Best of CES 2018: Creative Super X-Fi Headphone Technology - Page 2 - AVS Forum | Home Theater Discussions And Reviews
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post #31 of 94 Old 11-09-2018, 05:58 AM
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No information yet on when my order should arrive...did anyone receive the order yet?
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post #32 of 94 Old 11-09-2018, 09:32 AM
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Originally Posted by natchie View Post
No information yet on when my order should arrive...did anyone receive the order yet?


It’s like 8-10 weeks out from your order date.
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post #33 of 94 Old 11-13-2018, 04:54 AM
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How can they recreate a Dolby Atmos experience if they don't do head tracking like the A16?

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post #34 of 94 Old 11-13-2018, 06:22 PM
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Quote:
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It's up for sale in the U.S. as of now. I just got my e-mail notification. Early adopters get a free pair of Creative headphones (while supplies last).

https://us.sxfi.com/products/sxfi-amp

I can probably resell the headphones to lessen the total cost of the device. That was the incentive I used to jump now rather than wait for additional consumer reviews.
Link to free headphone page: https://us.sxfi.com/pages/aurvana-se
ORDERED!!! Thanks for the heads up.

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post #35 of 94 Old 12-03-2018, 06:40 AM
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We endeavour to deliver your order within 10 weeks from your date of order.
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post #36 of 94 Old 12-07-2018, 06:20 AM
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I am still unclear how or if this can be used for home theater without a computer...
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post #37 of 94 Old 12-08-2018, 02:12 AM
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Looking at it, it takes input as a USB DAC so it can attach to anything that can accept USB audio devices. Not sure if it appears as a multichannel soundcard or just 2.0
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post #38 of 94 Old 12-14-2018, 03:35 PM
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Quote:
Originally Posted by Mashie Saldana View Post
How can they recreate a Dolby Atmos experience if they don't do head tracking like the A16?
Head tracking helps improve realism, but it isnt necessary for atmos over headphones. What is necessary is an atmos decoder and a binaural rendering engine with algorithms for the height channels. More importantly for me than head tracking is applying measurements of the actual speakers. I use Darin Fong's Out of Your Head to great effect, and I also have a pair of Audeze Mobius' that, while having head tracking and sound amazing, dont have anywhere near the virtual room size capability of OOYH or the Realiser due to only using a first reflections algorithm instead of measurements of rooms.

As for the creative dongle creating an atmos experience, it doesnt. ;]
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post #39 of 94 Old 12-17-2018, 04:16 AM
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It shipped... Should be here on 12/20!

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post #40 of 94 Old 12-17-2018, 02:38 PM
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mine shipped as well.

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post #41 of 94 Old 12-19-2018, 12:36 PM
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Received mine today but I haven't had time to open the box. SXFI app is now available for download in the play store.
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post #42 of 94 Old 12-19-2018, 09:15 PM
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So far the app seems to be broken for me it keeps resetting to unknown headphone. When I do get it working my mind isn't completely blown like the website implies.
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post #43 of 94 Old 12-19-2018, 09:22 PM
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Best of CES 2018: Creative Super X-Fi Headphone Technology

Without the app and your specific ear mapping for the virtualized surround sound it’ll sound just be a decent amp/DAC and nothing much more. What kind of issue are you having with the app setup?

Archaea's 9.8.4 Home Theater Room
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Last edited by Archaea; 12-20-2018 at 06:26 AM.
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post #44 of 94 Old 12-19-2018, 09:56 PM
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I was able to do the ear mapping and load it to the amp but the headphone selection keeps resetting to unknown. It even resets when the amp is disconnected and I use the app by itself. Let me know how yours works out maybe there's an issue with my phone or the device.
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post #45 of 94 Old 12-20-2018, 06:27 AM
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Mine arrives tomorrow.

I’ll report back.

Are the headphones it came with cheap junk or okay?

