Poll: Do You Have a VR Headset? - AVS Forum | Home Theater Discussions And Reviews
View Poll Results: Do you have a VR headset, or plan to get one?
I don't have a VR headset and I don't plan to get one 71 30.08%
I don't have a VR headset, I plan to get one in the future 49 20.76%
Yes, I have an Oculus Rift VR headset 46 19.49%
Yes, I have a Samsung Gear VR headset 29 12.29%
Yes, I have a Sony PlayStation VR headset 42 17.80%
Yes, I have an HTC Vive VR headset 30 12.71%
Yes, I have a Google Daydream View VR headset 6 2.54%
Yes, I have a some other brand VR headset 13 5.51%
Multiple Choice Poll. Voters: 236. You may not vote on this poll

Forum Jump: 
 29Likes
Reply
 
Thread Tools
post #1 of 89 Old 07-18-2017, 06:42 AM - Thread Starter
Mark Henninger
 
imagic's Avatar
 
Join Date: Dec 2005
Location: Philadelphia, PA
Posts: 16,691
Mentioned: 473 Post(s)
Tagged: 1 Thread(s)
Quoted: 9555 Post(s)
Liked: 16966
Poll: Do You Have a VR Headset?

Virtual Reality is growing in popularity as the technology rapidly improves. Are you already into it? If not, do you plan to get a VR rig at some point?

Click the following link to read more: Do You Have a Virtual Reality Headset?


Or, just vote in the poll located above this post.

Please note, the poll lets you vote for more than one option, in case you own multiple brands of VR headsets.

Mark Henninger
Editor, AVS Forum

Last edited by imagic; 07-18-2017 at 08:17 AM.
imagic is offline  
Sponsored Links
Advertisement
 
post #2 of 89 Old 07-18-2017, 06:43 AM
Newbie
 
frank.lopez's Avatar
 
Join Date: Jun 2010
Posts: 2
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 1 Post(s)
Liked: 0
No. I have a Startup that works with it.

Sent from my Nexus 5 using Tapatalk
frank.lopez is offline  
post #3 of 89 Old 07-18-2017, 07:17 AM
Senior Member
 
daWill's Avatar
 
Join Date: Sep 2004
Location: Austin, TX
Posts: 281
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 170 Post(s)
Liked: 144
Got an oculus rift. Pre-ordered it and I've had it for a year. It got some heavy use at first, but I haven't touched it in months. I even have oculus touch and a bunch of other accessories. The graphics are piss poor and the content is severely lacking. Additionally I have kids, so I don't have the luxury of shutting off the entire world for hours at a time.

I don't really regret buying it. It was pretty cool as a demo. I just don't have a lot of hope for VR in it's current form. It needs to be wireless, better ergonomics, cheaper and features to quickly return to the real world (flip up visor or something).

Personally I'm more excited for AR going forward. I see much more utility in replacing my multiple monitors and virtually attending meetings without completely shutting off the real world. You also don't need as high of resolution because you are not trying to stretch and surround yourself with more pixels, You can just optimize the pixels in a narrower FoV in front of you.

Either way, I did my sponsorship of Gen1 VR. I think I'll sit out the next few rev's until something better shows up.
RoyFripple likes this.
daWill is offline  
Sponsored Links
Advertisement
 
post #4 of 89 Old 07-18-2017, 07:34 AM
AVS Forum Special Member
 
Join Date: Jan 2015
Posts: 2,796
Mentioned: 13 Post(s)
Tagged: 0 Thread(s)
Quoted: 1787 Post(s)
Liked: 1490
I tried out one of the Oculus Rift demo kiosks at Best Buy sometime earlier in the year. There were some very cool moments, but enormous he drawbacks that I'm going to wait for this tech to mature a bit.

The biggest issue I had was that it felt like I was looking through a long black tunnel into the VR world. They need to find a way to wrap the screens completely around the field of vision, including the periphery and around the nose to really bump up the immersion. When something like that is available I may look at it seriously.
imagic likes this.

