Originally Posted by nodixe
When I got my b6 it had the old HDR game mode but only for about 30hrs and I didn't use it that much so I didn't notice a big change in brightness. I do recall playing DeusEx mankind divided and after looking at the sky in the intro level and thinking "wow they improved it". Not everyone would agree with me but I much prefer the current HDR game mode and would hate to lose it. I play in a pitch black room, I never use dynamic contrast, and I always leave in game brightness settings at default (unless they have quality hdr controls) and 'for me' its plenty bright. The only thing that satisfies both sides is choice = 2 HDR game modes.
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I play in the dark too, btw, but even on SDR, I have my OLED light at 100. I like that emissive displays can have their cake and eat it too (ABL notwithstanding...).
Like I said, I do appreciate that highlights aren't blown out, but the fact of the matter is that this is a TV that isn't capable of achieving more than around 700 nits of brightness, AND it has ABL to contend with. Compromises are going to have to be made with HDR because you're dealing with 1000 nit content at a minimum.
LG seems to have chosen to compromise brightness at all costs and go with complete accuracy. That's one approach. Right or wrong? Not really a right or wrong kind of deal since there aren't even any standards, really, I guess. Opinions will differ. I'm of the opinion that they should be less rigid in their tone mapping and shoot more for what the art director intended you to experience
on the screen, rather than give you the exact ratio when you convert what the art director was working with to what your display can actually do. I do like accuracy, but in the end, scaling 1000 - 4000 nit content to a 700 nit panel isn't really "accurate."
This is a game by game thing for me. Even with the change, some games still look stunning. Destiny 2 looks fantastic. Now, I've never seen Destiny 2 with the old FW, so maybe I'd think it looks even more fantastic. Only way to know would be to downgrade my FW, but I haven't gotten to the point where I need to go that route. Again though, it looks great now.
Then there are the other cases like Horizon. Perfect example. Early in the campaign, the player, as Aloy, sees outside for the first time and you're greeted by sun drenched fields. Looking at the sun, it's super bright. Makes you squint. It's quite the spectacle. Now when you compare that on the new and old FW, you see the issue for and against. Which is better? Old FW, you look at the sky when it's clear skies and the suns at its peak, and you see a super bright sun that gives you the kind of feeling you get when you see the sun in real life. New FW, now you look at that same scene, you see the sun, it isn't anywhere near as bright, it's just kind of there looking like a gray globe, but you look around the sky near it and you say "oh ish, I didn't know that there were this many clouds in the sky, as the ones near the sun just kind of got washed out to the point that they had no distinction."
So I see their dilemma. Is it better for the viewer to have that wow moment, even if they can't see everything they are supposed to be seeing, or is it better to let them see every last detail that's on the screen, even if it's rendered kind of bland, clinical, and sterile? It's a tough question. I wish they met more in the middle, than they did, personally. Or, at least have more options like they do for their other HDR modes. At the end of the day, when the art team worked on that scene, yes, they actually rendered all those wisps of clouds, so they want you to see them, but I have to believe that they also wanted you to be floored by the majesty of the moment as well. I tend to lean towards, if your display is compromised in being able to translate exactly what the nit level of the content was graded at, that what they want you to experience from an HDR presentation is a bit more important, than preserving every nook and cranny of what is actually displayed, just for accuracy's sake.