Originally Posted by SirMaster
Well, I can have what you listed enabled minus the 3D LUT on my laptop's GTX 1060 max-Q.
I've never messed with 3D LUT so I don't know the performance impact of that. I would have thought going up from a 1060 to a 1070 would add enough perf to add 3D LUT unless that option is super intensive.
Hmm, for chroma I have on NGU anti-aliasing medium and for luma I have on NGU sharp high and on my laptop's GTX 1060 max-Q see about 18-20ms render times up-scaling 1080p to 4K. I guess I need to be turning on other further enhancement options for my upscale?
I love it when someone says "except one thing" when about everything isn't enabled or active
- I use NGU High AA for chroma, but okay, let's say NGU medium. Upscaling doesn't matter, we're talking about native 4K HDR content here as this is clearly the main focus of the Envy.
- The picture on your OSD isn't 16/9, it's widescreen. Rendering time will go up with 16/9 content (say Pacific Rim, it has to be 1.78 ratio to have the worst case scenario, otherwise you might be fine with 2.40 content and drop frames with 1.78 content)
- You have no 3D LUT enabled as you mentioned, so no calibration
- You have no black bar detection enabled (or they are not shifting the picture on your screenshot), so you might be using D3D11 exclusive, which as I said is faster but doesn't work with black bar detection or UHD Bluray menus with jRiver), so please use copyback to make sure all features can actually be used/enabled
- The live algo for dynamic tonemapping is not active on your OSD screenshots. In your settings, the display you show the HDR settings for is not active either. So make sure that you show the settings of the active display, and let's see rendering times when the live algo from the latest test build is actually enabled. The HDR settings have to be enabled when you take the screenshot.
- You need to select bicubic150 in the downscaling algo to get the best results with the live tonemapping algo.
Looks like you're not not using half of what you think you are using, so no wonder you are thinking that you don't need more power as settings don't seem to make a difference!
Please don't post here to debug your settings, better debugging in a thread in which it will be on topic. Once you have debugged, please post screenshots showing that all that I mentioned is actually being used (you can't use D3D11 native for that), and let's see your rendering times on your laptop's GTX 1060.