HT: Sony 940C, Oppo 203, Harman/Kardon DPR1001, Infinity Interlude IL40 x2, Infinity Interlude IL36C, Infinity MS-1 ii x2, Infinity MSW-1
Computer: Elac Uni-Fi UB5 x2, Elac Element EA101EQ integrated amp, SVS SB-12NSD
Dedicated 2-channel: Infinity Intermezzo 4.1t towers, Bluesound Node 2, Emotiva PT-100, Crown XLS 1502, Furman PL-8C
TuteTibiImperes is offline  
post #5 of 89 Old 07-18-2017, 08:16 AM - Thread Starter
Mark Henninger
 
imagic's Avatar
 
Join Date: Dec 2005
Location: Philadelphia, PA
Posts: 16,691
Mentioned: 473 Post(s)
Tagged: 1 Thread(s)
Quoted: 9555 Post(s)
Liked: 16966
Quote:
Originally Posted by TuteTibiImperes View Post
I tried out one of the Oculus Rift demo kiosks at Best Buy sometime earlier in the year. There were some very cool moments, but enormous he drawbacks that I'm going to wait for this tech to mature a bit.

The biggest issue I had was that it felt like I was looking through a long black tunnel into the VR world. They need to find a way to wrap the screens completely around the field of vision, including the periphery and around the nose to really bump up the immersion. When something like that is available I may look at it seriously.
I'm looking forward to three things: A bit more comfort, pixels that are too small to see, and total coverage of your field of view.
Shadowed and Otium like this.

Mark Henninger
Editor, AVS Forum
imagic is offline  
post #6 of 89 Old 07-18-2017, 08:23 AM
AVS Forum Special Member
 
Shadowed's Avatar
 
Join Date: Mar 2014
Posts: 2,316
Mentioned: 6 Post(s)
Tagged: 0 Thread(s)
Quoted: 994 Post(s)
Liked: 965
From what I have heard/read, it will probably be next-gen for me.
I have no first hand experience yet. although my desktop and laptop are VR ready.
Shadowed is offline  
post #7 of 89 Old 07-18-2017, 09:31 AM
Member
 
soyhakan's Avatar
 
Join Date: Jun 2011
Posts: 137
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 71 Post(s)
Liked: 42
I was wondering vr for a while but it needs be mature. So far i tried Samsung VR and very cheap vr sets. I bought 10$ vr set it uses my cell phone. I liked very much but i can't find content. Biggest issue is the content. For mobile there is a lot applications but 95% of them are either fake or crap, full of commercials. Some of them only shows you youtube 360 but most videos not working or deleted. Even you switch to highest resolution on youtube video still looks blurred.

Right now they need be more comfortable, wireless, must have total coverage of your field of view and cheaper. Oculus Rift and HTC vive looks very good but they are expensive also you still need a powerful pc. If you going to rely on cell phones, sure vr sets those uses phone are more cheaper but you need a expensive cell phone which has to have a screen with high resolution. If your cell phone doest have high resolution screen well the effect still works but you cant see details so being there effect is gone.

I think few years from now VR tech will be perfect.
soyhakan is offline  
post #8 of 89 Old 07-18-2017, 09:39 AM
AVS Forum Special Member
 
Jonas2's Avatar
 
Join Date: May 2015
Location: South Bay Area
Posts: 6,705
Mentioned: 56 Post(s)
Tagged: 0 Thread(s)
Quoted: 3319 Post(s)
Liked: 2199
No. I have a hard enough time with actual reality, don't need another reality to worry about......
rramacha likes this.

7.2.4 System: Display: Sony XBR-65X930D; Processing: Anthem AVM60
Mains:
Paradigm Prestige 85F and 55C; Side / Rear Surrounds: Totem Acoustic Tribe III / Tribe I; Amplification: D-Sonic M3a-2800-7 (7ch. x 400w)
ATMOS:
Definitive Technology DI8R; Amplification: Class D Audio SDS-470C (4ch. x 300w)
Subwoofers:
2 x SVS-SB13Ultras; Media: Oppo UDP-203, Pioneer CLD-59
Jonas2 is offline  
post #9 of 89 Old 07-18-2017, 09:50 AM
Advanced Member
 
DavidinCT's Avatar
 
Join Date: Apr 2003
Location: Someplace in CT
Posts: 942
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 303 Post(s)
Liked: 101
I've dabbled with it over the years, dont own much more than one you put your cell phone in and watch videos (there are some cool youtube videos @ https://www.youtube.com/vr ).


