Well if Nintendo's 2 track headphone mixes are done universally by a computer algorithm, and not a human hand mixing, Nintendo should license it's LPCM 7.1 to LPCM Headphone mixing program. If Minecraft can appear on Non-Microsoft Systems, and Wheel of Fortune and QBert can appear on Non-Sony systems, why can't Nintendo outlicense a direct LPCM headphone device.
Also, I have a Sony Toslink model Headphones that uses DTS and Dolby. Maybe I didn't set it right. What setting on the Sony Toslink headphones and Sony 4k+3d Blu Ray Movie player settings.
The Turtle Beaches sound great, but only if the movie is Dolby.
And unlike DTS to Dolby to Dolby Headphone double conversions. there's a chance LPCM to Dolby to Dolby Headphone conversion it will work, because LPCM is a digitized analog representation, like .wav CD, and a fight stick where one wire represents one direction / button can be easily translated to one controller language, and a controller adapters works as well as with a native pad/stick, maybe LCPM would be considered a lossless translation, and no information is lost, basically making it a single native Dolby to Dolby Headphone translation.
If the Sony headphones do both Dolby to Don't Headhones and DTS to Sony Headphones equally (Sony has their own virtualizer) then would "game mode" give the most "turtle Beach like" effect, and if the decoder goes out to a 3.5mm output for any headphone set, and not a specific piece of headgear, that would be perfect.
If Nintendo has a USB Solution, then there are literally 3 movie titles in my collection that won't work.
By the way, my dad had a DP-RF6500. Was I listening in a non game mode, would game mode be the most directionally accurate mode, and ifbit works is there a Sony virtualizer with 3.5 mm output for recording and streaming in "post decoded Binaural" mode?