View Post
I have gtx1060 6gb with I5 7500 and ssd drive. Display is sony x930e
Here are my settings using the same (underclocked) GPU:
- d3d11 mode in LAV video (madvr image processing is much faster compared to the other modes)
- hdr passthrough to 4k hdr display
- in nVidia panel
-- power management set to "Adaptive"
-- output: RGB, FULL, 12bit

Profile rules under scaling algorithms:
Code:
if (srcHeight <  577) and (deintFps <  26) "0576p25"
if (srcHeight <  577) and (deintFps <  31) "0576p30"
if (srcHeight <  577) and (deintFps <  51) "0576p50"
if (srcHeight <  577) and (deintFps >= 51) "0576p60"
if (srcHeight <  721) and (deintFps <  26) "0720p25"
if (srcHeight <  721) and (deintFps <  31) "0720p30"
if (srcHeight <  721) and (deintFps <  51) "0720p50"
if (srcHeight <  721) and (deintFps >= 51) "0720p60"
if (srcHeight < 1081) and (deintFps <  26) "1080p25"
if (srcHeight < 1081) and (deintFps <  31) "1080p30"
if (srcHeight < 1081) and (deintFps <  51) "1080p50"
if (srcHeight < 1081) and (deintFps >= 51) "1080p60"
if (srcHeight < 2161) and (deintFps <  26) "2160p25"
if (srcHeight < 2161) and (deintFps <  31) "2160p30"
if (srcHeight < 2161) and (deintFps <  51) "2160p50"
if (srcHeight < 2161) and (deintFps >= 51) "2160p60"
else                                       "Default"
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post #2829 of 3082 Old 06-10-2019, 01:51 PM
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Quote:
Originally Posted by Onkyoman View Post
I'm not sure. Go to the madVR guide at the top of the first thread and find the display modes section. Ensure you have entered all of the relevant 2160p display modes and then check what display modes are reported in Windows using the instructions provided.

Did you create a custom resolution that may have caused the loss of any display modes?
All settings seems to be good. All relevant display modes a typed in. But 1080p25 are missing costume modes. It is like it is not on the gpu. It is on the 2160p on the gpu.

Where do I see what is reported in windows?
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post #2830 of 3082 Old 06-10-2019, 04:36 PM - Thread Starter
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The steps to see the available display modes in Windows are in the madVR guide under display modes.
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post #2831 of 3082 Old 06-10-2019, 09:03 PM
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Quote:
- d3d11 mode in LAV video (madvr image processing is much faster compared to the other modes)
stop this nonsense it's just wrong...
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post #2832 of 3082 Old 06-11-2019, 12:53 AM
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Originally Posted by mightyhuhn View Post
stop this nonsense it's just wrong...
No, it isn't on my system.

Edit: most "visible" with 23p 4k BD remuxes (high bandwidth), GPU 1060 6GB (max, underclocked) freq is 1544Mhz (checked with nvidiainspector), using "2160p25" profile (only chroma upscaling is applied: NGU Sharp HQ + SuperRes 3):
- DXVA2 copyback : ~34ms, GPU usage ~90%
- D3D11 : ~31.50ms, GPU usage ~80%

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Last edited by chros73; 06-11-2019 at 02:00 AM.
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post #2833 of 3082 Old 06-11-2019, 03:52 AM
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if i take these number which doesn't show the whole image anyway you need about 10% of your GPU an older IGPU doesn't even have 10 % of your GPU so it should be incaplabe of doing this what so ever and they can still do a copyback operation even through is really shows now.
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post #2834 of 3082 Old 06-11-2019, 06:50 AM
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New to MadVR so excuse the newbe question but two things.

1: Interesting quirk where my JVC and my PC resolution reports the high resolution but MadVR says the projector is one step down. The projector is getting the high resolution. This does not allow me to put in the resolutions to use.

2: Running MadVR with the same movie they are dark. The nits match my display. Do I need to change something. I gone through the settings.

I have the 2080 card.

Thanks!