I am a gamer, so I look forward to getting more into a game and a better reality of the games. Might hold out to next gen models but, it's on my MUST own item for gaming.


Also the games are not up to par yet, so giving it time might help here but, will only get one for sure if the content is there to enjoy it.

-Dave

MCSE 2003
Windows Media Center specialist - MVP and Certified Home Theater specialist

Avid gamer and home theater junkie..
DavidinCT is offline  
post #10 of 89 Old 07-18-2017, 09:55 AM
AVS Forum Special Member
 
Jack Gilvey's Avatar
 
Join Date: Jan 2000
Location: Jersey,USA
Posts: 6,285
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 60 Post(s)
Liked: 85
Picked up my Vive a year ago this month and we've had a blast with it - room-scale is really where it's at for immersion. My GTX 1060 has done quite well, overall, but I have a 1080Ti on the way so I can ramp up the supersampling.
qwho51, khackshaw, wooties and 1 others like this.

Jack Gilvey

SVS Customer Service
Jack Gilvey is offline  
post #11 of 89 Old 07-18-2017, 11:13 AM
AVS Forum Special Member
 
barrelbelly's Avatar
 
Join Date: Nov 2007
Posts: 2,525
Mentioned: 6 Post(s)
Tagged: 0 Thread(s)
Quoted: 437 Post(s)
Liked: 524
I owned an Oculus Rift Dev Kit 2. But I sold it in anticipation of buying the OR CV1. The DK2 had many issues but showed a tremendous amount of promise. The wire pit was a real deal breaker for me. When I didn't see the progress from DK2-CV1 that I expected I took a pass on this first generation. I still think VR and AR will get there...but it needs to have all of the issues mentioned here and elsewhere fixed. I really don't think it will be prime time ready until it can deliver 4k-8k per eye 180 degree FOV graphics in a lightweight, wireless package. IMO that kind of mainstream technology jump is a few years down the road (2020-2024).
barrelbelly is offline  
post #12 of 89 Old 07-18-2017, 11:28 AM
Senior Member
 
khackshaw's Avatar
 
Join Date: Oct 2005
Location: Atlanta, GA
Posts: 264
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 82 Post(s)
Liked: 66
Interesting that the majority of the comments about what the headsets "Must Have" are from people without a Vive or Rift. I've had a Rift going on a year now and think it's a great piece of tech. I game (mostly FPS ) on PC and PS4 on a 75" 4k TV and don't plan to change that anytime soon, but the Rift is great for completely immersing you in an environment that simply cant be matched by a TV, no matter how large. It's within that niche that VR is unmatched.

As per some of the comments/complaints from prior posters above (Please note, I'm talking about Rift/Oculus setups as mobile VR is really hit or miss at this point):

Graphics
Yes, we're nowhere near 4k quality yet, but to be fair it's not an issue when playing a well developed game like Project Cars or Robo Recall. This argument reminds me of the folks who complain that Nintendo's consoles are behind the curve power-wise compared to Sony and M$. Yep, but dos it matter when you're playing the latest Zelda or Mariokart? Exactly. Someone mentioned the graphics were "piss poor"-compared to what exactly? What were you playing? How powerful is your rig?

Games
Seriously? Eve Valkyrie, The Climb, Arizona Sunshine, Robo Recall, Adrift and this week, Lone Echo are but some of the standouts for VR. That's not counting games like DCS World, Dirt Rally, Project Cars 2 and others that seem tailor-made for an immersive experience like VR. If you can't find a game you like in VR, particularly for Rift or Vive, you got problems. VR is not a replacement for traditional gaming, it's more like a supplement.

Wireless
Ok, this can be a PITA occasionally, but again, once you start playing, not really noticeable. In any case, just buy some extension cables for HDMI/USB and you're set. Another issue with wireless is power. Until you can integrate a power solution into a back pocket or on the device itself without adding significant weight or only adding 30 mins of game time then wired it is.

Cost
It needs to be cheaper? Really? Oculus is currently $399 WITH the controllers and free games. Not sure how much cheaper you want it to be...


If it sounds like I'm a bit of a Fanboi, yeah I am, and I'm not ashamed to say it. I'm a fanboi of gaming overall and think VR is an additional way to get my game on. Look, everyone is entitled to his/her opinion, but it just annoys me that a lot of the people making comments base their opinions/judgments on a 10 minute demo and generally don't know ish from shinola.
stegen, Manni01, jmb2009 and 2 others like this.

