Originally Posted by unretarded
Once you have a ceiling speaker enabled system, there is a lot of non Atmos, non DTS:X content that is better than the poorly done Atmos and DTS:X content.
5.1 upmixes with the DSU as the cave example into a outstanding 3D soundfield...........7.1 dts hd ma upmixes with neural X into some incredible 3d soundfields.
I have found no reason not to upmix everything and to be honest, a bunch of it is incredible, way better than some of the native mixes.
I just got done watching LIFE and it is in 7.1dts hd ms and upmixed with nueralX is outstanding sound wise. Not quite as crazy as The Cave, but pretty close. I put the cave in the top 10 of anything I heard thru the ceiling speakers.
To be honest, some Atmos tracks are not that great at all. There are a bunch of great Atmos mixes, but just because it is Atnos does not mean it is great or even better than standard ones upmixed.
I fully agree to what you wrote and would like to elaborate this further. But I don't know if this is the right place to ask?
I am also bothered by the poor 3D sound quality of the Atmos, DTS:X and Auro 3D tracks. I bought and listened to many 3D soundtracks and was always looking for the killer soundtrack, but haven't found one yet. F&F 8 sounds very good but if you switch of the 5.1 Dolby bed (5/7.1) and listen only to the - in my case - ceiling speakers, it is very poor and very rare, that they are emitting sound.
3D sound is actually like: Oh, there is an action scene, let's switch on the height speakers. This applies to many features and I was highly disappointed by Crimson Peak. There are so many possibilities to use the upper sound layer e.g. in the very high old mansion - nothing happens. Pan with Hugh Jackman, is quite OK but not killer soundtrack but not bad.
What is the reason, that sound engineers are not using ambient sound in all scenes, using the height layer only for action scenes and switch it on for those and switch it off during dialog scenes completely.
Can somebody maybe explain the reason?
Is it backward compatibility to 5.1 or 7.1 or are they just afraid? I don't know and would like to have some industry insight, please. The question is, why is the height sound layer not used all the time throughout a film and why is it used only for action scenes. E.G. this is also true for Auro 3D here in Europe for Passengers or Pixels. Same scheme.
Thank you in advance for answering this question.