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post #2835 of 3082 Old 06-11-2019, 07:28 AM - Thread Starter
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I don't know what you are trying to say. Can you post an image of the madVR OSD (Ctrl + J) while playing a file?
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post #2836 of 3082 Old 06-11-2019, 09:57 AM
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Quote:
Originally Posted by BondDonBond View Post
New to MadVR so excuse the newbe question but two things.

1: Interesting quirk where my JVC and my PC resolution reports the high resolution but MadVR says the projector is one step down. The projector is getting the high resolution. This does not allow me to put in the resolutions to use.

2: Running MadVR with the same movie they are dark. The nits match my display. Do I need to change something. I gone through the settings.

I have the 2080 card.

Thanks!
If you are willing to take the time, use Soulnight's measurement and dynamic clipping tool to measure your movie file. Input your real nits into the target nits field, and leave everything else at the default. Then check to see if it is brighter.

I found Soulnight's tool to be more user friendly while madvr is testing the latest beta
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post #2837 of 3082 Old 06-11-2019, 10:22 AM
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Originally Posted by BondDonBond View Post
New to MadVR so excuse the newbe question but two things.

1: Interesting quirk where my JVC and my PC resolution reports the high resolution but MadVR says the projector is one step down. The projector is getting the high resolution. This does not allow me to put in the resolutions to use.

2: Running MadVR with the same movie they are dark. The nits match my display. Do I need to change something. I gone through the settings.

I have the 2080 card.

Thanks!
I'll take a stab at 2: - check your Nvidia Control Panel - under "Display->Change resolution" - are you using NVIDIA color settings? If not, switch to that and make sure the "Output dynamic range" is set to "Full". This may help if MadVR device properties is set to PC Level 0-255.
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post #2838 of 3082 Old 06-11-2019, 11:45 AM
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I'm so done with the rtx series..... always comes down to stuttering eventually.......one day everything is working great and then without any changes the stuttering is back.
I now got the rtx2060, the gtx1070 doesn't have this problem right?
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post #2839 of 3082 Old 06-11-2019, 12:16 PM
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I'm using 418.91 with RTX 2060 without any stuttering problem.
I've updated 3 times ( 419.17/35 and 67 i think), all gave me stuttering problems, so i gave up and i'm using 418.91 since without problems.

Please also see this post: https://forum.doom9.org/showpost.php...&postcount=151
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post #2840 of 3082 Old 06-11-2019, 12:41 PM
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I'm using 418.91 with RTX 2060 without any stuttering problem.

I've updated 3 times ( 419.17/35 and 67 i think), all gave me stuttering problems, so i gave up and i'm using 418.91 since without problems.



Please also see this post: https://forum.doom9.org/showpost.php...&postcount=151
Ok thanx, will try that.
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post #2841 of 3082 Old 06-11-2019, 12:44 PM
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Ok thanx, will try that.
I also used this excellent utility, that allows you to strip most of the junk that's included on Nvidia oficial driver: https://forums.guru3d.com/threads/nv...tility.423072/
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post #2842 of 3082 Old 06-11-2019, 09:29 PM
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I'm a little confused. I have two separate builds. One has a GTX 1080 and can play HDR and Dolby Vision rips and tonemap to SDR no problem. The seconds sports a GTX 670 and can't playback Dolby Vision rips but can for regular HDR. This is playing back on a non HDR screen.
Any ideas?

This is through MadVR with MPC-HC.
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post #2843 of 3082 Old 06-11-2019, 11:33 PM
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Quote:
Originally Posted by jbarteli View Post
I'm so done with the rtx series..... always comes down to stuttering eventually.......one day everything is working great and then without any changes the stuttering is back.
I now got the rtx2060, the gtx1070 doesn't have this problem right?


Hmm, I’ve got an RTX 2060, and 2 friends of mine have a 2070 and 2080Ti respectively and none of us have any stuttering via madVR.

I’m also using the latest drivers on my 2060 without any problems.
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post #2844 of 3082 Old 06-12-2019, 02:33 AM
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if i take these number which doesn't show the whole image anyway you need about 10% of your GPU an older IGPU doesn't even have 10 % of your GPU so it should be incaplabe of doing this what so ever and they can still do a copyback operation even through is really shows now.
Have you tried out on your system with a >60GB 4k UHD Bluray remux?