Sony XBR75940E/ Marantz SR7012/Apple TV 4k/PS4 Pro/PC RTX 2080Ti (SLI)/Harmony Ultimate

Last edited by khackshaw; 07-18-2017 at 11:36 AM.
khackshaw is offline  
post #13 of 89 Old 07-18-2017, 11:39 AM
Senior Member
 
khackshaw's Avatar
 
Join Date: Oct 2005
Location: Atlanta, GA
Posts: 264
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 82 Post(s)
Liked: 66
Quote:
Originally Posted by Jack Gilvey View Post
Picked up my Vive a year ago this month and we've had a blast with it - room-scale is really where it's at for immersion. My GTX 1060 has done quite well, overall, but I have a 1080Ti on the way so I can ramp up the supersampling.
Jack,
I can assure you the Ti definitely makes a difference. I was playing "The Climb" over the weekend and I was able able to push up the in-game specs above what I previously had on my 1080 SC. Have you pre-ordered "Lone Echo" yet? It releases on Thursday.

Sony XBR75940E/ Marantz SR7012/Apple TV 4k/PS4 Pro/PC RTX 2080Ti (SLI)/Harmony Ultimate
khackshaw is offline  
post #14 of 89 Old 07-18-2017, 12:12 PM
AVS Forum Special Member
 
iontyre's Avatar
 
Join Date: Feb 2005
Location: Maryland
Posts: 1,238
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 25 Post(s)
Liked: 21
Got one with my Galaxy 7. I was able to convert my 3d blurays to work with it, which was pretty cool, but otherwise not a whole lot of use. Image quality definitely needs work. Phone tended to overheat when playing the 3d movies.

Proud Galactic Imperialist
iontyre is offline  
post #15 of 89 Old 07-18-2017, 12:21 PM
 
RLBURNSIDE's Avatar
 
Join Date: Jan 2007
Posts: 3,901
Mentioned: 16 Post(s)
Tagged: 0 Thread(s)
Quoted: 2012 Post(s)
Liked: 1413
Quote:
Originally Posted by imagic View Post
I'm looking forward to three things: A bit more comfort, pixels that are too small to see, and total coverage of your field of view.
I've worked on the StarVR which has 210 degree FOV and much spaller pixels (1440p per eye). And it is an amazing difference. Night and day difference in immersion.

Too bad it's only 60hz but consumer headsets will get 4k per eye at 120hz with eye tracking and low-latency wireless tethering soon.

Wireless PC headsets are really the future I think. I don't need a standalone VR headset, I just want something wireless with those other features you mentioned.

Better lenses too for no glare. In Gear VR, there is no CA correction shader which means the colours are way off on the sides.
RLBURNSIDE is offline  
post #16 of 89 Old 07-18-2017, 12:21 PM
 
RLBURNSIDE's Avatar
 
Join Date: Jan 2007
Posts: 3,901
Mentioned: 16 Post(s)
Tagged: 0 Thread(s)
Quoted: 2012 Post(s)
Liked: 1413
Quote:
Originally Posted by iontyre View Post
Got one with my Galaxy 7. I was able to convert my 3d blurays to work with it, which was pretty cool, but otherwise not a whole lot of use. Image quality definitely needs work. Phone tended to overheat when playing the 3d movies.
I VR sitting right next to my AC + a fan for this reason (plus my head gets hot otherwise).

Also, the Samsung S8 and S8+ are both Gear VR and Daydream compatible. Although HTC is coming out with a standalone headset with super high res and eye tracking plus inside-out positional tracking which is the big thing that's missing on the Gear.

Last edited by RLBURNSIDE; 07-18-2017 at 12:28 PM.
RLBURNSIDE is offline  
post #17 of 89 Old 07-18-2017, 12:27 PM
 
RLBURNSIDE's Avatar
 
Join Date: Jan 2007
Posts: 3,901
Mentioned: 16 Post(s)
Tagged: 0 Thread(s)
Quoted: 2012 Post(s)
Liked: 1413
Quote:
Originally Posted by khackshaw View Post
Jack,
I can assure you the Ti definitely makes a difference. I was playing "The Climb" over the weekend and I was able able to push up the in-game specs above what I previously had on my 1080 SC. Have you pre-ordered "Lone Echo" yet? It releases on Thursday.
Someone asked me this in a PM recently, and I highly recommend people stick to NVidia for VRWorks which has just been added to Unity and Unreal engines, for VR SLI. Suddenly, SLI has a 100% ideal use case for VR: one GPU per eye, performance is basically doubled.