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post #46 of 94 Old 12-20-2018, 12:01 PM
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I just got confirmation that mine shipped. Should be here next week. I was hoping these would allow me to get a decent surround setup via headphones in order to save me money soundproofing a theater build. It doesn't sound like these are going to suit that purpose just yet due to limited connectivity options. But if the effect is good, at least i'll know there is some tech coming down the pipe that might make it viable for theaters in the near future. The Realiser16 is listing for nearly 4 grand right now and it isn't even shipping yet. I really need this tech to catch on =)
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post #47 of 94 Old 12-20-2018, 06:25 PM
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The headphones that come with it are nothing special. I think something of higher quality and in their list of approved headphones would make a huge difference. I'm curious how the demo compares with the actual product that shipped.

Did some more testing with movies from my PC and I'm starting to like it a lot more.

And I figured out a workaround for my headphone resetting to unknown. After everything is setup I select the correct headphone, it loads to the amp then I unplug the amp before it resets again. Then I uninstall the app from my phone.
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post #48 of 94 Old 12-21-2018, 05:35 PM
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Mine arrived tonight and I gave them a try just now...
Let me start by saying this will OBVIOUSLY be subjective, and unique to each person's ear mapping, face, matching the Creative algorithms - so I don't expect my experience to be indicative of anyone else's - it's only my experience.

First 10 minute impression using the included closed cans and a couple songs and a couple 7.1 Dolby Atmos tracks on the computer using J-River.

meh

Setup was easy using my wife's android phone. Take three pictures, pick your headphones, and that's it.

buttttt

It sounds like a sound effect "room" dsp - sort of like picking concert hall or bathroom on your run of the mill soundcard - adding reverb, echo, size -- at least as my first impression goes with the bundled Creative headphones. I'm trying not to be disappointed, frankly. And to my subjective experience, it's NOTHING, not even close to the Smyth Analyzer A16 I heard at Axpona 2016.

I haven't tried redoing the photos, I guess I could try that, and next I'll try my Sennheiser HD-600 instead of these cheapo Creative cans it came with. Frankly the HD600 cans alone are so much better than the Creative headphones w/ SFXI combo that I'd never pick this over a standalone set of HD600.

Sounds bigger, extended from your head, but not necessarily better...

We'll see if my impressions change after more use, and upgrading the headphones.

Maybe it's my big fat head...

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post #49 of 94 Old 12-21-2018, 11:19 PM
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Okay, so I played a few hours of games with the SXFI tonight. My initial meh opinion has improved some.

First using my HD6XX (massdrop's ~ HD650) headphones and setting the Creative App's output to use HD650 was a tremendous improvement over the Creative headphones that came bundled with. Night and Day difference. Creative why bundle a cheap set of headphones unless they bring something to the table? They don't.

The SXFI has plenty of power to drive the HD6XX - so if that was a question - put it aside.

I played a couple hours of Star Wars Battlefront II. It sounded good, and you could imagine you were listening to a cheap set of 5.1 speakers rather than a highend set of earphones. (but FWIW that game sounds great in just standard stereo too). Did I like it better than simple old stereo mode? Nah, not really. Is it different yes. Better? …… ???


Maybe it's still that my head is fat and it doesn't map well for me. I still haven't tried the re-mapping yet, but I don't know what would be wrong with my capture the first time.


After that gaming session, I compared Windows Sonic for headphones, and Dolby Atmos app sound that are the default two options built into the Windows OS (Atmost app costs $15) to this hardware SXFI on some mkv bluray clips with Dolby Digital audio and the SXFI is definitely better at placing objects behind you and around you in space than the software options --- that's subjectively without question - playing back and forth multiple times. Playing the Dolby Digital Ball Bounce clip for instance with Dolby Atmos Headphones or Windows Sonic for Headphones really just gives you a small hint of sound behind you in comparison, but most of the sound still sounds like it's from the left and right. The SXFI REALLY places the sound behind you when appropriate, and I'm very familiar with these clips from my $25k home theater setup (7.8.4) - so I know how they should sound with spatial placement. The Creative SXFI does a great job with that.

The SXFI is most impressive when fed a true 5.1 or 7.1 signal, vs. a stereo signal. It's still no Smyth Realizer A16, but it's interesting enough for me not to pack it up to resell, which was my original though after my first listening session with the Creative headphones.

