Originally Posted by BillP
I can only imagine the price.
BOE is making the 8K panels in the USA to reduce shipping costs. They will be making 8K; computer monitor, tablet, phone and TV.
UHD standards include 3D where 3D IPTV and file media will use a depthmap that results in 1) 25% smaller file and 2) better resolution.
UHD supports a depthmap for IPTV streaming and 8K is delivered over HDMI @ 120FPS with two frames for 4K or less 3D able to fit side by side in a 8K frame. Supporting a depthmap is necessary for UHD Blu-ray 3D but while a depthmap reduces the bandwidth/size for both IPTV and UHD Blu-ray, it requires more processing power thus first generation UHD Blu-ray players did not support it.
A 4K TV is wasted in the average living room as the discernable difference is negligible between 1080P with HDR and 4K with HDR @ 10 feet but you can't support HDR unless you have a UHD 4K TV or better. 8K is doubly a waste beyond a ATSC 3.0 tuner and Quantum dot in high end 8K for improved color and brightness which improves HDR. 3D will be the selling point for 8K
, likely every PS4 and definitely every PS5 can support VR and 3D games and media. The current VR interface box used with the PS4s will likely not be needed with a PS5 and PSVR2. LIKELY in your living room you can simultaneously watch a VR players game in 3D on a 8K TV without an interface box and all automatic.
Will all 8K (Future TVs) support UHD 3D?
In this site. https://www.avsforum.com/stream-tv-g...e-3d-ces-2018/
For gaming, this Ultra D 3D glassless multi-frame sampling process would create an unacceptably noticeable lag of about 30 milliseconds, according to the Ultra-D representatives. But developers can get past that issue using an SDK that makes it easy to pass in-game depth data in a form the TV can immediately interpret,
with no lag. Nvyve Studios Director Adam Simonar, who was on hand to show off "utopian survival horror" game Pamela with Ultra-D integration, said the SDK took just a few hours to fully integrate with the Unity graphics pipeline and a week to fine tune. ** The Unity game engine has been chosen to be a Browser standard and all UHD TVs require a browser to display ATSC 3.0. **
Aside from programming time, developers might also be worried that adding stereoscopic support will come with a significant performance hit. In the past, stereoscopic games often had to lower resolutions or remove graphical details in order to render a distinct view for each eye or to avoid hitting bandwidth caps on the GPU or even the HDMI cable itself. But Sobotta says the Ultra-D SDK doesn't require any noticeable performance compromises
—just send a bit of depth data along with the full-resolution 2D image, and the display handles the rest instantly
StreamTV Networks says it's partnering with major TV brands to bring its technology to market this year, though the first sets will probably come from the Chinese manufacturers that bid the most for the still-limited production capacity ("China loves 3D," Lehman said). The total manufacturing cost for the process is only about 10 percent higher than that for a normal 4K display the same size, according to Lehman, which should limit the retail premium for the technology.
We do not know what Sony is supporting but I suspect some form of 3D is coming with Sony 8K TVs along with a SDK/API to either create a side by side 3D frame from the depthmap or send depthmap data from the game to the TV and have the TV create the second frame.