AMD has some neat GPUs coming out but I want to be able to do SLI so I'm sticking to Nvidia for VR. (AMD will eventually get it too). Plus they have lens-matched shading and other goodies which give a decent FPS boost.

To use VRWorks you need a minimum of a GTX 1070. I have a 970 so that sucks for me, but for use HTPC fans SLI is a good reason to move back to those bigger cases under the desk. With wireless VR, really, who cares how big your case is? By next year there will be wireless Rift and Vive versions out so there's lots of neat stuff coming. I played some games with Rifts modded for eye tracking and the Fove too and it makes a big difference. They also figured out in a new paper how to predict the eye saccade positions for foveated rendering so that the higher res parts of the image now accurately matches where you will actually be looking.
RLBURNSIDE is offline  
post #18 of 89 Old 07-18-2017, 12:37 PM
Senior Member
 
khackshaw's Avatar
 
Join Date: Oct 2005
Location: Atlanta, GA
Posts: 264
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 82 Post(s)
Liked: 66
Quote:
Originally Posted by RLBURNSIDE View Post
Someone asked me this in a PM recently, and I highly recommend people stick to NVidia for VRWorks which has just been added to Unity and Unreal engines, for VR SLI. Suddenly, SLI has a 100% ideal use case for VR: one GPU per eye, performance is basically doubled.

AMD has some neat GPUs coming out but I want to be able to do SLI so I'm sticking to Nvidia for VR. (AMD will eventually get it too). Plus they have lens-matched shading and other goodies which give a decent FPS boost.

To use VRWorks you need a minimum of a GTX 1070. I have a 970 so that sucks for me, but for use HTPC fans SLI is a good reason to move back to those bigger cases under the desk. With wireless VR, really, who cares how big your case is? By next year there will be wireless Rift and Vive versions out so there's lots of neat stuff coming. I played some games with Rifts modded for eye tracking and the Fove too and it makes a big difference. They also figured out in a new paper how to predict the eye saccade positions for foveated rendering so that the higher res parts of the image now accurately matches where you will actually be looking.
Thanks for sharing that! I didnt know they were actually going to make use of SLI after all!

Sony XBR75940E/ Marantz SR7012/Apple TV 4k/PS4 Pro/PC RTX 2080Ti (SLI)/Harmony Ultimate
khackshaw is offline  
post #19 of 89 Old 07-18-2017, 12:39 PM
AVS Forum Special Member
 
action_jackson's Avatar
 
Join Date: Nov 2006
Posts: 1,206
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 353 Post(s)
Liked: 135
I've had the Vive for about a year now. I also bought a headset for my iPhone. I'm not sure why, but the iPhone headset appears to have less screen door effect than the Vive. The Vive has a slight edge on field of view and ventilation. I use the Vive for gaming and the iPhone for occasional videos. I've got dual GTX 1070 but I really can't tell much difference between running a single card or SLI. I know Nvidia was planning to release some better drivers that would take advantage of SLI, not sure if that has happened yet or not.

I think that what really hurts the Vive is the distance between the pixels. I'm not sure what the fill ratio is on the Vive, but the 1344x750 iPhone 6 screen looks better to me because the gap between pixels is so tight.

I still enjoy playing games on the Vive as long as I don't have to do much reading. To be honest though, between having 2 small children and going through a recent move, I have not had a chance to set it back up at the new house and play it in a few months. Looking forward to playing some of the newer games that have come out in recent months.


Sent from my iPhone using Tapatalk
khackshaw likes this.