Also note -- perhaps a small hassle for gamers -- Hunt Showdown which uses binaural audio, which needs to have the Windows speaker output to stereo - or it just sounds all kinds of bad with this SXFI and 7.1 speaker output selected. So not too many games use binaural audio, but when they do you'll have to switch the sound settings in your control panel. Just turning off SXFI processing on the amp didn't fix the binaural audio, only changing the windows speaker setting back to stereo does. Binaural requires stereo output. As I play with it more I'll update more.

Archaea's 9.8.4 Home Theater Room
(13) JBL CBT 70j-1 | Denon x7200wa | Sherbourn PA 7-350 amplifier | (8) Ultimax 18" sealed subwoofers | (4) iNuke DSP 6000 amplifiers | (4) MB Quart 12" subwoofers mounted direct mounted to Berkline theater chairs BOSS style | Epson 5040UB Projector | Jamestown 144" acoustic transparent 2.35:1 screen w/ Seymour XD fabric

Last edited by Archaea; 12-21-2018 at 11:27 PM.
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post #50 of 94 Old 12-25-2018, 12:54 PM
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I am not sure how this was the Best of CES 2018... Just hoping I can return it for a full refund.
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post #51 of 94 Old 12-25-2018, 03:58 PM
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Originally Posted by Litlgi74 View Post
I am not sure how this was the Best of CES 2018... Just hoping I can return it for a full refund.
Maybe Creative knows of special set up procedures to make it work better, or perhaps they paid the most to make it Best of CES 2018.
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post #52 of 94 Old 12-25-2018, 04:04 PM
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If you're disappointed with this and impatient for the Realiser and using a pc give this a try:
https://www.avsforum.com/forum/378-h...l#post57274384

The short and sweet is use Darin Fong's Out of Your Head and Equalizer APO to flatten out the response of your headphones = Grade A headphone surround sound. + a couple extras that I found to greatly improve the realism of the virtualization. Merry Christmas.
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post #53 of 94 Old 12-26-2018, 06:17 AM
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Maybe Creative knows of special set up procedures to make it work better, or perhaps they paid the most to make it Best of CES 2018.
From Creative...


Quote:
Hi, sorry to hear of your experience.

Have you followed the setup steps to program the AMP with your personal profile (from the head/ear image captures using the SXFI App)? The vast majority of our customers have been very happy with Super X-Fi technology and are able to experience the intended effect.

Usually a poor experience may mean your profile wasn't set up properly. Do ensure you take the pictures under the correct lighting conditions, and with the camera parallel to your ears (not your head). You can try re-taking the profile several times and see if you get a better experience, under different conditions.

You can refer to the setup video here:
http://support.sxfi.com/using-the-sx...up-my-sxfi-amp

Unfortunately we're not able to refund per our purchase terms - do note below the 'add to cart' button on our website https://us.sxfi.com/products/sxfi-amp : " No cancellations and returns/refunds are allowed. All sales are final." You can find the detailed terms of purchase here: https://us.sxfi.com/pages/purchase-terms
I guess I'm stuck with it.

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post #54 of 94 Old 12-26-2018, 06:35 PM
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Originally Posted by Williams2 View Post
Maybe Creative knows of special set up procedures to make it work better, or perhaps they paid the most to make it Best of CES 2018.


The delta maybe that the CES demo used in ear microphones with specific measurements vs pictures and variance on the consumer version we bought.

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post #55 of 94 Old 12-26-2018, 06:47 PM
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Quote:
Originally Posted by Litlgi74 View Post
From Creative...




I guess I'm stuck with it.


I compared a couple different captures and they were pretty different

My wife took the better sounding set.

My 9 year old daughter took the first one.

Did you compare different captures?

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post #56 of 94 Old 12-26-2018, 08:39 PM
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Quote:
Originally Posted by Archaea View Post
Quote:
Originally Posted by Litlgi74 View Post
From Creative...

I guess I'm stuck with it.

I compared a couple different captures and they were pretty different

My wife took the better sounding set.

My 9 year old daughter took the first one.

Did you compare different captures?
Nah... Boxed the set up for eBay.

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post #57 of 94 Old 12-31-2018, 05:22 PM - Thread Starter
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Quote:
Originally Posted by Archaea View Post
Okay, so I played a few hours of games with the SXFI tonight. My initial meh opinion has improved some.