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post #2845 of 3082 Old 06-12-2019, 03:15 AM
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Have you tried out on your system with a >60GB 4k UHD Bluray remux?
I had a similar problem playing 4K HDR 60FPS and it was due to the PCI Express bus being stuck at x4, where it should be at x16. So bandwith problem.
Turned out the CPU was causing it.
GPU Z displays the PCI Express Bus multiplier. You can press the question mark next to the Bus and GPU Z will run a small test which will max it out (some cards lower it to x4 during idle). It should go up to x16 immediately.
https://www.google.com/search?q=gpu+...Gr0LSC482-OkM:

If anyone wants to test 4K HDR 60 FPS (or other high fps) samples can be found online, here are a few examples:
https://4kmedia.org/sony-swordsmith-hdr-uhd-4k-demo/
https://4kmedia.org/lg-daylight-hdr-uhd-4k-demo/
https://kodi.wiki/view/Samples#4K_.28UltraHD.29
In the last link, it's under 4 4K (UltraHD), number 15.VP9 Profile 2 HDR #1 The World in HDR (in MKV, downloaded from YouTube) (thanks wesk05)
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post #2846 of 3082 Old 06-12-2019, 04:17 AM
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Quote:
Originally Posted by chros73 View Post
Have you tried out on your system with a >60GB 4k UHD Bluray remux?
i'm was testing copyback performance with card like an 6770.
the size of the source file is pretty much meaningless it's like 0.01 % of the data transferred when doing copyback.
this madness stated when madshi added nit measurement which pretty much turns into an decoder benchmark hence d3d11 is much faster PCIe is simply the bottleneck.

just to make that obsoletely clear i'm not saying that copyback has the same speed but it is clearly in the real not significant on performance cards the numbers are deceiving. uploading "textures" is simply something GPU are good at and they learned downloading to over the past 10 years. d3d11 makes a more notable difference for iGPU which still can do the copyback operation and they have about 5 or more % of the performance of an 1060.

and you have to remember the user here recommending an interface with hard limitation like d3d11 is not a great idea even if it is faster it's not worth it even if it is just for compatibility.
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post #2847 of 3082 Old 06-12-2019, 05:15 AM - Thread Starter
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Originally Posted by Timothy Le Masson View Post
I'm a little confused. I have two separate builds. One has a GTX 1080 and can play HDR and Dolby Vision rips and tonemap to SDR no problem. The seconds sports a GTX 670 and can't playback Dolby Vision rips but can for regular HDR. This is playing back on a non HDR screen.
Any ideas?

This is through MadVR with MPC-HC.
There is no Dolby Vision support for MPC-HC and madVR. And there is no HEVC decoder on the GTX 670. I would think the HEVC decoder would make the difference when playing back HDR files.
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post #2848 of 3082 Old 06-12-2019, 10:16 AM
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There is no Dolby Vision support for MPC-HC and madVR. And there is no HEVC decoder on the GTX 670. I would think the HEVC decoder would make the difference when playing back HDR files.
I know this and this was I am confused. Even though DV isn't 'supported' the layer is still being converted to SDR on the GTX 1080. And even though the GTX 670 doesn't do HDR, why can it also convert it to SDR.
My question is why can I playback DV files on the 1080 but not on the 670. But regular static HDR files will play on both.
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post #2849 of 3082 Old 06-12-2019, 10:54 AM - Thread Starter
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The only thing that is being converted in both cases is the HDR10 layer. If you check the madVR OSD, it will show you the static HDR10 MaxCLL and MaxFALL that is being reported by the source.

Check the bitrate on the sources that won't play. That should provide your answer.
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post #2850 of 3082 Old 06-12-2019, 12:09 PM
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Originally Posted by Onkyoman View Post
The steps to see the available display modes in Windows are in the madVR guide under display modes.
The only mode that is not there (in windows) is 1080p25. All other are there also 2160p25.

1080p50 is there, so don't get why I can't play these 25.00 movies. Should it nomally not just double the value so 25.00 movies would be played as 50.00? That mode is there.

Really lost here
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