Epson Home Cinema 3010 Projector____Paradigm 9SE MK II Main LR
Yamaha RX-V667 AVR_______________Paradigm CC-270 V.3 Center
Emotiva UPA-5 Amplifier______________Dual Stereo Integrity 18" Infinite Baffle
Sony BDP-570 Blu Ray_______________DIY Sound Group Volt 10
action_jackson is offline  
post #20 of 89 Old 07-18-2017, 01:07 PM
Senior Member
 
dr_gallup's Avatar
 
Join Date: Oct 2011
Posts: 277
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 78 Post(s)
Liked: 53
I expect VR to go the way of 3D and the dodo bird.
Agent 7100 likes this.
dr_gallup is offline  
post #21 of 89 Old 07-18-2017, 01:17 PM
AVS Forum Special Member
 
6athome's Avatar
 
Join Date: Mar 2006
Posts: 1,555
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
Quoted: 656 Post(s)
Liked: 176
No VR for me,passive glasses for my 65C6 is the limit for my face,excluding other activity.
I think I watched the movie Deadpool too many times.

Last edited by 6athome; 07-18-2017 at 01:46 PM.
6athome is offline  
post #22 of 89 Old 07-18-2017, 01:25 PM
Senior Member
 
Join Date: Jun 2014
Posts: 271
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
Quoted: 182 Post(s)
Liked: 35
VR is going to be huge, its just a matter of time.

There is nothing else like it, it offers some of the best experience you can ever have! There is already too much content out there, its hard to keep up especially on Steam. You will see daily new VR releases, some of them are good but you have to find the gems. VR games are different, they might not appeal or look good in a trailer, but when you put that headset on its a different ball game.

I own vive, rift and psvr. By far my favourite is the vive. Especially now that it has the audio head strap replacement. Rift is good too though and has a lot of AAA exclusive games for it, and also the rift controllers are by far the best.

Its easy for people to judge VR by having 10min-30min demos every now and then, but that is knowhere near the same thing as actually owning a headset and being able to try things at your own leisure and discover gems for yourself. Its totally different, i had almost given up on VR with the Rift DK's came out, but it only got much better from there when consumer versions came out.

There are some exceptional experiences to be had in VR that you would never ever forget, ive had so many of those already in the last one year, and im eager for more!
Killer_Nads is offline  
post #23 of 89 Old 07-18-2017, 01:28 PM
Member
 
Join Date: Dec 2013
Posts: 26
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
Quoted: 18 Post(s)
Liked: 12
Have an occulus rift, use it pretty much exclusively for flight sim x , prepar3d with a little dirt rally or project cars thrown in and its worth it to me just for these. $399 makes the occulus a much more palatable purchase but Overall id say wait for Gen 2 or 3 (Higher res and better comfort aka wireless). I do not think VR will disappear but remain a niche market definitely looking forward to AR or better VR.
Dickcheneyx is offline  
post #24 of 89 Old 07-18-2017, 01:31 PM
Advanced Member
 
Mounta1n's Avatar
 
Join Date: Dec 2008
Posts: 801
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 67 Post(s)
Liked: 56
I'm just waiting for the next gen. I don't think it's quite there yet. I think the 2nd gen bump in both specs and content will be sufficient to warrant jumping in. I'm looking forward to that next gen coming out though. Hopefully 2018, as long as it doesn't die in the cradle like 3D. Think how much better 3D graphics would have been with the power of the PS4 (or Pro) compared to the PS3, and Sony just abandoned it. Wipeout was awesome in 3D on PS3, now the PS4 remaster doesn't even have 3D, which makes it kind of pointless. Some types of games, like driving games really benefit from 3D (which VR also has by default.)

Getting ready for the jump into full-on theater build
Mounta1n is offline  
post #25 of 89 Old 07-18-2017, 01:36 PM
Newbie
 
Join Date: Jul 2017
Posts: 11
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 8 Post(s)
Liked: 4
I have both the Vive and the PSVR. I specifically got the PSVR for watching 3D movies and I love it. it is like having your very own Imax theatre. And the 3D is spectacular. For me it is anyways, pretty sure all the HMD makers gonna come out with better sets. I just didn't want to be that guy that says, I will wait till they make a better headset, I wanted it now. And I am glad I did, really enjoy VR. And I can see the haters are coming to this thread too lol.
stegen likes this.
CliftonPark is offline  
post #26 of 89 Old 07-18-2017, 01:45 PM
Newbie
 