First using my HD6XX (massdrop's ~ HD650) headphones and setting the Creative App's output to use HD650 was a tremendous improvement over the Creative headphones that came bundled with. Night and Day difference. Creative why bundle a cheap set of headphones unless they bring something to the table? They don't.

The SXFI has plenty of power to drive the HD6XX - so if that was a question - put it aside.

I played a couple hours of Star Wars Battlefront II. It sounded good, and you could imagine you were listening to a cheap set of 5.1 speakers rather than a highend set of earphones. (but FWIW that game sounds great in just standard stereo too). Did I like it better than simple old stereo mode? Nah, not really. Is it different yes. Better? …… ???


Maybe it's still that my head is fat and it doesn't map well for me. I still haven't tried the re-mapping yet, but I don't know what would be wrong with my capture the first time.


After that gaming session, I compared Windows Sonic for headphones, and Dolby Atmos app sound that are the default two options built into the Windows OS (Atmost app costs $15) to this hardware SXFI on some mkv bluray clips with Dolby Digital audio and the SXFI is definitely better at placing objects behind you and around you in space than the software options --- that's subjectively without question - playing back and forth multiple times. Playing the Dolby Digital Ball Bounce clip for instance with Dolby Atmos Headphones or Windows Sonic for Headphones really just gives you a small hint of sound behind you in comparison, but most of the sound still sounds like it's from the left and right. The SXFI REALLY places the sound behind you when appropriate, and I'm very familiar with these clips from my $25k home theater setup (7.8.4) - so I know how they should sound with spatial placement. The Creative SXFI does a great job with that.

The SXFI is most impressive when fed a true 5.1 or 7.1 signal, vs. a stereo signal. It's still no Smyth Realizer A16, but it's interesting enough for me not to pack it up to resell, which was my original though after my first listening session with the Creative headphones.

Also note -- perhaps a small hassle for gamers -- Hunt Showdown which uses binaural audio, which needs to have the Windows speaker output to stereo - or it just sounds all kinds of bad with this SXFI and 7.1 speaker output selected. So not too many games use binaural audio, but when they do you'll have to switch the sound settings in your control panel. Just turning off SXFI processing on the amp didn't fix the binaural audio, only changing the windows speaker setting back to stereo does. Binaural requires stereo output. As I play with it more I'll update more.
Your opinion carries a lot of weight with me, so thank you for sharing your initial impressions.

Mark Henninger
Editor, AVS Forum
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post #58 of 94 Old 12-31-2018, 05:25 PM - Thread Starter
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Quote:
Originally Posted by Litlgi74 View Post
From Creative...

I guess I'm stuck with it.
Yikes, that's a disappointing policy. It tempers my enthusiasm for the product, at least until you can get it on Amazon.

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post #59 of 94 Old 01-04-2019, 11:27 AM
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hmmm, after trying it out last night with an unlisted Chinese IE buds,(Trn...from MASSDROP?) I was not at all impressed. The app on my Android seemed limited, and there was no equalizer option...the songs played from my list sounded more treble and reverby...not at all what I want to have "amplified".

I was excited after reading the review here for it. For the amount of money paid for this tiny little thing, I have to say I was disappointed. Will try again with an established name headphones and see if there is any improvement.

One more beef...the interconnection is lousy....I had to use an adapter for micro USB for my Android, to connect to the provided cable. Very inconvenient to build up more adapters! Mark me down between Meh and are you freaking kidding me?

Last edited by natchie; 01-04-2019 at 11:35 AM. Reason: details
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post #60 of 94 Old 01-04-2019, 10:02 PM
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Originally Posted by natchie View Post
hmmm, after trying it out last night with an unlisted Chinese IE buds,(Trn...from MASSDROP?) I was not at all impressed. The app on my Android seemed limited, and there was no equalizer option...the songs played from my list sounded more treble and reverby...not at all what I want to have "amplified".
With hrtf implementations in a situation where you can't eq, stick to "darker" headphones, that don't have as much amplitude betwenen 2-6khz.
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ces 2018 , creative , dolby atmos , super x-fi , x-fi

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