Originally Posted by MarshallFaulk28
I feel like if HFR was the original standard for years and years, and someone suddenly came out with the first 24 fps movie... it would receive a similar reaction. 'Why does this movie look so unrealistic? I don't like it.'
I understand that point of view and I previously thought that might be the case, but after watching both ways, I now don't agree at all. I don't actually think it had anything to do with what I was used to. Being used to 24 fps isn't what drives the "suspension of disbelief"; it's just the 24 fps cadence itself.
The benefits of 60 fps become immediately clear as soon as we start watching as far as the crispness and smoothness of the video and lack of blur. Those are all definite benefits in a vacuum. The unfortunate side effect of that smoothness is that the acting suddenly becomes more transparent; there's something about seeing every little detail of movement in the actors' faces that makes them seem less believable as the characters they are trying to be. The added reality transports us onto the set instead of watching a movie. It's a quite strange phenomenon, but I really don't think it has anything at all to do with what we're used to. We watch 60 fps content on TV regularly, so we're very much used to viewing it in general.
Watching the very first scene in 24 fps, I watched Henry Brogan laying down and adjusting his sniper rifle in preparation for taking a long-distance shot, and it is engaging. In 60 fps, I instead saw Will Smith laying down on a movie set, pretending to be someone as he's awkwardly adjusting a prop. The difference wasn't what I was used to; the 60 fps was in 4K HDR and looked so
much better than the 1080p SDR 24 fps alternative. But the "suspension of disbelief" created by the 24 fps cadence just completely disappears in 60 fps.
In a scene soon after inside a boat, even something as simple as the dialogue and where the sounds seem to come from was surprisingly affected. In 24 fps, the dialogue sounded completely normal and the two men are talking, it's seamless. In 60 fps, the dialogue and how it moved between the speakers suddenly had a serious disconnect with what was on the screen. Somehow the smoothness of 60 fps and the way that it transported me onto the set suddenly created this disconnect, as my brain was expecting the dialogue to match exactly where the people were, and it exposed an issue there that never existed in 24 fps. That's the one that surprised me the most.