Join Date: Aug 2014
Location: King of Prussia, PA
Posts: 2
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 0
I was an early backer of the Rift on Kickstarter. I backed the DK2 when it came out, and then was shipped a gratis consumer version for being an early adopter. I also bought an Omni treadmill and shelled out for the $275 freight shipping to get it to my house....where it sits in a box until I finish construction. :P
nsb1 is offline  
post #27 of 89 Old 07-18-2017, 02:01 PM
AVS Forum Special Member
 
Jack Gilvey's Avatar
 
Join Date: Jan 2000
Location: Jersey,USA
Posts: 6,285
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 60 Post(s)
Liked: 85
Quote:
Originally Posted by khackshaw View Post
Jack,
I can assure you the Ti definitely makes a difference. I was playing "The Climb" over the weekend and I was able able to push up the in-game specs above what I previously had on my 1080 SC. Have you pre-ordered "Lone Echo" yet? It releases on Thursday.
Not yet, but will check it out!

Jack Gilvey

SVS Customer Service
Jack Gilvey is offline  
post #28 of 89 Old 07-18-2017, 02:07 PM
Newbie
 
Join Date: Jan 2017
Posts: 9
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 1 Post(s)
Liked: 2
I own a Rift for 10 months it it was THE best purchase I ever made.

If you think that "VR goes the way of 3DTV", you know nothing. 3DTV was always a gimmick, for various reasons, one of them lack of FOV and thus immersion. It's not even in the same ballpark like VR.

VR cannot be "described" in words. The experience of "really being there", say in a cockpit when you fly a plane, it needs to be *experienced* to "get". I haven't seen one person who actually tried VR (I mean real VR, not mobile VR) who was not blown away.

PS. the link from your email and the site, doesn't work. I had to click on "comments" on the website to get here.
Georg Rauh is offline  
post #29 of 89 Old 07-18-2017, 02:12 PM
AVS Forum Special Member
 
Jack Gilvey's Avatar
 
Join Date: Jan 2000
Location: Jersey,USA
Posts: 6,285
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Quoted: 60 Post(s)
Liked: 85
Quote:
Originally Posted by Killer_Nads View Post

There are some exceptional experiences to be had in VR that you would never ever forget, ive had so many of those already in the last one year, and im eager for more!
You've probably tried "Richie's Plank Experience", the first time those elevator doors open? Oh man! I still have loads of fun with that when folks come over, I even calibrated a plank. Once your reality is replaced inside the headset, things like SDE, etc. get pushed way to the side.

Jack Gilvey

SVS Customer Service
Jack Gilvey is offline  
post #30 of 89 Old 07-18-2017, 02:20 PM
Newbie
 
Join Date: Jan 2017
Posts: 9
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 1 Post(s)
Liked: 2
( I seem not to be able to edit, anyway...)

YES it's true that this gen VR still has drawbacks, like a limited FOV (which I personally don't even see as a big issue), "blurriness" and this and that. But...comparing VR to a monitor does not make sense, you don't go into VR to write articles or to work on your spreadsheets where you need a super-clear display. Check. (We will be able to do this I'd say in two gens, with higher resolutions and more PC power).

But these current drawbacks are (for me) greatly outweight by the experience itself. Not even the fanciest "triple monitor" etc. setup can you give the immersion and the feeling of "really being there". Go sit in a plane or a space ship and look out your window over your wings. No sane person, after such an experience (IMHO) would be able to go back to 2D gaming...it's an experience which, for the very first time, puts you "INTO" the game (or sim, or whatever) as opposed to just being an observer. This is profound. This is so profound and different that it's impossible that VR could ever "flop". I am not talking about "gaming". Gaming is just a tiny slice of the pie. The biggest potential will (in my opinion) be in social, advertising, art etc...when your Granny will have access to affordable VR and people can meet virtually (pun!) face to face. It makes facebook ec. look like a joke. The experiences I had, like attending virtual meetings, theatre and live music performances, hanging out with others..all this is already possible..can give a taste of what's ahead.

(Sorry for getting all enthusiastic there
neveser and Manni01 like this.
Georg Rauh is offline  
Sponsored Links
Advertisement
 
Reply Virtual Reality (VR) & Augmented Reality (AR)

Tags
gear vr , htc vive , oculus rift , playstation vr , virtual reality

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page


Forum Jump: 

Posting Rules  
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off